Demo Data from SIGIR 2026 / reviewers in the wild / expert
Boonakij Palipatana
dblp:353/9595
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Network and information security
1 paper |
Cyber-physical and IoT security · 44% Network security · 44% Usable security · 13% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
immersive experience |
0.7 | 1 | 2023 | Detection of Security and Privacy Attacks Disrupting User Immersive Experience in Virtual Reality Learning Environments · IEEE Trans. Serv. Comput. 2023 |
Network security › intrusion detection and prevention › intrusion detection
attack detection |
0.7 | 1 | 2023 | Detection of Security and Privacy Attacks Disrupting User Immersive Experience in Virtual Reality Learning Environments · IEEE Trans. Serv. Comput. 2023 |
Cyber-physical and IoT security
virtual reality security |
0.7 | 1 | 2023 | Detection of Security and Privacy Attacks Disrupting User Immersive Experience in Virtual Reality Learning Environments · IEEE Trans. Serv. Comput. 2023 |
Methods — techniques the papers use, named apart from their topics
z-score statistical analysis · 1.3multi-label KNN · 1.3anomaly detection · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Detection of Security and Privacy Attacks Disrupting User Immersive Experience in Virtual Reality Learning EnvironmentsabstractVirtual Reality Learning Environments (VRLEs) are a new form of immersive environments which are integrated with wearable devices for delivering distance learning content in a collaborative manner in e.g.,special education,surgical training. Gaining unauthorized access to these connected devices can cause security, privacy attacks (SP) that adversely impacts the user immersive experience (UIX). In this article, we identify potential SP attack surfaces that impact the application usability and immersion experience, and propose a novel anomaly detection method to detect attacks before the UIX can be disrupted. Specifically, we apply: (i) machine learning techniques such as amulti-label KNN classificationalgorithm to detect anomaly events of network-based attacks that include potential threat scenarios ofDoS (packet tampering, packet drop, packet duplication), and (ii) statistical analysis techniques that use a combination of boolean and threshold functions (Z-scores) to detect an anomaly related to application-based attacks (Unauthorized access). We demonstrate the effectiveness of our proposed anomaly detection method using a VRLE application case study viz., vSocial, specifically designed for teaching youth with learning impediments about social cues and interactions. Based on our detection results, we validate the impact of network and application based SP attacks on the VRLE UIX. Samaikya Valluripally, Benjamin Frailey, Brady Kruse, Boonakij Palipatana, Roland Oruche, Aniket Gulhane, Khaza Anuarul Hoque, Prasad Calyam |
IEEE Trans. Serv. Comput. | 4 |