Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jinrui Zhou

dblp:355/8148 · DBLP profile ↗
← Back
7ranked-venue papers
2as first author
7since 2021 · last 2026
0009-0003-9326-889XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
4 papers
Network optimization and economics · 59% Internet of things and sensor networks · 37% Vehicular, aerial and satellite networks · 4%
Artificial intelligence
3 papers
Efficient and distributed learning · 70% Optimization for machine learning · 24% Reinforcement learning · 6%

Topics — the 13 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Efficient and distributed learning
federated learning
1.722025
PSFL: Parallel-Sequential Federated Learning with Convergence Guarantees · INFOCOM 2025
Online Federated Learning on Distributed Unknown Data Using UAVs · ICDE 2025
Network optimization and economics › mechanism design
incentive mechanism
1.422024
AoI-Guaranteed Incentive Mechanism for Mobile Crowdsensing With Freshness Concerns · IEEE Trans. Mob. Comput. 2024
AoI-aware Incentive Mechanism for Mobile Crowdsensing using Stackelberg Game · INFOCOM 2023
Internet of things and sensor networks
mobile crowdsensing
1.422024
AoI-Guaranteed Incentive Mechanism for Mobile Crowdsensing With Freshness Concerns · IEEE Trans. Mob. Comput. 2024
AoI-aware Incentive Mechanism for Mobile Crowdsensing using Stackelberg Game · INFOCOM 2023
Network optimization and economics › game theory › dynamic game
stackelberg game
1.422024
AoI-Guaranteed Incentive Mechanism for Mobile Crowdsensing With Freshness Concerns · IEEE Trans. Mob. Comput. 2024
AoI-aware Incentive Mechanism for Mobile Crowdsensing using Stackelberg Game · INFOCOM 2023
Machine learning › Optimization for machine learning
convergence guarantees
0.912025
PSFL: Parallel-Sequential Federated Learning with Convergence Guarantees · INFOCOM 2025
Machine learning › Efficient and distributed learning › federated learning › federated sequential learning
online federated learning
0.912025
Online Federated Learning on Distributed Unknown Data Using UAVs · ICDE 2025
Network optimization and economics
resource allocation
0.812024
AoI-Guaranteed Incentive Mechanism for Mobile Crowdsensing With Freshness Concerns · IEEE Trans. Mob. Comput. 2024
Internet of things and sensor networks
age of information
0.712023
AoI-aware Incentive Mechanism for Mobile Crowdsensing using Stackelberg Game · INFOCOM 2023
Internet of things and sensor networks › wireless sensor network
event capture
0.312026
Age-of-Information-Aware Mobile Crowdsensing for Uncertain Event Capture · INFOCOM 2026
Vehicular, aerial and satellite networks › aerial networks
UAV networks
0.312025
Online Federated Learning on Distributed Unknown Data Using UAVs · ICDE 2025
Distributed systems
distributed coordination
0.312025
PSFL: Parallel-Sequential Federated Learning with Convergence Guarantees · INFOCOM 2025
Machine learning › Reinforcement learning
deep reinforcement learning
0.212024
AoI-Guaranteed Incentive Mechanism for Mobile Crowdsensing With Freshness Concerns · IEEE Trans. Mob. Comput. 2024
Network optimization and economics
algorithmic game theory and mechanism design
0.212023
AoI-aware Incentive Mechanism for Mobile Crowdsensing using Stackelberg Game · INFOCOM 2023

