Demo Data from SIGIR 2026 / reviewers in the wild / expert
Hriday Chhabria
dblp:358/8794
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
0009-0008-3452-8942ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Accessibility and assistive technology · 48% Health and well-being technologies · 28% Human-AI interaction · 24% | |
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Health and well-being technologies › self-regulation support
stress management |
0.9 | 1 | 2025 | Social Simulation for Everyday Self-Care: Design Insights from Leveraging VR, AR, and LLMs for Practicing Stress Relief · CHI 2025 |
Accessibility and assistive technology
deaf and hard of hearing |
0.8 | 1 | 2024 | A Human-AI Collaborative Approach for Designing Sound Awareness Systems · CHI 2024 |
Human-AI interaction
human-AI collaboration |
0.8 | 1 | 2024 | A Human-AI Collaborative Approach for Designing Sound Awareness Systems · CHI 2024 |
Accessibility and assistive technology
sound awareness |
0.8 | 1 | 2024 | A Human-AI Collaborative Approach for Designing Sound Awareness Systems · CHI 2024 |
Audio and music processing › audio classification
sound classification |
0.2 | 1 | 2024 | A Human-AI Collaborative Approach for Designing Sound Awareness Systems · CHI 2024 |
Methods — techniques the papers use, named apart from their topics
sound taxonomy · 1.5quantitative evaluation · 1.5qualitative evaluation · 1.5virtual reality · 0.9large language model · 0.9augmented reality · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Social Simulation for Everyday Self-Care: Design Insights from Leveraging VR, AR, and LLMs for Practicing Stress ReliefabstractPeer Reviewed Anna Fang, Hriday Chhabria, Alekhya Maram, Haiyi Zhu |
CHI | 2 |
| 2024 | A Human-AI Collaborative Approach for Designing Sound Awareness SystemsabstractCurrent sound recognition systems for deaf and hard of hearing (DHH) people identify sound sources or discrete events. However, these systems do not distinguish similar sounding events (e.g., a patient monitor beep vs. a microwave beep). In this paper, we introduce HACS, a novel futuristic approach to designing human-AI sound awareness systems. HACS assigns AI models to identify sounds based on their characteristics (e.g., a beep) and prompts DHH users to use this information and their contextual knowledge (e.g., “I am in a kitchen”) to recognize sound events (e.g., a microwave). As a first step for implementing HACS, we articulated a sound taxonomy that classifies sounds based on sound characteristics using insights from a multi-phased research process with people of mixed hearing abilities. We then performed a qualitative (with 9 DHH people) and a quantitative (with a sound recognition model) evaluation. Findings demonstrate the initial promise of HACS for designing accurate and reliable human-AI systems. Jeremy Zhengqi Huang, Reyna Wood, Hriday Chhabria, Dhruv Jain |
CHI | 3 |
| 2023 | "Not There Yet": Feasibility and Challenges of Mobile Sound Recognition to Support Deaf and Hard-of-Hearing PeopleabstractWhile recent advances have enabled mobile sound recognition tools for deaf and hard of hearing (DHH) people, these tools have only been studied in the lab or through short, controlled experiments. To assess the real-world feasibility and guide the future designs of mobile sound awareness systems, we conducted a three-week field study of SoundWatch, a smartwatch-based sound recognition app, with 10 DHH participants. Our findings suggest the app's utility in increasing environmental awareness and facilitating everyday tasks for DHH users. However, several challenges, such as background noises, variability of real-world sounds, and confusion among similar sounding sounds, indicated that mobile sound recognition solutions are “not there yet” for adoption and use in daily life. We close by presenting HCI design opportunities to improve model reliability by increasing contextual awareness, supporting end-user customization, and fostering the collective improvement of sound recognition models. Jeremy Zhengqi Huang, Hriday Chhabria, Dhruv Jain |
ASSETS | 2 |