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Charats Burch

dblp:352/9112 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 33% Image and video processing · 33% Virtual and augmented reality · 33%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Recommender systems › music recommendation
content-based music recommendation
0.712023
A Multi-User Virtual World with Music Recommendations and Mood-Based Virtual Effects · AAAI 2023
Image and video processing
convolutional neural network
0.712023
A Multi-User Virtual World with Music Recommendations and Mood-Based Virtual Effects · AAAI 2023
Audio and music processing › music information retrieval › music classification
music mood classification
0.712023
A Multi-User Virtual World with Music Recommendations and Mood-Based Virtual Effects · AAAI 2023
Virtual and augmented reality
virtual environment
0.712023
A Multi-User Virtual World with Music Recommendations and Mood-Based Virtual Effects · AAAI 2023

Methods — techniques the papers use, named apart from their topics

mel-spectrogram · 1.3k-means clustering · 1.3fast pattern matching · 1.3convolutional neural network · 1.3
YearPublicationVenuePosition
2023 A Multi-User Virtual World with Music Recommendations and Mood-Based Virtual Effects
abstract
The SEND/RETURN (S/R) project is created to explore the efficacy of content-based music recommendations alongside a uniquely generated Unreal Engine 5 (UE5) virtual environment based on audio features. S/R employs both a k-means clustering algorithm using audio features and a fast pattern matching (FPM) algorithm using 30-second audio signals to find similar-sounding songs to recommend to users. The feature values of the recommended song are then communicated via HTTP to the UE5 virtual environment, which changes a number of effects in real-time. All of this is being replicated from a listen-server to other clients to create a multiplayer audio session. S/R successfully creates a lightweight online environment that replicates song information to all clients and suggests new songs that alter the world around you. In this work, we extend S/R by training a convolutional neural network using Mel-spectrograms of 30-second audio samples to predict the mood of a song. This model can then orchestrate the post-processing effect in the UE5 virtual environment. The developed convolutional model had a validation accuracy of 67.5% in predicting 4 moods ('calm', 'energetic', 'happy', 'sad').
Charats Burch, Robert Sprowl, Mehmet Ergezer
AAAI1