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Qiwei Di

dblp:354/3878 · DBLP profile ↗
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6ranked-venue papers
4as first author
6since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 63% Generative modeling · 15% Optimization for machine learning · 15%
Theoretical computer science
1 paper
Approximation and online algorithms · 50% Mathematical optimization · 50%

Topics — the 15 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › bandit
dueling bandits
1.622025
Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback · ICML 2025
Borda Regret Minimization for Generalized Linear Dueling Bandits · ICML 2024
Machine learning › Reinforcement learning › robust reinforcement learning
adversarial reinforcement learning
0.912025
Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback · ICML 2025
Machine learning › Reinforcement learning
bandit
0.912025
Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback · ICML 2025
Machine learning › Optimization for machine learning
convergence analysis
0.912025
Unified Convergence Analysis for Score-Based Diffusion Models with Deterministic Samplers · ICLR 2025
Machine learning › Generative modeling
diffusion model
0.912025
Unified Convergence Analysis for Score-Based Diffusion Models with Deterministic Samplers · ICLR 2025
Machine learning › Optimization for machine learning › convergence analysis
sampling convergence
0.912025
Unified Convergence Analysis for Score-Based Diffusion Models with Deterministic Samplers · ICLR 2025
Machine learning › Generative modeling › diffusion model
score-based generative model
0.912025
Unified Convergence Analysis for Score-Based Diffusion Models with Deterministic Samplers · ICLR 2025
Machine learning › Reinforcement learning › bandit › contextual bandit
contextual dueling bandits
0.812024
Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits · ICLR 2024
Machine learning › Reinforcement learning › bandit › parametric bandits
generalized linear bandits
0.812024
Borda Regret Minimization for Generalized Linear Dueling Bandits · ICML 2024
Machine learning › Reinforcement learning
multi-armed bandit
0.812024
Borda Regret Minimization for Generalized Linear Dueling Bandits · ICML 2024
Machine learning › Reinforcement learning
offline reinforcement learning
0.812024
Pessimistic Nonlinear Least-Squares Value Iteration for Offline Reinforcement Learning · ICLR 2024
Machine learning › Reinforcement learning › dynamic programming
value iteration
0.812024
Pessimistic Nonlinear Least-Squares Value Iteration for Offline Reinforcement Learning · ICLR 2024
Approximation and online algorithms
online algorithms
0.812024
Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits · ICLR 2024
Mathematical optimization › online optimization
regret bounds
0.812024
Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits · ICLR 2024
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
stochastic shortest path
0.712023
Nearly Minimax Optimal Regret for Learning Linear Mixture Stochastic Shortest Path · ICML 2023

