Demo Data from SIGIR 2026 / reviewers in the wild / expert
Charles Malleson
dblp:36/10781
· DBLP profile ↗
12ranked-venue papers
8as first author
1since 2021 · last 2024
0000-0003-0649-3064ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 7 · 3 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 6 first-authorHuman-computer interaction and ubiquitous computing · 3 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 79% Video understanding and tracking · 14% Transfer learning and domain adaptation · 7% | |
| Computer graphics and multimedia
4 papers |
Virtual and augmented reality · 51% Visual content generation and editing · 35% Geometric modeling and processing · 7% | |
| Human-computer interaction and pervasive computing
2 papers |
Immersive interaction · 66% Collaborative and social computing · 34% |
Topics — the 14 heaviest of 17, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › pose estimation › visual pose estimation
animal pose estimation |
0.8 | 1 | 2024 | SyDog-Video: A Synthetic Dog Video Dataset for Temporal Pose Estimation · Int. J. Comput. Vis. 2024 |
Computer vision › 3D vision
pose estimation |
0.8 | 1 | 2024 | SyDog-Video: A Synthetic Dog Video Dataset for Temporal Pose Estimation · Int. J. Comput. Vis. 2024 |
Virtual and augmented reality › avatar
avatar acquisition |
0.6 | 2 | 2017 | Demonstration: Rapid one-shot acquisition of dynamic VR avatars · VR 2017 Rapid one-shot acquisition of dynamic VR avatars · VR 2017 |
Computer vision › 3D vision › motion capture
human motion capture |
0.4 | 1 | 2020 | Real-Time Multi-person Motion Capture from Multi-view Video and IMUs · Int. J. Comput. Vis. 2020 |
Computer vision › 3D vision
3d human pose estimation |
0.4 | 1 | 2019 | Fusing Visual and Inertial Sensors with Semantics for 3D Human Pose Estimation · Int. J. Comput. Vis. 2019 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.2 | 2 | 2020 | Real-Time Multi-person Motion Capture from Multi-view Video and IMUs · Int. J. Comput. Vis. 2020 Fusing Visual and Inertial Sensors with Semantics for 3D Human Pose Estimation · Int. J. Comput. Vis. 2019 |
Machine learning › Transfer learning and domain adaptation
domain gap |
0.2 | 1 | 2024 | SyDog-Video: A Synthetic Dog Video Dataset for Temporal Pose Estimation · Int. J. Comput. Vis. 2024 |
Computer vision › Video understanding and tracking › spatio-temporal modeling
temporal pose estimation |
0.2 | 1 | 2024 | SyDog-Video: A Synthetic Dog Video Dataset for Temporal Pose Estimation · Int. J. Comput. Vis. 2024 |
Visual content generation and editing
video editing |
0.2 | 1 | 2015 | FaceDirector: Continuous Control of Facial Performance in Video · ICCV 2015 |
Immersive interaction › 3d user interface
3d display interaction |
0.2 | 1 | 2013 | Virtual Volumetric Graphics on Commodity Displays Using 3D Viewer Tracking · Int. J. Comput. Vis. 2013 |
Computer vision › Video understanding and tracking › multi-object tracking
multi-person tracking |
0.1 | 1 | 2020 | Real-Time Multi-person Motion Capture from Multi-view Video and IMUs · Int. J. Comput. Vis. 2020 |
Computer animation and physical simulation
facial animation |
0.1 | 1 | 2017 | Rapid one-shot acquisition of dynamic VR avatars · VR 2017 |
Collaborative and social computing › collaborative virtual environments
social virtual reality |
0.1 | 1 | 2017 | Demonstration: Rapid one-shot acquisition of dynamic VR avatars · VR 2017 |
Virtual and augmented reality › 3d display
volumetric display |
0.0 | 1 | 2013 | Virtual Volumetric Graphics on Commodity Displays Using 3D Viewer Tracking · Int. J. Comput. Vis. 2013 |
Methods — techniques the papers use, named apart from their topics
inertial measurement unit · 0.8synthetic data generation · 0.8pre-training · 0.8mixed dataset training · 0.8fine-tuning · 0.8parametric avatar model · 0.6pose priors · 0.4online optimization · 0.4forward kinematics · 0.4LSTM · 0.43d convolutional neural network · 0.43d viewer tracking · 0.3texture warping · 0.3facial landmark detection · 0.3depth sensing · 0.3image-space blending · 0.2audio-visual synchronization · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | SyDog-Video: A Synthetic Dog Video Dataset for Temporal Pose EstimationabstractAbstract We aim to estimate the pose of dogs from videos using a temporal deep learning model as this can result in more accurate pose predictions when temporary occlusions or substantial movements occur. Generally, deep learning models require a lot of data to perform