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Chenhua Yang

dblp:353/6041 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 30% Learning and educational technologies · 30% Haptics and multimodal interaction · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies › skill acquisition › motor skill learning
eye-hand coordination training
0.712023
Robot-Assisted Eye-Hand Coordination Training System by Estimating Motion Direction Using Smooth-Pursuit Eye Movements · ICRA 2023
Haptics and multimodal interaction
haptic feedback
0.712023
Robot-Assisted Eye-Hand Coordination Training System by Estimating Motion Direction Using Smooth-Pursuit Eye Movements · ICRA 2023
Health and well-being technologies › rehabilitation technology
rehabilitation robotics
0.712023
Robot-Assisted Eye-Hand Coordination Training System by Estimating Motion Direction Using Smooth-Pursuit Eye Movements · ICRA 2023
Wearable and physiological sensing
eye tracking
0.212023
Robot-Assisted Eye-Hand Coordination Training System by Estimating Motion Direction Using Smooth-Pursuit Eye Movements · ICRA 2023

Methods — techniques the papers use, named apart from their topics

smooth-pursuit eye movement estimation · 0.7haptic feedback · 0.7
YearPublicationVenuePosition
2023 Robot-Assisted Eye-Hand Coordination Training System by Estimating Motion Direction Using Smooth-Pursuit Eye Movements
abstract
Robot-assisted eye-hand coordination rehabilitation training system is extremely urgent to study since recent evidence suggests that eye-hand coordination can be brutally disturbed by stroke with critical consequences on motor behavior. In this paper, we develop a robot-assisted eye-hand coordination training system by estimating motion direction using smooth-pursuit eye movements. Firstly, we design a Pong Game, which requires users to extrapolate the direction of a linearly moving ball and to predict whether this ball would be hit. Secondly, the motion direction of the ball is estimated via smooth-pursuit eye movements, allowing the robot quickly establish an assistive force field to hit the ball. Thirdly, adding haptic feedback technology into this training system to make users more immersive. Finally, we conduct a feasibility study with eight healthy subjects to verify the effectiveness of the proposed system. The experimental results show that the mean success rate for hitting the pong ball of the experiment group (assistance turn-on) is 28.33% higher than that of the control group (assistance turn-off), and the mean interception time of the experiment group is 0.35s shorter than that of the control group. Therefore, the developed system may be promising for transferring to the robot-assisted eye-hand coordination rehabilitation training for post-stroke patients.
Xiao Li 0018, Hong Zeng 0001, Chenhua Yang, Aiguo Song
ICRA3