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Sabine J. Schlittmeier

dblp:354/7690 · also Sabine Janina Schlittmeier · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2026
0000-0001-9051-4547ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 61% Immersive interaction · 31% Collaborative and social computing · 8%
Network and information security
1 paper
Web and mobile security · 100%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction › conversational agents
embodied conversational agents
1.012026
Objectifying Social Presence: Evaluating Multimodal Degraders in ECAs Using the Heard Text Recall Paradigm · IEEE Trans. Vis. Comput. Graph. 2026
Immersive interaction
virtual reality
1.012026
Objectifying Social Presence: Evaluating Multimodal Degraders in ECAs Using the Heard Text Recall Paradigm · IEEE Trans. Vis. Comput. Graph. 2026
Audio and music processing
speech synthesis
0.312026
Objectifying Social Presence: Evaluating Multimodal Degraders in ECAs Using the Heard Text Recall Paradigm · IEEE Trans. Vis. Comput. Graph. 2026
Collaborative and social computing › social media
social media interaction
0.312025
InstaTrust or InstaTrap: How relationships and developmental tasks affect young adults' phishing susceptibility on Instagram · Int. J. Hum. Comput. Stud. 2025

Methods — techniques the papers use, named apart from their topics

subjective questionnaire · 2.0dual-task paradigm · 2.0
YearPublicationVenuePosition
2026 Objectifying Social Presence: Evaluating Multimodal Degraders in ECAs Using the Heard Text Recall Paradigm
abstract
Embodied conversational agents (ECAs) are key social interaction partners in various virtual reality (VR) applications, with their perceived social presence significantly influencing the quality and effectiveness of user-ECA interactions. This article investigates the potential of a novel indirect objective proxy for evaluating social presence, which is traditionally assessed through subjective questionnaires. As proxy we use the Heard Text Recall (HTR) paradigm, originally designed to assess memory performance in listening tasks. In the task participants have to recall information from family stories being told. When combined with a secondary task in a dual-task paradigm, the HTR can also be used to evaluate cognitive spare capacity, which is then correlated with subjectively rated social presence. As a prerequisite for this investigation, we introduce various co-verbal gesture modification techniques and assess their impact on the perceived naturalness of the presenting ECA, a crucial aspect fostering social presence. The main study then explores the applicability of HTR as a proxy for social presence by examining its effectiveness under different multimodal degraders of ECA behavior, including degraded co-verbal gestures, omitted lip synchronization, and the use of synthetic voices. The findings suggest that while HTR shows potential as an objective measure of social presence, its effectiveness is primarily evident in response to substantial changes in ECA behavior. Additionally, the study also highlights the negative effects of synthetic voices and inadequate lip synchronization on perceived social presence, emphasizing the need for careful consideration of these elements in ECA design.
Jonathan Ehret, Jonas Schüppen, Chinthusa Mohanathasan, Cosima A. Ermert, Janina Fels, Sabine J. Schlittmeier, Torsten W. Kuhlen, Andrea Bönsch
IEEE Trans. Vis. Comput. Graph.6
2025 InstaTrust or InstaTrap: How relationships and developmental tasks affect young adults' phishing susceptibility on Instagram
Jennifer Klütsch, Luise Haehn, Annika Kreuder, Christian Böffel, Ulrich Frick, Sabine J. Schlittmeier
Int. J. Hum. Comput. Stud.6
2023 Who's next?: Integrating Non-Verbal Turn-Taking Cues for Embodied Conversational Agents
abstract
Taking turns in a conversation is a delicate interplay of various signals, which we as humans can easily decipher. Embodied conversational agents (ECAs) communicating with humans should leverage this ability for smooth and enjoyable conversations. Extensive research has analyzed human turn-taking cues, and attempts have been made to predict turn-taking based on observed cues. These cues vary from prosodic, semantic, and syntactic modulation over adapted gesture and gaze behavior to actively used respiration. However, when generating such behavior for social robots or ECAs, often only single modalities were considered, e.g., gazing. We strive to design a comprehensive system that produces cues for all non-verbal modalities: gestures, gaze, and breathing. The system provides valuable cues without requiring speech content adaptation. We evaluated our system in a VR-based user study with N = 32 participants executing two subsequent tasks. First, we asked them to listen to two ECAs taking turns in several conversations. Second, participants engaged in taking turns with one of the ECAs directly. We examined the system's usability and the perceived social presence of the ECAs' turn-taking behavior, both with respect to each individual non-verbal modality and their interplay. While we found effects of gesture manipulation in interactions with the ECAs, no effects on social presence were found.
Jonathan Ehret, Andrea Bönsch, Patrick Nossol, Cosima A. Ermert, Chinthusa Mohanathasan, Sabine J. Schlittmeier, Janina Fels, Torsten W. Kuhlen
IVA6