well. To our knowledge, public pose datasets containing videos of dogs are non existent. To solve this problem, and avoid manually labelling videos as it can take a lot of time, we generated a synthetic dataset containing 500 videos of dogs performing different actions using Unity3D. Diversity is achieved by randomising parameters such as lighting, backgrounds, camera parameters and the dog’s appearance and pose. We evaluate the quality of our synthetic dataset by assessing the model’s capacity to generalise to real data. Usually, networks trained on synthetic data perform poorly when evaluated on real data, this is due to the domain gap. As there was still a domain gap after improving the quality of the synthetic dataset and inserting diversity, we bridged the domain gap by applying 2 different methods: fine-tuning and using a mixed dataset to train the network. Additionally, we compare the model pre-trained on synthetic data with models pre-trained on a real-world animal pose datasets. We demonstrate that using the synthetic dataset is beneficial for training models with (small) real-world datasets. Furthermore, we show that pre-training the model with the synthetic dataset is the go to choice rather than pre-training on real-world datasets for solving the pose estimation task from videos of dogs. Moira Shooter, Charles Malleson, Adrian Hilton 0001 |
Int. J. Comput. Vis. | 2 |
| 2020 | Real-Time Multi-person Motion Capture from Multi-view Video and IMUsabstractAbstract A real-time motion capture system is presented which uses input from multiple standard video cameras and inertial measurement units (IMUs). The system is able to track multiple people simultaneously and requires no optical markers, specialized infra-red cameras or foreground/background segmentation, making it applicable to general indoor and outdoor scenarios with dynamic backgrounds and lighting. To overcome limitations of prior video or IMU-only approaches, we propose to use flexible combinations of multiple-view, calibrated video and IMU input along with a pose prior in an online optimization-based framework, which allows the full 6-DoF motion to be recovered including axial rotation of limbs and drift-free global position. A method for sorting and assigning raw input 2D keypoint detections into corresponding subjects is presented which facilitates multi-person tracking and rejection of any bystanders in the scene. The approach is evaluated on data from several indoor and outdoor capture environments with one or more subjects and the trade-off between input sparsity and tracking performance is discussed. State-of-the-art pose estimation performance is obtained on the Total Capture (mutli-view video and IMU) and Human 3.6M (multi-view video) datasets. Finally, a live demonstrator for the approach is presented showing real-time capture, solving and character animation using a light-weight, commodity hardware setup. Charles Malleson, John P. Collomosse, Adrian Hilton 0001 |
Int. J. Comput. Vis. | 1 |
| 2019 | Fusing Visual and Inertial Sensors with Semantics for 3D Human Pose EstimationabstractWe propose an approach to accurately estimate 3D human pose by fusing multi-viewpoint video (MVV) with inertial measurement unit (IMU) sensor data, without optical markers, a complex hardware setup or a full body model. Uniquely we use a multi-channel 3D convolutional neural network to learn a pose embedding from visual occupancy and semantic 2D pose estimates from the MVV in a discretised volumetric probabilistic visual hull. The learnt pose stream is concurrently processed with a forward kinematic solve of the IMU data and a temporal model (LSTM) exploits the rich spatial and temporal long range dependencies among the solved joints, the two streams are then fused in a final fully connected layer. The two complementary data sources allow for ambiguities to be resolved within each sensor modality, yielding improved accuracy over prior methods. Extensive evaluation is performed with state of the art performance reported on the popular Human 3.6M dataset (Ionescu et al. in Intell IEEE Trans Pattern Anal Mach 36(7):1325–1339, 2014), the newly released TotalCapture dataset and a challenging set of outdoor videos TotalCaptureOutdoor. We release the new hybrid MVV dataset (TotalCapture) comprising of multi-viewpoint video, IMU and accurate 3D skeletal joint ground truth derived from a commercial motion capture system. The dataset is available online at http://cvssp.org/data/totalcapture/ . Andrew Gilbert, Matthew Trumble, Charles Malleson, Adrian Hilton 0001, John P. Collomosse |
