Demo Data from SIGIR 2026 / reviewers in the wild / expert
Qiwei Di
dblp:354/3878
· DBLP profile ↗
6ranked-venue papers
4as first author
6since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 63% Generative modeling · 15% Optimization for machine learning · 15% | |
| Theoretical computer science
1 paper |
Approximation and online algorithms · 50% Mathematical optimization · 50% |
Topics — the 15 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › bandit
dueling bandits |
1.6 | 2 | 2025 | Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback · ICML 2025 Borda Regret Minimization for Generalized Linear Dueling Bandits · ICML 2024 |
Machine learning › Reinforcement learning › robust reinforcement learning
adversarial reinforcement learning |
0.9 | 1 | 2025 | Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback · ICML 2025 |
Machine learning › Reinforcement learning
bandit |
0.9 | 1 | 2025 | Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback · ICML 2025 |
Machine learning › Optimization for machine learning
convergence analysis |
0.9 | 1 | 2025 | Unified Convergence Analysis for Score-Based Diffusion Models with Deterministic Samplers · ICLR 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | Unified Convergence Analysis for Score-Based Diffusion Models with Deterministic Samplers · ICLR 2025 |
Machine learning › Optimization for machine learning › convergence analysis
sampling convergence |
0.9 | 1 | 2025 | Unified Convergence Analysis for Score-Based Diffusion Models with Deterministic Samplers · ICLR 2025 |
Machine learning › Generative modeling › diffusion model
score-based generative model |
0.9 | 1 | 2025 | Unified Convergence Analysis for Score-Based Diffusion Models with Deterministic Samplers · ICLR 2025 |
Machine learning › Reinforcement learning › bandit › contextual bandit
contextual dueling bandits |
0.8 | 1 | 2024 | Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits · ICLR 2024 |
Machine learning › Reinforcement learning › bandit › parametric bandits
generalized linear bandits |
0.8 | 1 | 2024 | Borda Regret Minimization for Generalized Linear Dueling Bandits · ICML 2024 |
Machine learning › Reinforcement learning
multi-armed bandit |
0.8 | 1 | 2024 | Borda Regret Minimization for Generalized Linear Dueling Bandits · ICML 2024 |
Machine learning › Reinforcement learning
offline reinforcement learning |
0.8 | 1 | 2024 | Pessimistic Nonlinear Least-Squares Value Iteration for Offline Reinforcement Learning · ICLR 2024 |
Machine learning › Reinforcement learning › dynamic programming
value iteration |
0.8 | 1 | 2024 | Pessimistic Nonlinear Least-Squares Value Iteration for Offline Reinforcement Learning · ICLR 2024 |
Approximation and online algorithms
online algorithms |
0.8 | 1 | 2024 | Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits · ICLR 2024 |
Mathematical optimization › online optimization
regret bounds |
0.8 | 1 | 2024 | Variance-aware Regret Bounds for Stochastic Contextual Dueling Bandits · ICLR 2024 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
stochastic shortest path |
0.7 | 1 | 2023 | Nearly Minimax Optimal Regret for Learning Linear Mixture Stochastic Shortest Path · ICML 2023 |
Methods — techniques the papers use, named apart from their topics
generalized linear model · 1.5SupLinUCB · 1.5uncertainty weighting · 0.9maximum likelihood estimation · 0.9exponential integrator · 0.9DDIM · 0.9variance-based weighted regression · 0.8pessimistic value iteration · 0.8nonlinear least squares · 0.8EXP3 · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Unified Convergence Analysis for Score-Based Diffusion Models with Deterministic SamplersabstractScore-based diffusion models have emerged as powerful techniques for generating samples from high-dimensional data distributions. These models involve a two-phase process: first, injecting noise to transform the data distribution into a known prior distribution, and second, sampling to recover the original data distribution from noise. Among the various sampling methods, deterministic samplers stand out for their enhanced efficiency. However, analyzing these deterministic samplers presents unique challenges, as they preclude the use of established techniques such as Girsanov's theorem, which are only applicable to stochastic samplers. Furthermore, existing analysis for deterministic samplers usually focuses on specific examples, lacking a generalized approach for general forward processes and various deterministic samplers. Our paper addresses these limitations by introducing a unified convergence analysis framework. To demonstrate the power of our framework, we analyze the variance-preserving (VP) forward process with the exponential integrator (EI) scheme, achieving iteration complexity of $\tilde{O}(d^2/\epsilon)$.
