Demo Data from SIGIR 2026 / reviewers in the wild / expert
Masrour Zoghi
dblp:36/11143
· DBLP profile ↗
18ranked-venue papers
6as first author
3since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 5 first-author · 3 since 2021Databases, data management, data science and information retrieval · 5 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Databases, data mining, and information retrieval
7 papers |
Information retrieval · 88% Recommender systems · 12% | |
| Artificial intelligence
8 papers |
Reinforcement learning · 72% Learning theory · 17% Optimization for machine learning · 12% | |
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 100% |
Topics — the 28 heaviest of 28, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › bandit
dueling bandits |
1.2 | 5 | 2018 | Advancements in Dueling Bandits · IJCAI 2018 Instance-dependent Regret Bounds for Dueling Bandits · COLT 2016 Copeland Dueling Bandits · NIPS 2015 |
Machine learning › Reinforcement learning
bandit |
1.1 | 5 | 2018 | Advancements in Dueling Bandits · IJCAI 2018 Copeland Dueling Bandits · NIPS 2015 Contextual Dueling Bandits · COLT 2015 |
Information retrieval › ranking
learning to rank |
0.9 | 3 | 2019 | Revisiting Approximate Metric Optimization in the Age of Deep Neural Networks · SIGIR 2019 Online Learning to Rank in Stochastic Click Models · ICML 2017 Click-based Hot Fixes for Underperforming Torso Queries · SIGIR 2016 |
Information retrieval
dueling bandit |
0.8 | 3 | 2020 | MergeDTS: A Method for Effective Large-Scale Online Ranker Evaluation · ACM Trans. Inf. Syst. 2020 MergeRUCB: A Method for Large-Scale Online Ranker Evaluation · WSDM 2015 Relative confidence sampling for efficient on-line ranker evaluation · WSDM 2014 |
Information retrieval › retrieval evaluation
ranking evaluation |
0.8 | 3 | 2020 | MergeDTS: A Method for Effective Large-Scale Online Ranker Evaluation · ACM Trans. Inf. Syst. 2020 MergeRUCB: A Method for Large-Scale Online Ranker Evaluation · WSDM 2015 Relative confidence sampling for efficient on-line ranker evaluation · WSDM 2014 |
Information retrieval
personalized search |
0.8 | 1 | 2024 | Density-based User Representation using Gaussian Process Regression for Multi-interest Personalized Retrieval · NeurIPS 2024 |
Recommender systems
user modeling |
0.8 | 1 | 2024 | Density-based User Representation using Gaussian Process Regression for Multi-interest Personalized Retrieval · NeurIPS 2024 |
Information retrieval › retrieval evaluation
interleaving |
0.6 | 3 | 2020 | MergeDTS: A Method for Effective Large-Scale Online Ranker Evaluation · ACM Trans. Inf. Syst. 2020 MergeRUCB: A Method for Large-Scale Online Ranker Evaluation · WSDM 2015 Relative confidence sampling for efficient on-line ranker evaluation · WSDM 2014 |
Information retrieval › ranking › learning to rank
metric optimization |
0.4 | 1 | 2019 | Revisiting Approximate Metric Optimization in the Age of Deep Neural Networks · SIGIR 2019 |
Machine learning › Learning theory
online learning |
0.3 | 2 | 2016 | Instance-dependent Regret Bounds for Dueling Bandits · COLT 2016 Contextual Dueling Bandits · COLT 2015 |
Information retrieval › user behavior › search behavior
click model |
0.3 | 1 | 2017 | Online Learning to Rank in Stochastic Click Models · ICML 2017 |
Information retrieval › ranking › learning to rank
online learning to rank |
0.3 | 1 | 2017 | Online Learning to Rank in Stochastic Click Models · ICML 2017 |
Machine learning › Learning theory › online learning › regret bounds
instance-dependent regret bounds |
0.2 | 1 | 2016 | Instance-dependent Regret Bounds for Dueling Bandits · COLT 2016 |
Information retrieval › ranking › learning to rank
click-based learning to rank |
0.2 | 1 | 2016 | Click-based Hot Fixes for Underperforming Torso Queries · SIGIR 2016 |
Information retrieval
ranking |
0.2 | 1 | 2016 | Click-based Hot Fixes for Underperforming Torso Queries · SIGIR 2016 |
Information retrieval
reranking |
0.2 | 1 | 2016 | Click-based Hot Fixes for Underperforming Torso Queries · SIGIR 2016 |
Machine learning › Reinforcement learning › bandit › contextual bandit
contextual dueling bandits |
0.2 | 1 | 2015 | Contextual Dueling Bandits · COLT 2015 |
Algorithmic game theory and mechanism design
social choice |
0.2 | 1 | 2015 | Copeland Dueling Bandits · NIPS 2015 |
Algorithmic game theory and mechanism design › cooperative game theory
solution concepts |
0.2 | 1 | 2015 | Contextual Dueling Bandits · COLT 2015 |
Machine learning › Reinforcement learning › bandit
upper confidence bound |
0.2 | 1 | 2014 | Relative Upper Confidence Bound for the K-Armed Dueling Bandit Problem · ICML 2014 |
Machine learning › Optimization for machine learning › model-based optimization
bayesian optimization |
0.2 | 1 | 2013 | Bayesian Optimization in High Dimensions via Random Embeddings · IJCAI 2013 |
Machine learning › Optimization for machine learning › model-based optimization › bayesian optimization
high-dimensional bayesian optimization |
