Demo Data from SIGIR 2026 / reviewers in the wild / expert
Xuanning Cui
dblp:351/2980
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2023
0000-0002-4408-0618ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 78% Computational photography and imaging · 22% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
neural radiance field |
0.7 | 1 | 2023 | Complementary Intrinsics from Neural Radiance Fields and CNNs for Outdoor Scene Relighting · CVPR 2023 |
Rendering
differentiable rendering |
0.7 | 1 | 2023 | MILO: Multi-Bounce Inverse Rendering for Indoor Scene With Light-Emitting Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Computational photography and imaging
intrinsic image decomposition |
0.7 | 1 | 2023 | Complementary Intrinsics from Neural Radiance Fields and CNNs for Outdoor Scene Relighting · CVPR 2023 |
Rendering
inverse rendering |
0.7 | 1 | 2023 | MILO: Multi-Bounce Inverse Rendering for Indoor Scene With Light-Emitting Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Rendering › inverse rendering
neural inverse rendering |
0.7 | 1 | 2023 | MILO: Multi-Bounce Inverse Rendering for Indoor Scene With Light-Emitting Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Rendering
relighting |
0.2 | 1 | 2023 | MILO: Multi-Bounce Inverse Rendering for Indoor Scene With Light-Emitting Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2023 |
Rendering
volume rendering |
0.2 | 1 | 2023 | Complementary Intrinsics from Neural Radiance Fields and CNNs for Outdoor Scene Relighting · CVPR 2023 |
Methods — techniques the papers use, named apart from their topics
photometric image formation inversion · 1.3neural radiance field · 1.3convolutional neural network · 1.3neural network · 0.7monte carlo path tracing · 0.7disambiguation constraints · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Complementary Intrinsics from Neural Radiance Fields and CNNs for Outdoor Scene RelightingabstractRelighting an outdoor scene is challenging due to the diverse illuminations and salient cast shadows. Intrinsic image decomposition on outdoor photo collections could partly solve this problem by weakly supervised labels with albedo and normal consistency from multiview stereo. With neural radiance fields (NeRF), editing the appearance code could produce more realistic results without interpreting the outdoor scene image formation explicitly. This paper proposes to complement the intrinsic estimation from volume rendering using NeRF and from inversing the photometric image formation model using convolutional neural networks (CNNs). The former produces richer and more reliable pseudo labels (cast shadows and sky appearances in addition to albedo and normal) for training the latter to predict interpretable and editable lighting parameters via a single-image prediction pipeline. We demonstrate the advantages of our method for both intrinsic image decomposition and relighting for various real outdoor scenes. Xuanning Cui, Yongjie Zhu, Jiajun Tang 0001, Si Li 0001, Zhaofei Yu, Boxin Shi |
CVPR | 2 |
| 2023 | MILO: Multi-Bounce Inverse Rendering for Indoor Scene With Light-Emitting ObjectsabstractRecently, many advances in inverse rendering are achieved by high-dimensional lighting representations and differentiable rendering. However, multi-bounce lighting effects can hardly be handled correctly in scene editing using high-dimensional lighting representations, and light source model deviation and ambiguities exist in differentiable rendering methods. These problems limit the applications of inverse rendering. In this paper, we present a multi-bounce inverse rendering method based on Monte Carlo path tracing, to enable correct complex multi-bounce lighting effects rendering in scene editing. We propose a novel light source model that is more suitable for light source editing in indoor scenes, and design a specific neural network with corresponding disambiguation constraints to alleviate ambiguities during the inverse rendering. We evaluate our method on both synthetic and real indoor scenes through virtual object insertion, material editing, relighting tasks, and so on. The results demonstrate that our method achieves better photo-realistic quality. Bohan Yu, Xuanning Cui, Siyan Dong, Baoquan Chen, Boxin Shi |
IEEE Trans. Pattern Anal. Mach. Intell. | 3 |