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Manish Z. Gupta

dblp:352/4047 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › rehabilitation technology
amblyopia treatment
0.212014
Diplopia: A virtual reality game designed to help amblyopics · VR 2014
YearPublicationVenuePosition
2014 Diplopia: A virtual reality game designed to help amblyopics
abstract
Virtual reality has the potential to measure and help many vision problems. More than 3% of the population have amblyopia, commonly known as lazy eye, a weakness and impairment of vision in one or both of the eyes [1]. Amblyopia often results in a suppression of the information coming from the bad eye, and a loss of stereoscopic vision as a result. It was long thought that people with amblyopia could not improve the vision in their bad eye or gain stereoscopic vision after a critical age of 10-12 years old. Recent research indicates the adult brain is more plastic with regards to suppressiion than previously thought. [2]. Inspired by this, we have built a virtual reality game, called Diplopia, using Unity3D which utilizes the Oculus Rift head-mounted display (HMD) and the Leap Motion controller to help people with amblyopia restore vision in their amblyopic eye.
James B. Blaha, Manish Z. Gupta
VR2