Additionally, we provide a detailed analysis of Denoising Diffusion Implicit Models (DDIM)-type samplers, which have been underexplored in previous research, achieving polynomial iteration complexity. Runjia Li, Qiwei Di, Quanquan Gu |
ICLR | 2 |
| 2025 | Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial FeedbackabstractLearning from human feedback plays an important role in aligning generative models, such as large language models (LLM). However, the effectiveness of this approach can be influenced by adversaries, who may intentionally provide misleading preferences to manipulate the output in an undesirable or harmful direction.
To tackle this challenge, we study a specific model within this problem domain--contextual dueling bandits with adversarial feedback, where the true preference label can be flipped by an adversary. We propose an algorithm namely robust contextual dueling bandits ($\texttt{RCDB}$), which is based on uncertainty-weighted maximum likelihood estimation. Our algorithm achieves an $\tilde O(d\sqrt{T}/\kappa+dC/\kappa)$ regret bound, where $T$ is the number of rounds, $d$ is the dimension of the context, $\kappa$ is the lower bound of the derivative of the link function, and $ 0 \le C \le T$ is the total number of adversarial feedback.
We also prove a lower bound to show that our regret bound is nearly optimal, both in scenarios with and without ($C=0$) adversarial feedback. Our work is the first to achieve nearly minimax optimal regret for dueling bandits in the presence of adversarial preference feedback.
Additionally, for the sigmoid link function, we develop a novel algorithm that takes into account the effect of local derivatives into maximum likelihood estimation (MLE) analysis through a refined method for estimating the link function's derivative. This method helps us to eliminate the $\kappa$ dependence in the leading term with respect to $T$, which reduces the exponential dependence on the parameter radius $B$ to a polynomial dependence. We conduct experiments to evaluate our proposed algorithm $\texttt{RCDB}$ against various types of adversarial feedback. Experimental results demonstrate its superiority over the state-of-the-art dueling bandit algorithms in the presence of adversarial feedback. Qiwei Di, Jiafan He, Quanquan Gu |
ICML | 1 |
| 2024 | Variance-aware Regret Bounds for Stochastic Contextual Dueling BanditsabstractDueling bandits is a prominent framework for decision-making involving preferential feedback, a valuable feature that fits various applications involving human interaction, such as ranking, information retrieval, and recommendation systems. While substantial efforts have been made to minimize the cumulative regret in dueling bandits, a notable gap in the current research is the absence of regret bounds that account for the inherent uncertainty in pairwise comparisons between the dueling arms. Intuitively, greater uncertainty suggests a higher level of difficulty in the problem. To bridge this gap, this paper studies the problem of contextual dueling bandits, where the binary comparison of dueling arms is generated from a generalized linear model (GLM). We propose a new SupLinUCB-type algorithm that enjoys computational efficiency and a variance-aware regret bound $\tilde O\big(d\sqrt{\sum_{t=1}^T\sigma_t^2} + d\big)$, where $\sigma_t$ is the variance of the pairwise comparison at round $t$, $d$ is the dimension of the context vectors, and $T$ is the time horizon. Our regret bound naturally aligns with the intuitive expectation — in scenarios where the comparison is deterministic, the algorithm only suffers from an $\tilde O(d)$ regret. We perform empirical experiments on synthetic data to confirm the advantage of our method over previous variance-agnostic algorithms. Qiwei Di, Tao Jin 0002, Heyang Zhao, Farzad Farnoud, Quanquan Gu |
ICLR | 1 |
| 2024 | Pessimistic Nonlinear Least-Squares Value Iteration for Offline Reinforcement LearningabstractOffline reinforcement learning (RL), where the agent aims to learn the optimal policy based on the data collected by a behavior policy, has attracted increasing attention in recent years. While offline RL with linear function approximation has been extensively studied with optimal results achieved under certain assumptions, many works shift their interest to offline RL with non-linear function approximation.