Methods — techniques the papers use, named apart from their topics

generalized linear model · 1.5SupLinUCB · 1.5uncertainty weighting · 0.9maximum likelihood estimation · 0.9exponential integrator · 0.9DDIM · 0.9variance-based weighted regression · 0.8pessimistic value iteration · 0.8nonlinear least squares · 0.8EXP3 · 0.8
YearPublicationVenuePosition
2025 Unified Convergence Analysis for Score-Based Diffusion Models with Deterministic Samplers
abstract
Score-based diffusion models have emerged as powerful techniques for generating samples from high-dimensional data distributions. These models involve a two-phase process: first, injecting noise to transform the data distribution into a known prior distribution, and second, sampling to recover the original data distribution from noise. Among the various sampling methods, deterministic samplers stand out for their enhanced efficiency. However, analyzing these deterministic samplers presents unique challenges, as they preclude the use of established techniques such as Girsanov's theorem, which are only applicable to stochastic samplers. Furthermore, existing analysis for deterministic samplers usually focuses on specific examples, lacking a generalized approach for general forward processes and various deterministic samplers. Our paper addresses these limitations by introducing a unified convergence analysis framework. To demonstrate the power of our framework, we analyze the variance-preserving (VP) forward process with the exponential integrator (EI) scheme, achieving iteration complexity of $\tilde{O}(d^2/\epsilon)$. Additionally, we provide a detailed analysis of Denoising Diffusion Implicit Models (DDIM)-type samplers, which have been underexplored in previous research, achieving polynomial iteration complexity.
Runjia Li, Qiwei Di, Quanquan Gu
ICLR2
2025 Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback
abstract
Learning from human feedback plays an important role in aligning generative models, such as large language models (LLM). However, the effectiveness of this approach can be influenced by adversaries, who may intentionally provide misleading preferences to manipulate the output in an undesirable or harmful direction. To tackle this challenge, we study a specific model within this problem domain--contextual dueling bandits with adversarial feedback, where the true preference label can be flipped by an adversary. We propose an algorithm namely robust contextual dueling bandits ($\texttt{RCDB}$), which is based on uncertainty-weighted maximum likelihood estimation. Our algorithm achieves an $\tilde O(d\sqrt{T}/\kappa+dC/\kappa)$ regret bound, where $T$ is the number of rounds, $d$ is the dimension of the context, $\kappa$ is the lower bound of the derivative of the link function, and $ 0 \le C \le T$ is the total number of adversarial feedback. We also prove a lower bound to show that our regret bound is nearly optimal, both in scenarios with and without ($C=0$) adversarial feedback. Our work is the first to achieve nearly minimax optimal regret for dueling bandits in the presence of adversarial preference feedback. Additionally, for the sigmoid link function, we develop a novel algorithm that takes into account the effect of local derivatives into maximum likelihood estimation (MLE) analysis through a refined method for estimating the link function's derivative. This method helps us to eliminate the $\kappa$ dependence in the leading term with respect to $T$, which reduces the exponential dependence on the parameter radius $B$ to a polynomial dependence. We conduct experiments to evaluate our proposed algorithm $\texttt{RCDB}$ against various types of adversarial feedback. Experimental results demonstrate its superiority over the state-of-the-art dueling bandit algorithms in the presence of adversarial feedback.
Qiwei Di, Jiafan He, Quanquan Gu
ICML1
2024 Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits
abstract
Dueling bandits is a prominent framework for decision-making involving preferential feedback, a valuable feature that fits various applications involving human interaction, such as ranking, information retrieval, and recommendation systems. While substantial efforts have been made to minimize the cumulative regret in dueling bandits, a notable gap in the current research is the absence of regret bounds that account for the inherent uncertainty in pairwise comparisons between the dueling arms. Intuitively, greater uncertainty suggests a higher level of difficulty in the problem. To bridge this gap, this paper studies the problem of contextual dueling bandits, where the binary comparison of dueling arms is generated from a generalized linear model (GLM). We propose a new SupLinUCB-type algorithm that enjoys computational efficiency and a variance-aware regret bound $\tilde O\big(d\sqrt{\sum_{t=1}^T\sigma_t^2} + d\big)$, where $\sigma_t$ is the variance of the pairwise comparison at round $t$, $d$ is the dimension of the context vectors, and $T$ is the time horizon. Our regret bound naturally aligns with the intuitive expectation — in scenarios where the comparison is deterministic, the algorithm only suffers from an $\tilde O(d)$ regret. We perform empirical experiments on synthetic data to confirm the advantage of our method over previous variance-agnostic algorithms.
Qiwei Di, Tao Jin 0002, Heyang Zhao, Farzad Farnoud, Quanquan Gu
ICLR1
2024 Pessimistic Nonlinear Least-Squares Value Iteration for Offline Reinforcement Learning
abstract
Offline reinforcement learning (RL), where the agent aims to learn the optimal policy based on the data collected by a behavior policy, has attracted increasing attention in recent years. While offline RL with linear function approximation has been extensively studied with optimal results achieved under certain assumptions, many works shift their interest to offline RL with non-linear function approximation. However, limited works on offline RL with non-linear function approximation have instance-dependent regret guarantees. In this paper, we propose an oracle-efficient algorithm, dubbed Pessimistic Nonlinear Least-Square Value Iteration (PNLSVI), for offline RL with non-linear function approximation. Our algorithmic design comprises three innovative components: (1) a variance-based weighted regression scheme that can be applied to a wide range of function classes, (2) a subroutine for variance estimation, and (3) a planning phase that utilizes a pessimistic value iteration approach. Our algorithm enjoys a regret bound that has a tight dependency on the function class complexity and achieves minimax optimal instance-dependent regret when specialized to linear function approximation. Our work extends the previous instance-dependent results within simpler function classes, such as linear and differentiable function to a more general framework. To the best of our knowledge, this is the first statistically optimal algorithm for nonlinear offline RL.
Qiwei Di, Heyang Zhao, Jiafan He, Quanquan Gu
ICLR1
2024 Borda Regret Minimization for Generalized Linear Dueling Bandits
abstract
Dueling bandits are widely used to model preferential feedback prevalent in many applications such as recommendation systems and ranking. In this paper, we study the Borda regret minimization problem for dueling bandits, which aims to identify the item with the highest Borda score while minimizing the cumulative regret. We propose a rich class of generalized linear dueling bandit models, which cover many existing models. We first prove a regret lower bound of order $\Omega(d^{2/3} T^{2/3})$ for the Borda regret minimization problem, where $d$ is the dimension of contextual vectors and $T$ is the time horizon. To attain this lower bound, we propose an explore-then-commit type algorithm for the stochastic setting, which has a nearly matching regret upper bound $\tilde{O}(d^{2/3} T^{2/3})$. We also propose an EXP3-type algorithm for the adversarial linear setting, where the underlying model parameter can change in each round. Our algorithm achieves an $\tilde{O}(d^{2/3} T^{2/3})$ regret, which is also optimal. Empirical evaluations on both synthetic data and a simulated real-world environment are conducted to corroborate our theoretical analysis.
Tao Jin 0002, Qiwei Di, Hao Lou, Farzad Farnoud, Quanquan Gu
ICML3
2023 Nearly Minimax Optimal Regret for Learning Linear Mixture Stochastic Shortest Path
abstract
We study the Stochastic Shortest Path (SSP) problem with a linear mixture transition kernel, where an agent repeatedly interacts with a stochastic environment and seeks to reach certain goal state while minimizing the cumulative cost. Existing works often assume a strictly positive lower bound of the cost function or an upper bound of the expected length for the optimal policy. In this paper, we propose a new algorithm to eliminate these restrictive assumptions. Our algorithm is based on extended value iteration with a fine-grained variance-aware confidence set, where the variance is estimated recursively from high-order moments. Our algorithm achieves an $\tilde{\mathcal{O}}(dB_*\sqrt{K})$ regret bound, where $d$ is the dimension of the feature mapping in the linear transition kernel, $B_*$ is the upper bound of the total cumulative cost for the optimal policy, and $K$ is the number of episodes. Our regret upper bound matches the $\Omega(dB_*\sqrt{K})$ lower bound of linear mixture SSPs in Min et al. (2022), which suggests that our algorithm is nearly minimax optimal.
Qiwei Di, Jiafan He, Dongruo Zhou, Quanquan Gu
ICML1