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Chunlin Liao

dblp:358/6415 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 33% Usability and user experience research · 33% Interaction techniques and input · 33%
Computer graphics and multimedia
1 paper
Image and video processing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › user perception
sense of agency
1.012026
Agency-Enhanced Visual Search in VR: Robust to Distraction, Delay, and Perspective Shifts · CHI 2026
Immersive interaction
virtual reality
1.012026
Agency-Enhanced Visual Search in VR: Robust to Distraction, Delay, and Perspective Shifts · CHI 2026
Interaction techniques and input
visual search
1.012026
Agency-Enhanced Visual Search in VR: Robust to Distraction, Delay, and Perspective Shifts · CHI 2026
Image and video processing › perceptual modeling › visual perception modeling
spatial attention
0.312026
Agency-Enhanced Visual Search in VR: Robust to Distraction, Delay, and Perspective Shifts · CHI 2026
YearPublicationVenuePosition
2026 Agency-Enhanced Visual Search in VR: Robust to Distraction, Delay, and Perspective Shifts
abstract
The sense of agency, the internal feeling of controlling one's actions and their outcomes, fundamentally shapes user interaction in virtual environments. Although extensively studied for its subjective impact, agency's implicit yet critical role in guiding visual-spatial attention has been largely overlooked. This study investigated whether the sense of agency, conferred by prior active control, enhances subsequent visual search efficiency for the previously controlled stimulus under conditions of attentional, temporal, and spatial perturbation. Our results show that agency-driven attentional benefits are remarkably robust, persisting despite competing salient visual distractors, delayed outcomes, and changes in spatial layout. Furthermore, when a delay was introduced between the control and visual search, the agency effect attenuated for targets presented beyond the operators’ peripersonal space. These findings provide valuable insights for constructing immersive user experiences and advancing theoretical frameworks in human-computer interaction, suggesting efficient strategies to support sustained user engagement in virtual and augmented reality.
Chunlin Liao, Wei Zeng 0004, Rongrong Chen 0004
CHI1