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Weihua Jian

dblp:359/4690 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0002-0589-5264ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
3D vision · 41% Face, body and person analysis · 23% Video understanding and tracking · 18%
Computer graphics and multimedia
2 papers
Computer animation and physical simulation · 100%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › pose estimation › generative pose estimation
diffusion-based pose estimation
0.912025
DiffCap: Diffusion-Based Real-Time Human Motion Capture Using Sparse IMUs and a Monocular Camera · IEEE Trans. Vis. Comput. Graph. 2025
Computer vision › Face, body and person analysis
human pose estimation
0.912025
DiffCap: Diffusion-Based Real-Time Human Motion Capture Using Sparse IMUs and a Monocular Camera · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation › motion capture
human motion capture
0.912025
DiffCap: Diffusion-Based Real-Time Human Motion Capture Using Sparse IMUs and a Monocular Camera · IEEE Trans. Vis. Comput. Graph. 2025
Computer animation and physical simulation
motion capture
0.912025
DiffCap: Diffusion-Based Real-Time Human Motion Capture Using Sparse IMUs and a Monocular Camera · IEEE Trans. Vis. Comput. Graph. 2025
Robotics › Robot manipulation › tactile sensing › contact sensing
contact estimation
0.712023
Automatic Human Scene Interaction through Contact Estimation and Motion Adaptation · ACM Multimedia 2023
Computer vision › 3D vision
human mesh recovery
0.712023
Automatic Human Scene Interaction through Contact Estimation and Motion Adaptation · ACM Multimedia 2023
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding › human-centric scene understanding
human-scene interaction
0.712023
Automatic Human Scene Interaction through Contact Estimation and Motion Adaptation · ACM Multimedia 2023
Computer animation and physical simulation › motion editing
motion adaptation
0.712023
Automatic Human Scene Interaction through Contact Estimation and Motion Adaptation · ACM Multimedia 2023
Computer animation and physical simulation
motion retargeting
0.712023
Automatic Human Scene Interaction through Contact Estimation and Motion Adaptation · ACM Multimedia 2023

Methods — techniques the papers use, named apart from their topics

monocular camera · 1.7diffusion model · 1.7IMU fusion · 1.7laplacian semantics descriptor · 1.3inverse kinematics · 1.3
YearPublicationVenuePosition
2025 DiffCap: Diffusion-Based Real-Time Human Motion Capture Using Sparse IMUs and a Monocular Camera
abstract
Combining sparse IMUs and a monocular camera is a new promising setting to perform real-time human motion capture. This paper proposes a diffusion-based solution to learn human motion priors and fuse the two modalities of signals together seamlessly in a unified framework. By delicately considering the characteristics of the two signals, the sequential visual information is considered as a whole and transformed into a condition embedding, while the inertial measurement is concatenated with the noisy body pose frame by frame to construct a sequential input for the diffusion model. Firstly, we observe that the visual information may be unavailable in some frames due to occlusions or subjects moving out of the camera view. Thus incorporating the sequential visual features as a whole to get a single feature embedding is robust to the occasional degenerations of visual information in those frames. On the other hand, the IMU measurements are robust to occlusions and always stable when signal transmission has no problem. So incorporating them frame-wisely could better explore the temporal information for the system. Experiments have demonstrated the effectiveness of the system design and its state-of-the-art performance in pose estimation compared with the previous works. The code will be released.
Shaohua Pan 0002, Xinyu Yi, Yan Zhou 0003, Weihua Jian, Yuan Zhang 0020, Pengfei Wan 0001, Feng Xu 0005
IEEE Trans. Vis. Comput. Graph.4
2023 Automatic Human Scene Interaction through Contact Estimation and Motion Adaptation
abstract
Human scene interaction (HSI) aims to understand and accommodate the various ways humans interact with their environment. However, existing works typically struggle to produce high-precision contact estimation for understanding these interactions and lack sufficient fine-grained semantics to adapt to the complexities of diverse characters and scenes, resulting in unnatural and inaccurate interacting motions. In this paper, we present a novel approach to automatic human scene interaction that effectively recovers the human body mesh and high-precision contact information, subsequently enabling adaptation to different environments. Our main contributions include the proposal of a contact estimation framework that leverages semantic features from 2D images and 3D model recovered with inverse kinematics to guide the learning of vertex-level human scene contact (HSC) estimation. For motion adaptation, we propose an enhanced Laplacian semantics descriptor combined with kinematic constraints, enabling precise retargeting between variously sized human models and distinct 3D scenes. Through extensive experiments, we demonstrate our method's superiority against state-of-the-art approaches and showcase the results of the automatic human scene interaction process.
Yan Zhou 0003, Li Chen 0031, Weihua Jian, Pengfei Wan 0001
ACM Multimedia5