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Himanandhan Reddy Kottur

dblp:359/3408 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0006-3960-177XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Learning and educational technologies · 77% Human-AI interaction · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies
STEM education
1.012026
Learning Inside the Chip: A Design-Science Approach to Developing MR Lab and an AI Agent for Conceptual, Procedural, and Spatial Understanding in Microelectronics Education · CHI 2026

Methods — techniques the papers use, named apart from their topics

think-aloud · 1.0participatory design · 1.0focus groups · 1.0design-science approach · 1.0controlled study · 1.0
YearPublicationVenuePosition
2026 Learning Inside the Chip: A Design-Science Approach to Developing MR Lab and an AI Agent for Conceptual, Procedural, and Spatial Understanding in Microelectronics Education
abstract
Mixed reality (MR) and AI-powered pedagogical agents have been increasingly explored in STEM labs context as a means of providing hands-on practice with virtual teaching assistants. However, teaching microelectronics presents unique challenges because learners must integrate conceptual knowledge, procedural skills, and visual–spatial understanding to reason about multilayer chip structures and how fabrication processes optimize performance. We introduce ChipXR, a mixed-reality learning environment developed through a design-science approach and multistakeholder participatory design involving instructors, teaching assistants, students, education researchers, and HCI researchers to systematically refine interaction design and reduce potential cognitive load. The final prototype integrates interactive lecture modules for conceptual understanding, embodied MR activities for procedural skill development, and a LEGO-based building task to foster visual–spatial reasoning, all supported by a GPT-powered agent that explains the principles behind each activity. In a controlled study comparing MR+AI agent, MR-only, and traditional video-based lecture, we found no significant differences in conceptual quiz scores, but the MR+AI condition showed trends associated with visual–spatial understanding and perceived knowledge gains. A deployment in an introductory advanced semiconductor packaging course, supplemented by think-aloud sessions and focus groups, further contextualizes these findings. Together, these results suggest how MR+AI systems can be purposefully orchestrated to target complementary knowledge types and inform the design of future microelectronics curricula and other complex STEM domains requiring conceptual, procedural, and spatial reasoning.
Serene Cheon, Austin Jerald Stanbury, Pavanbabu Arjunamahanthi, Himanandhan Reddy Kottur, Hyo Kang
CHI4