Demo Data from SIGIR 2026 / reviewers in the wild / expert
Andrew Benton
dblp:358/2778
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0003-3236-5848ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 77% Visualization and visual analytics · 23% | |
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
mixed reality |
0.9 | 1 | 2025 | Visualizing Causality in Mixed Reality for Manual Task Learning: A Study · IEEE Trans. Vis. Comput. Graph. 2025 |
Visualization and visual analytics › visual analytics › visual analysis
causality visualization |
0.3 | 1 | 2025 | Visualizing Causality in Mixed Reality for Manual Task Learning: A Study · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
user study · 1.7hierarchical task decomposition · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Visualizing Causality in Mixed Reality for Manual Task Learning: A StudyabstractMixed Reality (MR) is gaining prominence in manual task skill learning due to its in-situ, embodied, and immersive experience. To teach manual tasks, current methodologies break the task into hierarchies (tasks into subtasks) and visualize not only the current subtasks but also the future ones that are causally related. We investigate the impact of visualizing causality within an MR framework on manual task skill learning. We conducted a user study with 48 participants, experimenting with how presenting tasks in hierarchical causality levels (no causality, event-level, interaction-level, and gesture-level causality) affects user comprehension and performance in a complex assembly task. The research finds that displaying all causality levels enhances user understanding and task execution, with a compromise of learning time. Based on the results, we further provide design recommendations and in-depth discussions for future manual task learning systems. Rahul Jain 0018, Jingyu Shi, Andrew Benton, Moiz Rasheed, Hyungjun Doh, Subramanian Chidambaram, Karthik Ramani |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2024 | Verifiable Learned Behaviors via Motion Primitive Composition: Applications to Scooping of Granular MediaabstractA robotic behavior model that can reliably generate behaviors from natural language inputs in real time would substantially expedite the adoption of industrial robots due to enhanced system flexibility. To facilitate these efforts, we construct a framework in which learned behaviors, created by a natural language abstractor, are verifiable by construction. Leveraging recent advancements in motion primitives and probabilistic verification, we construct a natural-language behavior abstractor that generates behaviors by synthesizing a directed graph over the provided motion primitives. If these component motion primitives are constructed according to the criteria we specify, the resulting behaviors are probabilistically verifiable. We demonstrate this verifiable behavior generation capacity in both simulation on an exploration task and on hardware with a robot scooping granular media. Andrew Benton, Eugen Solowjow, Prithvi Akella |
ICRA | 1 |