0.2 | 1 | 2013 | Bayesian Optimization in High Dimensions via Random Embeddings · IJCAI 2013 |
Machine learning › Optimization for machine learning
hyperparameter optimization |
0.2 | 1 | 2013 | Bayesian Optimization in High Dimensions via Random Embeddings · IJCAI 2013 |
Machine learning › Reinforcement learning › bandit › non-parametric bandit
gaussian process bandits |
0.1 | 1 | 2012 | Exponential Regret Bounds for Gaussian Process Bandits with Deterministic Observations · ICML 2012 |
Machine learning › Learning theory › online learning
regret bounds |
0.1 | 1 | 2012 | Exponential Regret Bounds for Gaussian Process Bandits with Deterministic Observations · ICML 2012 |
Machine learning › Reinforcement learning
preference learning |
0.1 | 1 | 2018 | Advancements in Dueling Bandits · IJCAI 2018 |
Information retrieval › query understanding
query classification |
0.1 | 1 | 2016 | Click-based Hot Fixes for Underperforming Torso Queries · SIGIR 2016 |
Machine learning › Reinforcement learning
regret minimization |
0.1 | 1 | 2015 | Contextual Dueling Bandits · COLT 2015 |
Methods — techniques the papers use, named apart from their topics
dueling bandits · 1.1uncertainty modeling · 0.8gradient descent · 0.8gaussian process regression · 0.8upper confidence bound · 0.7regret bounds · 0.5regret analysis · 0.4oracle-based algorithm · 0.4thompson sampling · 0.4divide-and-conquer · 0.4survey · 0.3bandit · 0.3exploration · 0.2game-theoretic solution concepts · 0.2game-theoretic solution concept · 0.2random embeddings · 0.2deterministic observations · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Density-based User Representation using Gaussian Process Regression for Multi-interest Personalized RetrievalabstractAccurate modeling of the diverse and dynamic interests of users remains a significant challenge in the design of personalized recommender systems. Existing user modeling methods, like single-point and multi-point representations, have limitations w.r.t.\ accuracy, diversity, and adaptability. To overcome these deficiencies, we introduce density-based user representations (DURs), a novel method that leverages Gaussian process regression (GPR) for effective multi-interest recommendation and retrieval. Our approach, GPR4DUR, exploits DURs to capture user interest variability without manual tuning, incorporates uncertainty-awareness, and scales well to large numbers of users. Experiments using real-world offline datasets confirm the adaptability and efficiency of GPR4DUR, while online experiments with simulated users demonstrate its ability to address the exploration-exploitation trade-off by effectively utilizing model uncertainty. Haolun Wu, Ofer Meshi, Masrour Zoghi, Fernando Diaz 0001, Xue (Steve) Liu, Craig Boutilier, Maryam Karimzadehgan |
NeurIPS | 3 |
| 2023 | Overcoming Prior Misspecification in Online Learning to RankabstractThe recent literature on online learning to rank (LTR) has established the utility of prior knowledge to Bayesian ranking bandit algorithms. However, a major limitation of existing work is the requirement for the prior used by the algorithm to match the true prior. In this paper, we propose and analyze adaptive algorithms that address this issue and additionally extend these results to the linear and generalized linear models. We also consider scalar relevance feedback on top of click feedback. Moreover, we demonstrate the efficacy of our algorithms using both synthetic and real-world experiments. Javad Azizi, Ofer Meshi, Masrour Zoghi, Maryam Karimzadehgan |
AISTATS | 3 |
| 2022 | On the Value of Prior in Online Learning to RankabstractThis paper addresses the cold-start problem in online learning to rank (OLTR). We show both theoretically and empirically that priors improve the quality of ranked lists presented to users interactively based on user feedback. These priors can come in the form of unbiased estimates of the relevance of the ranked items, or more practically, can be obtained from offline-learned models. Our experiments show the effectiveness of priors in improving the short-term regret of tabular OLTR algorithms, based on Thompson sampling and BayesUCB. Branislav Kveton, Ofer Meshi, Masrour Zoghi |
AISTATS | 3 |
