Demo Data from SIGIR 2026 / reviewers in the wild / expert
Shirao Yang
dblp:351/5054
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2026
0009-0001-5410-7247ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
4 papers |
Health and well-being technologies · 28% Human-AI interaction · 27% Immersive interaction · 24% | |
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% | |
| Artificial intelligence
2 papers |
Multi-agent systems · 54% Question answering and dialogue systems · 46% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-AI interaction › human-AI collaboration
human-LLM collaboration |
1.0 | 1 | 2026 | When trust collides: Exploring human-LLM cooperation intention through the prisoner's dilemma · Int. J. Hum. Comput. Stud. 2026 |
Recommender systems › music recommendation › context-aware music recommendation
emotion-aware music recommendation |
0.9 | 1 | 2025 | Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios · Int. J. Hum. Comput. Stud. 2025 |
Recommender systems
music recommendation |
0.9 | 1 | 2025 | Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios · Int. J. Hum. Comput. Stud. 2025 |
Immersive interaction
avatar |
0.9 | 1 | 2025 | VRtalk: Real-Time Interactive Intelligent Anime Avatars in Virtual Reality · ISMAR 2025 |
Health and well-being technologies
sleep |
0.8 | 1 | 2024 | "Waves Push Me to Slumberland": Reducing Pre-Sleep Stress through Spatio-Temporal Tactile Displaying of Music · CHI 2024 |
Haptics and multimodal interaction
tactile display |
0.8 | 1 | 2024 | "Waves Push Me to Slumberland": Reducing Pre-Sleep Stress through Spatio-Temporal Tactile Displaying of Music · CHI 2024 |
Knowledge, reasoning and agents › Multi-agent systems › game theory › social dilemmas
prisoner's dilemma |
0.3 | 1 | 2026 | When trust collides: Exploring human-LLM cooperation intention through the prisoner's dilemma · Int. J. Hum. Comput. Stud. 2026 |
Natural language and speech › Question answering and dialogue systems
conversational agents |
0.3 | 1 | 2025 | VRtalk: Real-Time Interactive Intelligent Anime Avatars in Virtual Reality · ISMAR 2025 |
Methods — techniques the papers use, named apart from their topics
user study · 2.0prisoner's dilemma · 2.0persona mapping · 1.7multimodal interaction · 1.7emotion recognition · 1.7co-speech animation · 1.7vibration patterns · 0.8user experiment · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | When trust collides: Exploring human-LLM cooperation intention through the prisoner's dilemma
Guanxuan Jiang, Shirao Yang, Yuyang Wang 0002, Pan Hui 0001 |
Int. J. Hum. Comput. Stud. | 2 |
| 2025 | VRtalk: Real-Time Interactive Intelligent Anime Avatars in Virtual RealityabstractThe convergence of virtual reality live streaming and AI-driven avatars has emerged as a significant technological trend. However, current integration attempts remain in the proof-of-concept stage, with the primary challenge of automatic interaction system establishment. To build interactive intelligence anime avatars within VR frameworks, we have developed a multimodal interaction architecture centered on dialogue agents, realizing comprehensive understanding, reasoning, and response. Our approach 1).proposes high granularity explicit-implicit understanding and a dual-center switchable reasoning mechanism to support flexible responses. 2).innovates a dual-source animation mechanism for co-speech face-body visualization and a textual command module for supervising crossmodal animation, and 3).enhances expressiveness through mapping persona, content, voice, and motion to anime style. Experimental results demonstrate the state-of-the-art performance of VRtalk, highlighting its practical significance and future potential. Chunlei Xu, Shirao Yang, Yu Cao 0019, Boon-Giin Lee |
ISMAR | 3 |
| 2025 | Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios
Shirao Yang, Hui Zhang 0064, Ruixiao Zheng, Zepeng Lin, Huafeng Shan |
Int. J. Hum. Comput. Stud. | 1 |
| 2024 | "Waves Push Me to Slumberland": Reducing Pre-Sleep Stress through Spatio-Temporal Tactile Displaying of MusicabstractDespite the fact that spatio-temporal patterns of vibration, characterized as rhythmic compositions of tactile content, have exhibited an ability to elicit specific emotional responses and enhance the emotion conveyed by music, limited research has explored their underlying mechanism in regulating emotional states within the pre-sleep context. Aiming to investigate whether synergistic spatio-temporal tactile displaying of music can facilitate relaxation before sleep, we developed 16 vibration patterns and an audio-tactile prototype for presenting an ambient experience in a pre-sleep scenario. The stress-reducing effects were further evaluated and compared via a user experiment. The results showed that the spatio-temporal tactile display of music significantly reduced stress and positively influenced users’ emotional states before sleep. Furthermore, our study highlights the therapeutic potential of incorporating quantitative and adjustable spatio-temporal parameters correlated with subjective psychophysical perceptions in the audio-tactile experience for stress management. Hui Zhang 0064, Ruixiao Zheng, Shirao Yang, Wanyi Wei, Huafeng Shan |
CHI | 3 |