Demo Data from SIGIR 2026 / reviewers in the wild / expert
Songlin Tang
dblp:354/7395
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Segmentation and scene understanding · 50% 3D vision · 50% | |
| Computer graphics and multimedia
2 papers |
Rendering · 100% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
inverse rendering |
0.8 | 1 | 2024 | UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representation · ECCV (71) 2024 |
Computer vision › 3D vision › 3d shape analysis
3d shape segmentation |
0.7 | 1 | 2023 | Scene-Generalizable Interactive Segmentation of Radiance Fields · ACM Multimedia 2023 |
Computer vision › Segmentation and scene understanding › 3d segmentation
radiance field segmentation |
0.7 | 1 | 2023 | Scene-Generalizable Interactive Segmentation of Radiance Fields · ACM Multimedia 2023 |
Rendering
neural radiance fields |
0.2 | 1 | 2023 | Scene-Generalizable Interactive Segmentation of Radiance Fields · ACM Multimedia 2023 |
Methods — techniques the papers use, named apart from their topics
uncertainty-eliminated 3d segmentation · 1.3cross-dimension guidance propagation · 1.3concealment-revealed supervised learning · 1.3voxelization · 0.8neural radiance field · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | OmniSync: Towards Universal Lip Synchronization via Diffusion TransformersabstractLip synchronization is the task of aligning a speaker’s lip movements in video with corresponding speech audio, and it is essential for creating realistic, expressive video content.
However, existing methods often rely on reference frames and masked-frame inpainting, which limit their robustness to identity consistency, pose variations, facial occlusions, and stylized content. In addition, since audio signals provide weaker conditioning than visual cues, lip shape leakage from the original video will affect lip sync quality.
In this paper, we present OmniSync, a universal lip synchronization framework for diverse visual scenarios. Our approach introduces a mask-free training paradigm using Diffusion Transformer models for direct frame editing without explicit masks, enabling unlimited-duration inference while maintaining natural facial dynamics and preserving character identity.
During inference, we propose a flow-matching-based progressive noise initialization to ensure pose and identity consistency, while allowing precise mouth-region editing. To address the weak conditioning signal of audio, we develop a Dynamic Spatiotemporal Classifier-Free Guidance (DS-CFG) mechanism that adaptively adjusts guidance strength over time and space.
We also establish the AIGC-LipSync Benchmark, the first evaluation suite for lip synchronization in diverse AI-generated videos. Extensive experiments demonstrate that OmniSync significantly outperforms prior methods in both visual quality and lip sync accuracy, achieving superior results in both real-world and AI-generated videos. Ziqiao Peng, Jiwen Liu, Haoxian Zhang, Songlin Tang, Pengfei Wan 0001, Di Zhang 0026, Hongyan Liu 0002, Jun He 0008 |
NeurIPS | 5 |
| 2024 | UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representation
Songlin Tang, Guangming Lu 0002, Jianzhuang Liu, Wenjie Pei |
ECCV (71) | 2 |
| 2023 | Scene-Generalizable Interactive Segmentation of Radiance FieldsabstractExisting methods for interactive segmentation in radiance fields entail scene-specific optimization and thus cannot generalize across different scenes, which greatly limits their applicability. In this work we make the first attempt at Scene-Generalizable Interactive Segmentation in Radiance Fields (SGISRF) and propose a novel SGISRF method, which can perform 3D object segmentation for novel (unseen) scenes represented by radiance fields, guided by only a few interactive user clicks in a given set of multi-view 2D images. In particular, the proposed SGISRF focuses on addressing three crucial challenges with three specially designed techniques. First, we devise the Cross-Dimension Guidance Propagation to encode the scarce 2D user clicks into informative 3D guidance representations. Second, the Uncertainty-Eliminated 3D Segmentation module is designed to achieve efficient yet effective 3D segmentation. Third, Concealment-Revealed Supervised Learning scheme is proposed to reveal and correct the concealed 3D segmentation errors resulted from the supervision in 2D space with only 2D mask annotations. Extensive experiments on two real-world challenging benchmarks covering diverse scenes demonstrate 1) effectiveness and scene-generalizability of the proposed method, 2) favorable performance compared to classical method requiring scene-specific optimization. Songlin Tang, Wenjie Pei, Xin Tao 0001, Tanghui Jia, Guangming Lu 0002, Yu-Wing Tai |
ACM Multimedia | 1 |