| 2020 | MergeDTS: A Method for Effective Large-Scale Online Ranker EvaluationabstractOnline ranker evaluation is one of the key challenges in information retrieval. Although the preferences of rankers can be inferred by interleaving methods, the problem of how to effectively choose the ranker pair that generates the interleaved list without degrading the user experience too much is still challenging. On the one hand, if two rankers have not been compared enough, the inferred preference can be noisy and inaccurate. On the other hand, if two rankers are compared too many times, the interleaving process inevitably hurts the user experience too much. This dilemma is known as the exploration versus exploitation tradeoff. It is captured by the K -armed dueling bandit problem, which is a variant of the K -armed bandit problem, where the feedback comes in the form of pairwise preferences. Today’s deployed search systems can evaluate a large number of rankers concurrently, and scaling effectively in the presence of numerous rankers is a critical aspect of K -armed dueling bandit problems. In this article, we focus on solving the large-scale online ranker evaluation problem under the so-called Condorcet assumption, where there exists an optimal ranker that is preferred to all other rankers. We propose Merge Double Thompson Sampling (MergeDTS), which first utilizes a divide-and-conquer strategy that localizes the comparisons carried out by the algorithm to small batches of rankers, and then employs Thompson Sampling to reduce the comparisons between suboptimal rankers inside these small batches. The effectiveness (regret) and efficiency (time complexity) of MergeDTS are extensively evaluated using examples from the domain of online evaluation for web search. Our main finding is that for large-scale Condorcet ranker evaluation problems, MergeDTS outperforms the state-of-the-art dueling bandit algorithms. Chang Li 0003, Ilya Markov, Maarten de Rijke, Masrour Zoghi |
ACM Trans. Inf. Syst. | 4 |
| 2019 | Revisiting Approximate Metric Optimization in the Age of Deep Neural NetworksabstractLearning-to-Rank is a branch of supervised machine learning that seeks to produce an ordering of a list of items such that the utility of the ranked list is maximized. Unlike most machine learning techniques, however, the objective cannot be directly optimized using gradient descent methods as it is either discontinuous or flat everywhere. As such, learning-to-rank methods often optimize a loss function that either is loosely related to or upper-bounds a ranking utility instead. A notable exception is the approximation framework originally proposed by Qin et al. that facilitates a more direct approach to ranking metric optimization. We revisit that framework almost a decade later in light of recent advances in neural networks and demonstrate its superiority empirically. Through this study, we hope to show that the ideas from that work are more relevant than ever and can lay the foundation of learning-to-rank research in the age of deep neural networks. Sebastian Bruch 0001, Masrour Zoghi, Michael Bendersky, Marc Najork |
SIGIR | 2 |
| 2019 | BubbleRank: Safe Online Learning to Re-Rank via Implicit Click Feedback
Chang Li 0003, Branislav Kveton, Tor Lattimore, Ilya Markov, Maarten de Rijke, Csaba Szepesvári, Masrour Zoghi |
UAI | 7 |
| 2018 | Advancements in Dueling BanditsabstractThe dueling bandits problem is an online learning framework where learning happens ``on-the-fly'' through preference feedback, i.e., from comparisons between a pair of actions. Unlike conventional online learning settings that require absolute feedback for each action, the dueling bandits framework assumes only the presence of (noisy) binary feedback about the relative quality of each pair of actions. The dueling bandits problem is well-suited for modeling settings that elicit subjective or implicit human feedback, which is typically more reliable in preference form. In this survey, we review recent results in the theories, algorithms, and applications of the dueling bandits problem. As an emerging domain, the theories and algorithms of dueling bandits have been intensively studied during the past few years. We provide an overview of recent advancements, including algorithmic advances and applications. We discuss extensions to standard problem formulation and novel application areas, highlighting key open research questions in our discussion. Yanan Sui, Masrour Zoghi, Katja Hofmann, Yisong Yue |
IJCAI | 2 |
| 2017 | Online Learning to Rank in Stochastic Click ModelsabstractOnline learning to rank is a core problem in information retrieval and machine learning. Many provably efficient algorithms have been recently proposed for this problem in specific click models. The click model is a model of how the user interacts with a list of documents. Though these results are significant, their impact on practice is limited, because all proposed algorithms are designed for specific click models and lack convergence guarantees in other models. In this work, we propose BatchRank, the first online learning to rank algorithm for a broad class of click models. The class encompasses two most fundamental click models, the cascade and position-based models. We derive a gap-dependent upper bound on the T-step regret of BatchRank and evaluate it on a range of web search queries. We observe that BatchRank outperforms ranked bandits and is more robust than CascadeKL-UCB, an existing algorithm for the cascade model. Masrour Zoghi, Tomás Tunys, Mohammad Ghavamzadeh, Branislav Kveton, Csaba Szepesvári, Zheng Wen 0002 |
ICML | 1 |
