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Xuanning Cui

dblp:351/2980 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2023
0000-0002-4408-0618ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 78% Computational photography and imaging · 22%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
neural radiance field
0.712023
Complementary Intrinsics from Neural Radiance Fields and CNNs for Outdoor Scene Relighting · CVPR 2023
Rendering
differentiable rendering
0.712023
MILO: Multi-Bounce Inverse Rendering for Indoor Scene With Light-Emitting Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Computational photography and imaging
intrinsic image decomposition
0.712023
Complementary Intrinsics from Neural Radiance Fields and CNNs for Outdoor Scene Relighting · CVPR 2023
Rendering
inverse rendering
0.712023
MILO: Multi-Bounce Inverse Rendering for Indoor Scene With Light-Emitting Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Rendering › inverse rendering
neural inverse rendering
0.712023
MILO: Multi-Bounce Inverse Rendering for Indoor Scene With Light-Emitting Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Rendering
relighting
0.212023
MILO: Multi-Bounce Inverse Rendering for Indoor Scene With Light-Emitting Objects · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Rendering
volume rendering
0.212023
Complementary Intrinsics from Neural Radiance Fields and CNNs for Outdoor Scene Relighting · CVPR 2023

Methods — techniques the papers use, named apart from their topics

photometric image formation inversion · 1.3neural radiance field · 1.3convolutional neural network · 1.3neural network · 0.7monte carlo path tracing · 0.7disambiguation constraints · 0.7
YearPublicationVenuePosition
2023 Complementary Intrinsics from Neural Radiance Fields and CNNs for Outdoor Scene Relighting
abstract
Relighting an outdoor scene is challenging due to the diverse illuminations and salient cast shadows. Intrinsic image decomposition on outdoor photo collections could partly solve this problem by weakly supervised labels with albedo and normal consistency from multiview stereo. With neural radiance fields (NeRF), editing the appearance code could produce more realistic results without interpreting the outdoor scene image formation explicitly. This paper proposes to complement the intrinsic estimation from volume rendering using NeRF and from inversing the photometric image formation model using convolutional neural networks (CNNs). The former produces richer and more reliable pseudo labels (cast shadows and sky appearances in addition to albedo and normal) for training the latter to predict interpretable and editable lighting parameters via a single-image prediction pipeline. We demonstrate the advantages of our method for both intrinsic image decomposition and relighting for various real outdoor scenes.
Xuanning Cui, Yongjie Zhu, Jiajun Tang 0001, Si Li 0001, Zhaofei Yu, Boxin Shi
CVPR2
2023 MILO: Multi-Bounce Inverse Rendering for Indoor Scene With Light-Emitting Objects
abstract
Recently, many advances in inverse rendering are achieved by high-dimensional lighting representations and differentiable rendering. However, multi-bounce lighting effects can hardly be handled correctly in scene editing using high-dimensional lighting representations, and light source model deviation and ambiguities exist in differentiable rendering methods. These problems limit the applications of inverse rendering. In this paper, we present a multi-bounce inverse rendering method based on Monte Carlo path tracing, to enable correct complex multi-bounce lighting effects rendering in scene editing. We propose a novel light source model that is more suitable for light source editing in indoor scenes, and design a specific neural network with corresponding disambiguation constraints to alleviate ambiguities during the inverse rendering. We evaluate our method on both synthetic and real indoor scenes through virtual object insertion, material editing, relighting tasks, and so on. The results demonstrate that our method achieves better photo-realistic quality.
Bohan Yu, Xuanning Cui, Siyan Dong, Baoquan Chen, Boxin Shi
IEEE Trans. Pattern Anal. Mach. Intell.3