Demo Data from SIGIR 2026 / reviewers in the wild / expert
Pulkit Madan
dblp:350/5227
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Knowledge representation and reasoning · 33% Language models and text generation · 33% Vision and language · 33% | |
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 77% Health and well-being technologies · 23% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Natural language and speech › Language models and text generation
multimodal language model |
0.8 | 1 | 2024 | Look, Remember and Reason: Grounded Reasoning in Videos with Language Models · ICLR 2024 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › temporal reasoning
spatio-temporal reasoning |
0.8 | 1 | 2024 | Look, Remember and Reason: Grounded Reasoning in Videos with Language Models · ICLR 2024 |
Computer vision › Vision and language
vision-language model |
0.8 | 1 | 2024 | What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction · NeurIPS 2024 |
Ubiquitous computing and smart environments › interactive environments
situated interaction |
0.8 | 1 | 2024 | What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction · NeurIPS 2024 |
Health and well-being technologies › physical activity promotion
fitness coaching |
0.2 | 1 | 2024 | What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated Interaction · NeurIPS 2024 |
Methods — techniques the papers use, named apart from their topics
streaming baseline · 1.5end-to-end learning · 1.5two-stream video encoder · 0.8tracking · 0.8re-identification · 0.8object detection · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Look, Remember and Reason: Grounded Reasoning in Videos with Language ModelsabstractMulti-modal language models (LM) have recently shown promising performance
in high-level reasoning tasks on videos. However, existing methods still fall short in tasks like causal or compositional spatiotemporal reasoning over actions, in which model predictions need to be grounded in fine-grained low-level details, such as object motions and object interactions.
In this work, we propose training an LM end-to-end on low-level surrogate tasks, including object detection, re-identification, and tracking, to endow the model with the required low-level visual capabilities. We show that a two-stream video encoder with spatiotemporal attention is effective at capturing the required static and motion-based cues in the video. By leveraging the LM's ability to perform the low-level surrogate tasks, we can cast reasoning in videos as the three-step process of *Look, Remember, Reason*, wherein visual information is extracted using low-level visual skills step-by-step and then integrated to arrive at a final answer. We demonstrate the effectiveness of our framework on diverse visual reasoning tasks from the ACRE, CATER, Something-Else and STAR datasets. Our approach is trainable end-to-end and surpasses state-of-the-art task-specific methods across these tasks by a large margin. Apratim Bhattacharyya, Sunny Panchal, Reza Pourreza 0002, Mingu Lee, Pulkit Madan, Roland Memisevic |
ICLR | 5 |
| 2024 | What to Say and When to Say it: Live Fitness Coaching as a Testbed for Situated InteractionabstractVision-language models have shown impressive progress in recent years. However, existing models are largely limited to turn-based interactions, where each turn must be stepped (i.e., prompted) by the user. Open-ended, asynchronous interactions, where an AI model may proactively deliver timely responses or feedback based on the unfolding situation in real-time, are an open challenge. In this work, we present the QEVD benchmark and dataset, which explores human-AI interaction in the challenging, yet controlled, real-world domain of fitness coaching – a task which intrinsically requires monitoring live user activity and providing immediate feedback. The benchmark requires vision-language models to recognize complex human actions, identify possible mistakes, and provide appropriate feedback in real-time. Our experiments reveal the limitations of existing state-of-the-art vision-language models for such asynchronous situated interactions. Motivated by this, we propose a simple end-to-end streaming baseline that can respond asynchronously to human actions with appropriate feedback at the appropriate time. Sunny Panchal, Apratim Bhattacharyya, Guillaume Berger, Antoine Mercier 0005, Cornelius Böhm, Florian Dietrichkeit, Reza Pourreza 0002, Pulkit Madan, Mingu Lee, Mark Todorovich, Ingo Bax, Roland Memisevic |
NeurIPS | 9 |