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Daniel Sungho Jung

dblp:354/8730 · DBLP profile ↗
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4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 52% Generative modeling · 12% Learning paradigms · 12%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d human reconstruction
1.422024
Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer · CVPR 2024
Cyclic Test-Time Adaptation on Monocular Video for 3D Human Mesh Reconstruction · ICCV 2023
Machine learning › Learning paradigms
class imbalance
0.912025
Learning Dense Hand Contact Estimation from Imbalanced Data · NeurIPS 2025
Machine learning › Generative modeling
diffusion model
0.912025
SemanticDraw: Towards Real-Time Interactive Content Creation from Image Diffusion Models · CVPR 2025
Visual content generation and editing
image generation
0.912025
SemanticDraw: Towards Real-Time Interactive Content Creation from Image Diffusion Models · CVPR 2025
Visual content generation and editing › image generation › controllable image generation
interactive image generation
0.912025
SemanticDraw: Towards Real-Time Interactive Content Creation from Image Diffusion Models · CVPR 2025
Robotics › Robot manipulation › tactile sensing › contact sensing
contact estimation
0.812024
Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer · CVPR 2024
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.812024
Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer · CVPR 2024
Computer vision › 3D vision
human mesh recovery
0.712023
Cyclic Test-Time Adaptation on Monocular Video for 3D Human Mesh Reconstruction · ICCV 2023
Machine learning › Transfer learning and domain adaptation
test-time adaptation
0.712023
Cyclic Test-Time Adaptation on Monocular Video for 3D Human Mesh Reconstruction · ICCV 2023
Computer vision › Segmentation and scene understanding
dense prediction
0.312025
Learning Dense Hand Contact Estimation from Imbalanced Data · NeurIPS 2025
Computer vision › 3D vision › 3d reconstruction
single-image reconstruction
0.212024
Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer · CVPR 2024
Computer vision › Video understanding and tracking › video analytics
monocular video analysis
0.212023
Cyclic Test-Time Adaptation on Monocular Video for 3D Human Mesh Reconstruction · ICCV 2023

Methods — techniques the papers use, named apart from their topics

stream batch pipeline · 1.7latent consistency model · 1.7diffusion model · 1.7class-balanced loss · 0.9balanced sampling · 0.9transformer · 0.8contact-based refinement · 0.8test-time adaptation · 0.7motion denoising · 0.7cyclic adaptation · 0.7
YearPublicationVenuePosition
2025 SemanticDraw: Towards Real-Time Interactive Content Creation from Image Diffusion Models
abstract
We introduce SemanticDraw, a new paradigm of interactive content creation where high-quality images are generated in near real-time from given multiple hand-drawn regions, each encoding prescribed semantic meaning. In order to maximize the productivity of content creators and to fully realize their artistic imagination, it requires both quick interactive interfaces and fine-grained regional controls in their tools. Despite astonishing generation quality from recent diffusion models, we find that existing approaches for regional controllability are very slow (52 seconds for 512 × 512 image) while not compatible with acceleration methods such as LCM, blocking their huge potential in interactive content creation. From this observation, we build our solution for interactive content creation in two steps: (1) we establish compatibility between region-based controls and acceleration techniques for diffusion models, maintaining high fidelity of multi-prompt image generation with ×10 reduced number of inference steps, (2) we increase the generation throughput with our new multi-prompt stream batch pipeline, enabling low-latency generation from multiple, region-based text prompts on a single RTX 2080 Ti GPU. Our proposed framework is generalizable to any existing diffusion models and acceleration schedulers, allowing sub-second (0.64 seconds) image content creation application upon well-established image diffusion models. The code is https://github.com/ironjr/semantic-draw.
Jaerin Lee, Daniel Sungho Jung, Kanggeon Lee, Kyoung Mu Lee
CVPR2
2025 Learning Dense Hand Contact Estimation from Imbalanced Data
abstract
Hands are essential to human interaction, and exploring contact between hands and the world can promote comprehensive understanding of their function. Recently, there have been growing number of hand interaction datasets that cover interaction with object, other hand, scene, and body. Despite the significance of the task and increasing high-quality data, how to effectively learn dense hand contact estimation remains largely underexplored. There are two major challenges for learning dense hand contact estimation. First, there exists class imbalance issue from hand contact datasets where majority of regions are not in contact. Second, hand contact datasets contain spatial imbalance issue with most of hand contact exhibited in finger tips, resulting in challenges for generalization towards contacts in other hand regions. To tackle these issues, we present a framework that learns dense HAnd COntact estimation (HACO) from imbalanced data. To resolve the class imbalance issue, we introduce balanced contact sampling, which builds and samples from multiple sampling groups that fairly represent diverse contact statistics for both contact and non-contact vertices. Moreover, to address the spatial imbalance issue, we propose vertex-level class-balanced (VCB) loss, which incorporates spatially varying contact distribution by separately reweighting loss contribution of each vertex based on its contact frequency across dataset. As a result, we effectively learn to predict dense hand contact estimation with large-scale hand contact data without suffering from class and spatial imbalance issue. The codes are available at https://github.com/dqj5182/HACO_RELEASE.
Daniel Sungho Jung, Kyoung Mu Lee
NeurIPS1
2024 Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer
abstract
Human-object contact serves as a strong cue to understand how humans physically interact with objects. Nev-ertheless, it is not widely explored to utilize human-object contact information for the joint reconstruction of 3D human and object from a single image. In this work, we present a novel joint 3D human-object reconstruction method (CONTHO) that effectively exploits contact information between humans and objects. There are two core designs in our system: 1) 3D-guided contact estimation and 2) contact-based 3D human and object refinement. First, for accurate human-object contact estimation, CONTHO initially reconstructs 3D humans and objects and utilizes them as explicit 3D guidance for contact estimation. Second, to refine the initial reconstructions of 3D human and object, we propose a novel contact-based refinement Transformer that effectively aggregates human features and object features based on the estimated human-object contact. The proposed contact-based refinement prevents the learning of erroneous correlation between human and object, which enables accurate 3D reconstruction. As a result, our CON-THO achieves state-of-the-art performance in both human-object contact estimation and joint reconstruction of 3D human and object. The code is publicly available11https://github.com/dqj5182/CONTHO_RELEASE.
Hyeongjin Nam, Daniel Sungho Jung, Gyeongsik Moon, Kyoung Mu Lee
CVPR2
2023 Cyclic Test-Time Adaptation on Monocular Video for 3D Human Mesh Reconstruction
abstract
Despite recent advances in 3D human mesh reconstruction, domain gap between training and test data is still a major challenge. Several prior works tackle the domain gap problem via test-time adaptation that fine-tunes a network relying on 2D evidence (e.g., 2D human keypoints) from test images. However, the high reliance on 2D evidence during adaptation causes two major issues. First, 2D evidence induces depth ambiguity, preventing the learning of accurate 3D human geometry. Second, 2D evidence is noisy or partially non-existent during test time, and such imperfect 2D evidence leads to erroneous adaptation. To overcome the above issues, we introduce CycleAdapt, which cyclically adapts two networks: a human mesh reconstruction network (HMRNet) and a human motion denoising network (MDNet), given a test video. In our framework, to alleviate high reliance on 2D evidence, we fully supervise HMRNet with generated 3D supervision targets by MDNet. Our cyclic adaptation scheme progressively elaborates the 3D supervision targets, which compensate for imperfect 2D evidence. As a result, our CycleAdapt achieves state-of-the-art performance compared to previous test-time adaptation methods. The codes are available in here.
Hyeongjin Nam, Daniel Sungho Jung, Yeonguk Oh, Kyoung Mu Lee
ICCV2