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Jun Ryu

dblp:358/2633 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
0009-0004-8167-5313ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 62% Wearable and physiological sensing · 19% User interface design and tools · 19%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
cybersickness
1.012026
Predicting Cybersickness Trend and Extent Based on FMS Labeled Dataset · IEEE Trans. Vis. Comput. Graph. 2026
Virtual and augmented reality › cybersickness
cybersickness prediction
1.012026
Predicting Cybersickness Trend and Extent Based on FMS Labeled Dataset · IEEE Trans. Vis. Comput. Graph. 2026
Immersive interaction
virtual reality interaction
1.012026
JourneyVR: Designing for Continuous Workflow Experience in Virtual Reality · CHI 2026

Methods — techniques the papers use, named apart from their topics

predictive modeling · 2.0FMS labeling · 2.0formative study · 1.0expert evaluation · 1.0controlled comparison · 1.0
YearPublicationVenuePosition
2026 JourneyVR: Designing for Continuous Workflow Experience in Virtual Reality
abstract
Managing multiple activities in virtual reality (VR) is often hindered by fragmented workflows and disruptive application switching. We present JourneyVR, a metaphorical interaction model designed for spatial and sequential workflows that reframes tasks as continuous journeys rather than isolated sessions. Users construct a Journey Map as a layout of islands (tasks) and bridges (transitions), which expands into an immersive world where activities unfold as a coherent, embodied narrative. Through a formative study, a controlled comparison, and an expert evaluation, JourneyVR was shown to enhance experiential continuity, intention to use, and overall satisfaction compared to using a conventional app launcher. Participants highlighted how the metaphor fosters motivation and achievement, while we identify boundaries regarding task type, scalability, and flexibility. Our findings demonstrate that framing sequential activities as navigable journeys can transform fragmented tasks into meaningful narratives, offering concrete guidelines for sustained engagement and more flexible workflows in immersive environments.
Minchae Kim, Jun Ryu, Yechan Yang, Gerard Jounghyun Kim
CHI2
2026 Predicting Cybersickness Trend and Extent Based on FMS Labeled Dataset
abstract
Cybersickness has been a hindrance to the widespread adoption of virtual reality. As cybersickness is dynamic, with its manifestation changing constantly, predicting and mitigating it in real time is key. However, previous research has utilized predictive models trained mostly with datasets whose sickness levels were measured and labeled only after experiencing the content. In addition, many datasets rely on physiological signals as input, which makes them difficult to apply in actual VR usage. This makes such timely predictions unreliable or practically infeasible. We have created a publicly available dataset where the ground truth sickness levels were densely marked every 0.5 seconds and adjusted/updated on-demand using the FMS, and purposely excluded the difficult-to-collect physiological data. We demonstrate that predictive models trained with such a dataset, comprising just the content motion profile and FMS data, can still produce comparably reliable sickness prediction, and more so, when user-specific parameters (e.g., age, gender) are added. The created dataset is available at https://github.com/pvtryan1024/2025_Cybersickness_dataset.
Jun Ryu, Gerard Jounghyun Kim
IEEE Trans. Vis. Comput. Graph.1
2023 Sickness Reduction in FPV Drone Control: Improved Effects of Reverse Optical Flow with Static Landmarks Only
abstract
Drones are controlled remotely through the on-board live camera often using a headset to immersively (without external distraction) situate the drone operator with a first-person view. The highly dynamic imagery of drone piloting can elicit significant VR sickness. In this poster, we demonstrate the application of mixing the reverse optical flow pattern into the drone piloting imagery for mitigating VR sickness, using only the features of the static landmarks in the scene. We compare it to the cases of applying no mitigation technique (baseline) and mixing in the optical flow pattern from “all” object features. The results show that the suggested method was significantly more effective in reducing sickness than when considering all object features, and had a higher preference for improved visibility and controllability.
Jun Ryu, Seunghoon Park, Gerard Jounghyun Kim
VRST1