Int. J. Comput. Vis. | 3 |
| 2019 | Hybrid Modeling of Non-Rigid Scenes From RGBD CamerasabstractRecent advances in sensor technology have introduced low-cost RGB video plus depth sensors, such as the Kinect, which enable simultaneous acquisition of color and depth images at video rates. This paper introduces a framework for representation of general dynamic scenes from video plus depth acquisition. A hybrid representation is proposed which combines the advantages of prior surfel graph surface segmentation and modeling work with the higher resolution surface reconstruction capability of volumetric fusion techniques. The contributions are: 1) extension of a prior piecewise surfel graph modeling approach for improved accuracy and completeness; 2) combination of this surfel graph modeling with a truncated signed distance function surface fusion to generate dense geometry; and 3) proposal of means for validation of the reconstructed a 4D scene model against the input data and efficient storage of any unmodeled regions via residual depth maps. The approach allows arbitrary dynamic scenes to be efficiently represented with a temporally consistent structure and enhanced levels of detail and completeness where possible, but gracefully falls back to raw measurements where no structure can be inferred. The representation is shown to facilitate creative manipulation of real scene data which would previously require more complex capture set-ups or manual processing. Charles Malleson, Jean-Yves Guillemaut, Adrian Hilton 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2017 | Real-Time Full-Body Motion Capture from Video and IMUsabstractA real-time full-body motion capture system is presented which uses input from a sparse set of inertial measurement units (IMUs) along with images from two or more standard video cameras and requires no optical markers or specialized infra-red cameras. A real-time optimization-based framework is proposed which incorporates constraints from the IMUs, cameras and a prior pose model. The combination of video and IMU data allows the full 6-DOF motion to be recovered including axial rotation of limbs and drift-free global position. The approach was tested using both indoor and outdoor captured data. The results demonstrate the effectiveness of the approach for tracking a wide range of human motion in real time in unconstrained indoor/outdoor scenes. Charles Malleson, Andrew Gilbert, Matthew Trumble, John P. Collomosse, Adrian Hilton 0001, Marco Volino |
3DV | 1 |
| 2017 | Total Capture: 3D Human Pose Estimation Fusing Video and Inertial Sensors
Matthew Trumble, Andrew Gilbert, Charles Malleson, Adrian Hilton 0001, John P. Collomosse |
BMVC | 3 |
| 2017 | Rapid one-shot acquisition of dynamic VR avatarsabstractWe present a system for rapid acquisition of bespoke, animatable, full-body avatars including face texture and shape. A blendshape rig with a skeleton is used as a template for customization. Identity blendshapes are used to customize the body and face shape at the fitting stage, while animation blendshapes allow the face to be animated. The subject assumes a T-pose and a single snapshot is captured using a stereo RGB plus depth sensor rig. Our system automatically aligns a photo texture and fits the 3D shape of the face. The body shape is stylized according to body dimensions estimated from segmented depth. The face identity blendweights are optimised according to image-based facial landmarks, while a custom texture map for the face is generated by warping the input images to a reference texture according to the facial landmarks. The total capture and processing time is under 10 seconds and the output is a light-weight, game-engine-ready avatar which is recognizable as the subject. We demonstrate our system in a VR environment in which each user sees the other users' animated avatars through a VR headset with real-time audio-based facial animation and live body motion tracking, affording an enhanced level of presence and social engagement compared to generic avatars. Charles Malleson, Maggie Kosek, Martin Klaudiny, Ivan Huerta Casado, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell |
VR | 1 |