Methods — techniques the papers use, named apart from their topics

convergence analysis · 3.5stackelberg game · 2.2utility metric · 1.7two-stage scheduling algorithm · 1.7markov decision process · 1.5deep reinforcement learning · 1.5age of information · 1.0optimization · 0.7
YearPublicationVenuePosition
2026 Age-of-Information-Aware Mobile Crowdsensing for Uncertain Event Capture
Jinrui Zhou, Yin Xu 0004, Mingjun Xiao, Jie Wu 0001
INFOCOM1
2025 Online Federated Learning on Distributed Unknown Data Using UAVs
abstract
Along with the advance of low-altitude economy, a variety of applications based on Unmanned Aerial Vehicles (UAVs) have been developed to accomplish diverse tasks. In this paper, we focus on the scenario of multiple UAVs performing Federated Learning (FL) tasks. Specifically, a group of UAVs is scheduled to repeatedly visit some Points of Interest (PoIs), collect the data produced by these PoIs, and jointly train a machine learning model based on the collected data. The most challenging issue is how to schedule UAVs to collect data so as to optimize the generalization and convergence of model training under the case that the distributions of the data produced by PoIs have not been known in advance. To address this issue, we propose a novel framework for online FL on distributed unknown data, named OFL-UD2, which is dedicated to online decision-making for UAVs to optimize model training performance. Concretely, we formulate the optimization problem while considering the convergence and quality of trained models as well as energy constraints. Then, we define a utility metric for the data quality of different PoIs and conduct a rigorous convergence analysis for OFL-UD2. Based on the analysis results, we design a two-stage algorithm to determine the scheduling of UAVs. Extensive simulations demonstrate that OFL-UD2can improve model accuracy and speed up running time compared to existing benchmarks significantly.
Xichong Zhang, Yin Xu 0004, Mingjun Xiao, Jie Wu 0001, Jinrui Zhou
ICDE6
2025 PSFL: Parallel-Sequential Federated Learning with Convergence Guarantees
Jinrui Zhou, Yin Xu 0004, Mingjun Xiao, Jie Wu 0001, Sheng Zhang 0001
INFOCOM1
2024 ERS: Faster LiDAR Point Cloud Registration for Connected Vehicles
abstract
The registration of LiDAR point clouds between Connected Vehicles (CV s) is the basis for vision tasks such as multi-vehicle cooperative perception and high-precision scene reconstruction. Due to the huge amount of LiDAR point cloud data and the complexity of computation, the registration has high transmission latency and execution time. Fast and accurate point cloud registration between CV s is urgently required by safe driving applications. To achieve faster registration, we propose partitioning overlapping point clouds for registration in advance. Meanwhile, for higher accuracy, we incorporate more geometric features during the registration. This paper demonstrates the Echo Registration System (ERS) developed to increase the speed of existing point cloud registration methods. ERS employs an initial positioning based on point cloud distributions, a density-consistent partition strategy, and a virtual geometric feature fusion. We deploy ERS to accelerate multiple state-of-the-art registration methods. The comprehensive results show that ERS improves the overall running time of current state-of-the-art baselines by 5.7 x with 42.1 % registration recall gains.
Jinrui Zhou, Mingjun Xiao, Jie Wu 0001
ICDCS2
2024 Age-of-Information-Aware Federated Learning
Yin Xu 0004, Mingjun Xiao, Jie Wu 0001, Jinrui Zhou
J. Comput. Sci. Technol.5
2024 AoI-Guaranteed Incentive Mechanism for Mobile Crowdsensing With Freshness Concerns
abstract
With the explosive spread of smart mobile devices, Mobile CrowdSensing (MCS) has been becoming a promising paradigm, by which a platform can coordinate a group of workers to complete large-scale data collection tasks using their mobile devices. In this paper, we investigate the incentive mechanism design in MCS systems, taking the freshness of collected data and social benefits into consideration. First, the Age of Information (AoI) metric is introduced to measure the freshness of data. Then, we model the incentive mechanism design with AoI guarantees as an incomplete information two-stage Stackelberg game with multiple constraints. Next, we consider the scenario that all participants share the public utility function parameters of the Stackelberg game. By deriving the optimal remuneration paid by the platform and the optimal data update frequency for each worker, and proving the existence of a unique Stackelberg equilibrium, we propose an AoI-guaranteed Incentive Mechanism (AIM) that enables the platform and all workers to maximize their utilities simultaneously. Furthermore, we extend AIM to a general scenario where each participant has no prior knowledge of the utility function parameters of the game. By resorting to the Deep Reinforcement Learning (DRL) technique and modeling the two-stage Stackelberg game as a Markov decision process, we propose a DRL-based Incentive Mechanism (DIM) with AoI guarantees, which makes each participant effectively seek its optimal strategy through trial and error. Meanwhile, the system can guarantee that the AoI values of all data uploaded to the platform are not larger than a given threshold. Finally, numerical experiments on real-world traces are conducted to validate the efficacy and efficiency of AIM and DIM.
Yin Xu 0004, Mingjun Xiao, Jie Wu 0001, Sheng Zhang 0001, Jinrui Zhou
IEEE Trans. Mob. Comput.6
2023 AoI-aware Incentive Mechanism for Mobile Crowdsensing using Stackelberg Game
abstract
Mobile CrowdSensing (MCS) is a mobile computing paradigm, through which a platform can coordinate a crowd of workers to accomplish large-scale data collection tasks using their mobile devices. Information freshness has attracted much focus on MCS research worldwide. In this paper, we investigate the incentive mechanism design in MCS systems that take the freshness of collected data and social benefits into concerns. First, we introduce the Age of Information (AoI) metric to measure the freshness of data. Then, we model the incentive mechanism design with AoI guarantees as a novel incomplete information two-stage Stackelberg game with multiple constraints. Next, we derive the optimal strategies of this game so as to determine the optimal reward paid by the platform and the optimal data update frequency for each worker. Moreover, we prove that these optimal strategies form a unique Stackelberg equilibrium. Based on the optimal strategies, we propose an AoI-Aware Incentive (AIAI) mechanism for the MCS system, whereby the platform and all workers can maximize their utilities simultaneously. Meanwhile, the system can ensure that the AoI values of all data uploaded to the platform are not larger than a given threshold to achieve high data freshness. Extensive simulations on real-world traces are conducted to demonstrate the significant performance of AIAI.
Mingjun Xiao, Yin Xu 0004, Jinrui Zhou, Jie Wu 0001, Sheng Zhang 0001
INFOCOM3