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Vivek Gupte

dblp:355/5811 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0007-6722-2918ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 62% Immersive interaction · 38%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
teleoperation
1.012026
Input Matters: How Telepresence Control Devices Affect Performance, Sense of Control, and User Experience · HRI 2026
Immersive interaction › telepresence
social telepresence
0.312026
Input Matters: How Telepresence Control Devices Affect Performance, Sense of Control, and User Experience · HRI 2026
Immersive interaction
telepresence
0.312026
Input Matters: How Telepresence Control Devices Affect Performance, Sense of Control, and User Experience · HRI 2026

Methods — techniques the papers use, named apart from their topics

between-subjects study · 1.0
YearPublicationVenuePosition
2026 Input Matters: How Telepresence Control Devices Affect Performance, Sense of Control, and User Experience
abstract
Control devices are essential in shaping the user experience of telepresence robot operators. This is especially true for mobile telemanipulator robots (MTRs), which offer greater opportunities for social interaction compared to mobile or tabletop telepresence robots, but are more difficult to control. This increased difficulty can diminish key aspects of user experience, such as sense of control (SoC), which many users value over performance. However, the usability of telepresence control devices has been critically overlooked in HRI research. In a between-subjects study (n = 63), we investigate how three widely used control devices (mouse, gamepad, haptic controller) affect critical aspects of teleoperation: perceived SoC, safety, usability, and cognitive load; and task performance. Participants remotely controlled an MTR (Stretch) to wait on a customer in a social telepresence setting (cafe). We found that the type of control device significantly impacts both task performance and SoC in direct teleoperation, with the mouse having the best performance/SoC. There were notable tradeoffs in speeds, errors, and task completion times, and participants with higher SoC performed significantly better than those with lower SoC. We provide participant-informed suggestions for future control device design, such as allowing users to reconfigure its physical form, input sensitivity, and controls to align with video game conventions. By foregrounding the role of control devices, our work contributes to ongoing conversations in HRI around the tradeoffs between autonomy, usability, and user agency in social telepresence.
Pratyusha Ghosh, Sachiko Matsumoto, Vivek Gupte, Robert Bloom, Alex Chow, Nandini Desai, Donovan Le, Tania K. Morimoto, Laurel D. Riek
HRI3
2023 Optometrist's Algorithm for Personalizing Robot-Human Handovers
abstract
With an increasing interest in human-robot collaboration, there is a need to develop robot behavior while keeping the human user’s preferences in mind. Highly skilled human users doing delicate tasks require their robot partners to behave according to their work habits and task constraints. To achieve this, we present the use of the Optometrist’s Algorithm (OA) to interactively and intuitively personalize robot-human handovers. Using this algorithm, we tune controller parameters for speed, location, and effort. We study the differences in the fluency of the handovers before and after tuning and the subjective perception of this process in a study of N = 30 non-expert users of mixed background – evaluating the OA. The users evaluate the interaction on trust, safety, and workload scales, amongst other measures. They assess our tuning process to be engaging and easy to use. Personalization leads to an increase in the fluency of the interaction. Our participants utilize the wide range of parameters ending up with their unique personalized handover.
Vivek Gupte, Dan R. Suissa, Yael Edan
RO-MAN1