| 2017 | Demonstration: Rapid one-shot acquisition of dynamic VR avatarsabstractIn this demonstration, we showcase a system for rapid acquisition of bespoke avatars for each participant (subject) in a social VR environment is presented. For each subject, the system automatically customizes a parametric avatar model to match the captured subject by adjusting its overall height, body and face shape parameters and generating a custom face texture. Charles Malleson, Maggie Kosek, Martin Klaudiny, Ivan Huerta Casado, Jean-Charles Bazin, Alexander Sorkine-Hornung, Mark Mine, Kenny Mitchell |
VR | 1 |
| 2015 | FaceDirector: Continuous Control of Facial Performance in VideoabstractWe present a method to continuously blend between multiple facial performances of an actor, which can contain different facial expressions or emotional states. As an example, given sad and angry video takes of a scene, our method empowers the movie director to specify arbitrary weighted combinations and smooth transitions between the two takes in post-production. Our contributions include (1) a robust nonlinear audio-visual synchronization technique that exploits complementary properties of audio and visual cues to automatically determine robust, dense spatiotemporal correspondences between takes, and (2) a seamless facial blending approach that provides the director full control to interpolate timing, facial expression, and local appearance, in order to generate novel performances after filming. In contrast to most previous works, our approach operates entirely in image space, avoiding the need of 3D facial reconstruction. We demonstrate that our method can synthesize visually believable performances with applications in emotion transition, performance correction, and timing control. Charles Malleson, Jean-Charles Bazin, Oliver Wang, Derek Bradley, Thabo Beeler, Adrian Hilton 0001, Alexander Sorkine-Hornung |
ICCV | 1 |
| 2015 | Modeling dynamic scenes by one-shot 3D acquisition system for moving humanoid robotabstractFor mobile robots, 3D acquisition is required to model the environment. Particularly for humanoid robots, a modeled environment is necessary to plan the walking control. This environment can include both static objects, such as a ground surface with obstacles, and dynamic objects, such as a person moving around the robot. This paper proposes a system for a robot to obtain a sufficiently accurate shape of the environment for walking on a ground surface with obstacles and a method to detect dynamic objects in the modeled environment, which is necessary for the robot to react to sudden changes in the scene. The 3D acquisition is achieved by a projector-camera system mounted on the robot head that uses a structured-light method to reconstruct the shapes of moving objects from a single frame. The acquired shapes are aligned and merged into a common coordinate system using the simultaneous localization and mapping method. Dynamic objects are detected as shapes that are inconsistent with the previous frames. Experiments were performed to evaluate the accuracy of the 3D acquisition and the robustness with regard to detecting dynamic objects when serving as the vision system of a humanoid robot. Ryusuke Sagawa, Charles Malleson, Mitsuharu Morisawa, Kenji Kaneko, Fumio Kanehiro, Yoshio Matsumoto, Adrian Hilton 0001 |
RO-MAN | 2 |
| 2014 | Structured Representation of Non-Rigid Surfaces from Single View 3D Point TracksabstractThis work considers the problem of structured representation of dynamic surfaces from incomplete 3D point tracks from a single viewpoint. The surface is segmented into a set of connected regions each of which can be represented by a fixed intrinsic shape and a parametrised rigid/non-rigid motion trajectory. Neither the model parameters nor the point-to-model assignments are known upfront. Motion and geometric shape parameters are estimated in alternation with a graph-cuts based point-to-model assignment. This modelling process facilitates in-filling of missing data as well as de-noising of measurements by temporal integration while adding meaningful structure to the geometry and reducing storage cost by an order of magnitude. Experiments are presented for real and synthetic sequences to validate the approach and show how a single tuning parameter can be used to trade modelling error with extrapolation level and storage cost. Charles Malleson, Martin Klaudiny, Jean-Yves Guillemaut, Adrian Hilton 0001 |
3DV | 1 |
| 2013 | Virtual Volumetric Graphics on Commodity Displays Using 3D Viewer Tracking
Charles Malleson, John P. Collomosse |
Int. J. Comput. Vis. | 1 |