| 2016 | Instance-dependent Regret Bounds for Dueling BanditsabstractWe study the multi-armed dueling bandit problem in which feedback is provided in the form of relative comparisons between pairs of actions, with the goal of eventually learning to select actions that are close to the best. Following Dudik et al. (2015), we aim for algorithms whose performance approaches that of the optimal randomized choice of actions, the von Neumann winner, expressly avoiding more restrictive assumptions, for instance, regarding the existence of a single best action (a Condorcet winner). In this general setting, the best known algorithms achieve regret O(\sqrtKT) in T rounds with K actions. In this paper, we present the first instance-dependent regret bounds for the general problem, focusing particularly on when the von Neumann winner is sparse. Specifically, we propose a new algorithm whose regret, relative to a unique von Neumann winner with sparsity s, is at most O(\sqrtsT), plus an instance-dependent constant. Thus, when the sparsity is much smaller than the total number of actions, our result indicates that learning can be substantially faster. Akshay Balsubramani, Zohar S. Karnin, Robert E. Schapire, Masrour Zoghi |
COLT | 4 |
| 2016 | Click-based Hot Fixes for Underperforming Torso QueriesabstractRanking documents using their historical click-through rate (CTR) can improve relevance for frequently occurring queries, i.e., so-called head queries. It is difficult to use such click signals on non-head queries as they receive fewer clicks. In this paper, we address the challenge of dealing with torso queries on which the production ranker is performing poorly. Torso queries are queries that occur frequently enough so that they are not considered as tail queries and yet not frequently enough to be head queries either. They comprise a large portion of most commercial search engines' traffic, so the presence of a large number of underperforming torso queries can harm the overall performance significantly. We propose a practical method for dealing with such cases, drawing inspiration from the literature on learning to rank (LTR). Our method requires relatively few clicks from users to derive a strong re-ranking signal by comparing document relevance between pairs of documents instead of using absolute numbers of clicks per document. By infusing a modest amount of exploration into the ranked lists produced by a production ranker and extracting preferences between documents, we obtain substantial improvements over the production ranker in terms of page-level online metrics. We use an exploration dataset consisting of real user clicks from a large-scale commercial search engine to demonstrate the effectiveness of the method. We conduct further experimentation on public benchmark data using simulated clicks to gain insight into the inner workings of the proposed method. Our results indicate a need for LTR methods that make more explicit use of the query and other contextual information. Masrour Zoghi, Tomás Tunys, Lihong Li 0001, Damien Jose, Chun Ming Chin, Maarten de Rijke |
SIGIR | 1 |
| 2016 | Bayesian Optimization in a Billion Dimensions via Random EmbeddingsabstractBayesian optimization techniques have been successfully applied to robotics, planning, sensor placement, recommendation, advertising, intelligent user interfaces and automatic algorithm configuration. Despite these successes, the approach is restricted to problems of moderate dimension, and several workshops on Bayesian optimization have identified its scaling to high-dimensions as one of the holy grails of the field. In this paper, we introduce a novel random embedding idea to attack this problem. The resulting Random EMbedding Bayesian Optimization (REMBO) algorithm is very simple, has important invariance properties, and applies to domains with both categorical and continuous variables. We present a thorough theoretical analysis of REMBO. Empirical results confirm that REMBO can effectively solve problems with billions of dimensions, provided the intrinsic dimensionality is low. They also show that REMBO achieves state-of-the-art performance in optimizing the 47 discrete parameters of a popular mixed integer linear programming solver. Ziyu Wang 0001, Frank Hutter, Masrour Zoghi, David Matheson, Nando de Freitas |
J. Artif. Intell. Res. | 3 |
