Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jiaxin Huang 0012
dblp:356/6779
· DBLP profile ↗
4ranked-venue papers
1as first author
4since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
4 papers |
Rendering · 62% Image and video processing · 22% Visual content generation and editing · 16% | |
| Artificial intelligence
3 papers |
3D vision · 82% Generative modeling · 18% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
novel view synthesis |
1.6 | 2 | 2025 | EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis · CVPR 2025 Efficient Depth-Guided Urban View Synthesis · ECCV (30) 2024 |
Computer vision › 3D vision
3d scene reconstruction |
0.9 | 1 | 2025 | EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis · CVPR 2025 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting · ICCV 2025 |
Rendering › gaussian splatting
3d gaussian splatting |
0.9 | 1 | 2025 | EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis · CVPR 2025 |
Image and video processing › video restoration
video inpainting |
0.9 | 1 | 2025 | Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting · ICCV 2025 |
Machine learning › Generative modeling
generative adversarial network |
0.7 | 1 | 2023 | VeRi3D: Generative Vertex-based Radiance Fields for 3D Controllable Human Image Synthesis · ICCV 2023 |
Computer vision › 3D vision › neural radiance field
human radiance field |
0.7 | 1 | 2023 | VeRi3D: Generative Vertex-based Radiance Fields for 3D Controllable Human Image Synthesis · ICCV 2023 |
Computer vision › 3D vision
neural radiance field |
0.7 | 1 | 2023 | VeRi3D: Generative Vertex-based Radiance Fields for 3D Controllable Human Image Synthesis · ICCV 2023 |
Visual content generation and editing
3d content creation |
0.7 | 1 | 2023 | VeRi3D: Generative Vertex-based Radiance Fields for 3D Controllable Human Image Synthesis · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
video inpainting · 1.7feed-forward reconstruction · 1.73d convolutional network · 1.7vertex-based radiance field · 1.3SMPL template · 1.3depth-guided rendering · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View SynthesisabstractNovel view synthesis of urban scenes is essential for autonomous driving-related applications. Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene optimization. We introduce EVolSplat, an efficient 3D Gaussian Splatting model for urban scenes that works in a feed-forward manner. Unlike existing feed-forward, pixelaligned 3DGS methods, which often suffer from issues like multi-view inconsistencies and duplicated content, our approach predicts 3D Gaussians across multiple frames within a unified volume using a 3D convolutional network. This is achieved by initializing 3D Gaussians with noisy depth predictions, and then refining their geometric properties in 3D space and predicting color based on 2D textures. Our model also handles distant views and the sky with a flexible hemisphere background model. This enables us to perform fast, feed-forward reconstruction while achieving real-time rendering. Experimental evaluations on the KITTI-360 and Waymo datasets show that our method achieves state-of-the-art quality compared to existing feedforward 3DGS- and NeRF-based methods. Sheng Miao, Jiaxin Huang 0012, Dongfeng Bai, Xu Yan 0005, Yue Wang 0020, Andreas Geiger 0001, Yiyi Liao |
CVPR | 2 |
| 2025 | Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting
Jiaxin Huang 0012, Sheng Miao, Bangbang Yang, Yuewen Ma, Yiyi Liao |
ICCV | 1 |
| 2024 | Efficient Depth-Guided Urban View Synthesis
Sheng Miao, Jiaxin Huang 0012, Dongfeng Bai, Weichao Qiu, Andreas Geiger 0001, Yiyi Liao |
ECCV (30) | 2 |
| 2023 | VeRi3D: Generative Vertex-based Radiance Fields for 3D Controllable Human Image SynthesisabstractUnsupervised learning of 3D-aware generative adversarial networks has lately made much progress. Some recent work demonstrates promising results of learning human generative models using neural articulated radiance fields, yet their generalization ability and controllability lag behind parametric human models, i.e., they do not perform well when generalizing to novel pose/shape and are not part controllable. To solve these problems, we propose VeRi3D, a generative human vertex-based radiance field parameterized by vertices of the parametric human template, SMPL. We map each 3D point to the local coordinate system defined on its neighboring vertices, and use the corresponding vertex feature and local coordinates for mapping it to color and density values. We demonstrate that our simple approach allows for generating photorealistic human images with free control over camera pose, human pose, shape, as well as enabling part-level editing. Xinya Chen, Jiaxin Huang 0012, Yanrui Bin, Lu Yu 0003, Yiyi Liao |
ICCV | 2 |