However, limited works on offline RL with non-linear function approximation have instance-dependent regret guarantees.
In this paper, we propose an oracle-efficient algorithm, dubbed Pessimistic Nonlinear Least-Square Value Iteration (PNLSVI), for offline RL with non-linear function approximation. Our algorithmic design comprises three innovative components: (1) a variance-based weighted regression scheme that can be applied to a wide range of function classes, (2) a subroutine for variance estimation, and (3) a planning phase that utilizes a pessimistic value iteration approach. Our algorithm enjoys a regret bound that has a tight dependency on the function class complexity and achieves minimax optimal instance-dependent regret when specialized to linear function approximation. Our work extends the previous instance-dependent results within simpler function classes, such as linear and differentiable function to a more general framework. To the best of our knowledge, this is the first statistically optimal algorithm for nonlinear offline RL. Qiwei Di, Heyang Zhao, Jiafan He, Quanquan Gu |
ICLR | 1 |
| 2024 | Borda Regret Minimization for Generalized Linear Dueling BanditsabstractDueling bandits are widely used to model preferential feedback prevalent in many applications such as recommendation systems and ranking. In this paper, we study the Borda regret minimization problem for dueling bandits, which aims to identify the item with the highest Borda score while minimizing the cumulative regret. We propose a rich class of generalized linear dueling bandit models, which cover many existing models. We first prove a regret lower bound of order $\Omega(d^{2/3} T^{2/3})$ for the Borda regret minimization problem, where $d$ is the dimension of contextual vectors and $T$ is the time horizon. To attain this lower bound, we propose an explore-then-commit type algorithm for the stochastic setting, which has a nearly matching regret upper bound $\tilde{O}(d^{2/3} T^{2/3})$. We also propose an EXP3-type algorithm for the adversarial linear setting, where the underlying model parameter can change in each round. Our algorithm achieves an $\tilde{O}(d^{2/3} T^{2/3})$ regret, which is also optimal. Empirical evaluations on both synthetic data and a simulated real-world environment are conducted to corroborate our theoretical analysis. Tao Jin 0002, Qiwei Di, Hao Lou, Farzad Farnoud, Quanquan Gu |
ICML | 3 |
| 2023 | Nearly Minimax Optimal Regret for Learning Linear Mixture Stochastic Shortest PathabstractWe study the Stochastic Shortest Path (SSP) problem with a linear mixture transition kernel, where an agent repeatedly interacts with a stochastic environment and seeks to reach certain goal state while minimizing the cumulative cost. Existing works often assume a strictly positive lower bound of the cost function or an upper bound of the expected length for the optimal policy. In this paper, we propose a new algorithm to eliminate these restrictive assumptions. Our algorithm is based on extended value iteration with a fine-grained variance-aware confidence set, where the variance is estimated recursively from high-order moments. Our algorithm achieves an $\tilde{\mathcal{O}}(dB_*\sqrt{K})$ regret bound, where $d$ is the dimension of the feature mapping in the linear transition kernel, $B_*$ is the upper bound of the total cumulative cost for the optimal policy, and $K$ is the number of episodes. Our regret upper bound matches the $\Omega(dB_*\sqrt{K})$ lower bound of linear mixture SSPs in Min et al. (2022), which suggests that our algorithm is nearly minimax optimal. Qiwei Di, Jiafan He, Dongruo Zhou, Quanquan Gu |
ICML | 1 |