| 2015 | Contextual Dueling BanditsabstractWe consider the problem of learning to choose actions using contextual information when provided with limited feedback in the form of relative pairwise comparisons. We study this problem in the dueling-bandits framework of Yue et al. (COLT’09), which we extend to incorporate context. Roughly, the learner’s goal is to find the best policy, or way of behaving, in some space of policies, although “best” is not always so clearly defined. Here, we propose a new and natural solution concept, rooted in game theory, called a \emphvon Neumann winner, a randomized policy that beats or ties every other policy. We show that this notion overcomes important limitations of existing solutions, particularly the Condorcet winner which has typically been used in the past, but which requires strong and often unrealistic assumptions. We then present three \emphefficient algorithms for online learning in our setting, and for approximating a von Neumann winner from batch-like data. The first of these algorithms achieves particularly low regret, even when data is adversarial, although its time and space requirements are linear in the size of the policy space. The other two algorithms require time and space only logarithmic in the size of the policy space when provided access to an oracle for solving classification problems on the space. Miroslav Dudík, Katja Hofmann, Robert E. Schapire, Aleksandrs Slivkins, Masrour Zoghi |
COLT | 5 |
| 2015 | Copeland Dueling BanditsabstractA version of the dueling bandit problem is addressed in which a Condorcet winner may not exist. Two algorithms are proposed that instead seek to minimize regret with respect to the Copeland winner, which, unlike the Condorcet winner, is guaranteed to exist. The first, Copeland Confidence Bound (CCB), is designed for small numbers of arms, while the second, Scalable Copeland Bandits (SCB), works better for large-scale problems. We provide theoretical results bounding the regret accumulated by CCB and SCB, both substantially improving existing results. Such existing results either offer bounds of the form O(K log T) but require restrictive assumptions, or offer bounds of the form O(K^2 log T) without requiring such assumptions. Our results offer the best of both worlds: O(K log T) bounds without restrictive assumptions. Masrour Zoghi, Zohar S. Karnin, Shimon Whiteson, Maarten de Rijke |
NIPS | 1 |
| 2015 | MergeRUCB: A Method for Large-Scale Online Ranker EvaluationabstractA key challenge in information retrieval is that of on-line ranker evaluation: determining which one of a finite set of rankers performs the best in expectation on the basis of user clicks on presented document lists. When the presented lists are constructed using interleaved comparison methods, which interleave lists proposed by two different candidate rankers, then the problem of minimizing the total regret accumulated while evaluating the rankers can be formalized as a K-armed dueling bandit problem. In the setting of web search, the number of rankers under consideration may be large. Scaling effectively in the presence of so many rankers is a key challenge not adequately addressed by existing algorithms. Masrour Zoghi, Shimon Whiteson, Maarten de Rijke |
WSDM | 1 |
| 2014 | Relative Upper Confidence Bound for the K-Armed Dueling Bandit ProblemabstractThis paper proposes a new method for the K-armed dueling bandit problem, a variation on the regular K-armed bandit problem that offers only relative feedback about pairs of arms. Our approach extends the Upper Confidence Bound algorithm to the relative setting by using estimates of the pairwise probabilities to select a promising arm and applying Upper Confidence Bound with the winner as a benchmark. We prove a sharp finite-time regret bound of order O(K log t) on a very general class of dueling bandit problems that matches a lower bound proven in (Yue et al., 2012). In addition, our empirical results using real data from an information retrieval application show that it greatly outperforms the state of the art. Masrour Zoghi, Shimon Whiteson, Rémi Munos, Maarten de Rijke |
ICML | 1 |
| 2014 | Relative confidence sampling for efficient on-line ranker evaluationabstractA key challenge in information retrieval is that of on-line ranker evaluation: determining which one of a finite set of rankers performs the best in expectation on the basis of user clicks on presented document lists. When the presented lists are constructed using interleaved comparison methods, which interleave lists proposed by two different candidate rankers, then the problem of minimizing the total regret accumulated while evaluating the rankers can be formalized as a K-armed dueling bandits problem. In this paper, we propose a new method called relative confidence sampling (RCS) that aims to reduce cumulative regret by being less conservative than existing methods in eliminating rankers from contention. In addition, we present an empirical comparison between RCS and two state-of-the-art methods, relative upper confidence bound and SAVAGE. The results demonstrate that RCS can substantially outperform these alternatives on several large learning to rank datasets. Masrour Zoghi, Shimon Whiteson, Maarten de Rijke, Rémi Munos |
WSDM | 1 |
| 2013 | Bayesian Optimization in High Dimensions via Random Embeddings
Ziyu Wang 0001, Masrour Zoghi, Frank Hutter, David Matheson, Nando de Freitas |
IJCAI | 2 |
| 2012 | Exponential Regret Bounds for Gaussian Process Bandits with Deterministic Observations
Nando de Freitas, Alexander J. Smola, Masrour Zoghi |
ICML | 3 |