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Jaume Rigau

dblp:36/4035 · DBLP profile ↗
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11ranked-venue papers
5as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 9 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 3 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 81% Image and video processing · 19%
Artificial intelligence
1 paper
Segmentation and scene understanding · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding
image segmentation
0.112009
Image Segmentation Using Information Bottleneck Method · IEEE Trans. Image Process. 2009
Computer vision › Segmentation and scene understanding › image segmentation
information-theoretic segmentation
0.112009
Image Segmentation Using Information Bottleneck Method · IEEE Trans. Image Process. 2009
Image and video processing › feature extraction › geometric feature extraction
mesh saliency
0.012011
Information theory in computer graphics and visualization · SIGGRAPH Asia Courses 2011
Visualization and visual analytics › volume visualization
viewpoint selection
0.012011
Information theory in computer graphics and visualization · SIGGRAPH Asia Courses 2011

Methods — techniques the papers use, named apart from their topics

information bottleneck · 0.2kullback-leibler divergence · 0.1jensen-shannon divergence · 0.1information theory · 0.1entropy · 0.1mutual information · 0.1
YearPublicationVenuePosition
2011 Information theory in computer graphics and visualization
abstract
We present a half-day course to review several information theory applications for computer graphics and visualization. Information theory tools, widely used in scientific fields such as engineering, physics, genetics and neuroscience, are also emerging as useful transversal tools in computer graphics and related fields. We introduce the basic concepts of information theory and how they map into application areas. Application areas in computer graphics include viewpoint selection, mesh saliency, scene exploration, ambient occlusion, geometry simplification, radiosity, adaptive ray-tracing and shape descriptors. Application areas in visualization are view selection for volume data, flow visualization, ambient occlusion, time-varying volume visualization, transfer function definition, time-varying volume visualization, iso-surface similarity maps and quality metrics. The applications fall broadly into two categories: the mapping of the problem to an information channel - as in viewpoint applications - and the direct use of measures such as entropy, Kullback-Leibler distance, Jensen-Shannon divergence, and f-divergences. These would be used to evaluate, for instance, the homogeneity of a set of samples being used as metrics. We will also discuss the potential applications of the information bottleneck method that allows us to progressively extract or merge information in a hierarchical structure.
Mateu Sbert, Miquel Feixas, Ivan Viola, Jaume Rigau, Miguel Chover
SIGGRAPH Asia Courses4
2011 Multiresolution image registration based on tree data structures
Anton Bardera, Imma Boada, Miquel Feixas, Jaume Rigau, Mateu Sbert
Graph. Model.4
2009 Improving scans of black and white photographs by recovering the print maker's artistic intent
Daniel M. Germán, Jaume Rigau
Comput. Graph.2
2009 Categorizing art: Comparing humans and computers
Christian Wallraven, Roland W. Fleming, Douglas W. Cunningham, Jaume Rigau, Miquel Feixas, Mateu Sbert
Comput. Graph.4
2009 Image Segmentation Using Information Bottleneck Method
abstract
In image processing, segmentation algorithms constitute one of the main focuses of research. In this paper, new image segmentation algorithms based on a hard version of the information bottleneck method are presented. The objective of this method is to extract a compact representation of a variable, considered the input, with minimal loss of mutual information with respect to another variable, considered the output. First, we introduce a split-and-merge algorithm based on the definition of an information channel between a set of regions (input) of the image and the intensity histogram bins (output). From this channel, the maximization of the mutual information gain is used to optimize the image partitioning. Then, the merging process of the regions obtained in the previous phase is carried out by minimizing the loss of mutual information. From the inversion of the above channel, we also present a new histogram clustering algorithm based on the minimization of the mutual information loss, where now the input variable represents the histogram bins and the output is given by the set of regions obtained from the above split-and-merge algorithm. Finally, we introduce two new clustering algorithms which show how the information bottleneck method can be applied to the registration channel obtained when two multimodal images are correctly aligned. Different experiments on 2-D and 3-D images show the behavior of the proposed algorithms.
Anton Bardera, Jaume Rigau, Imma Boada, Miquel Feixas, Mateu Sbert
IEEE Trans. Image Process.2
2006 Systematic Sampling in Image-Synthesis
Mateu Sbert, Jaume Rigau, Miquel Feixas, László Neumann
ICCSA (1)2
2005 Shape Complexity Based on Mutual Information
abstract
Shape complexity has recently received attention from different fields, such as computer vision and psychology. In this paper, integral geometry and information theory tools are applied to quantify the shape complexity from two different perspectives: from the inside of the object, we evaluate its degree of structure or correlation between its surfaces (inner complexity), and from the outside, we compute its degree of interaction with the circumscribing sphere (outer complexity). Our shape complexity measures are based on the following two facts: uniformly distributed global lines crossing an object define a continuous information channel and the continuous mutual information of this channel is independent of the object discretisation and invariant to translations, rotations, and changes of scale. The measures introduced in this paper can be potentially used as shape descriptors for object recognition, image retrieval, object localisation, tumour analysis, and protein docking, among others.
Jaume Rigau, Miquel Feixas, Mateu Sbert
SMI1
2004 An information theoretic framework for image segmentation
abstract
In this paper, an information theoretic framework for image segmentation is presented. This approach is based on the information channel that goes from the image intensity histogram to the regions of the partitioned image. It allows us to define a new family of segmentation methods which maximize the mutual information of the channel. Firstly, a greedy top-down algorithm which partitions an image into homogeneous regions is introduced. Secondly, a histogram quantization algorithm which clusters color bins in a greedy bottom-up way is defined. Finally, the resulting regions in the partitioning algorithm can optionally be merged using the quantized histogram.
Jaume Rigau, Miquel Feixas, Mateu Sbert
ICIP1
2004 Medical Image Segmentation Based on Mutual Information Maximization
Jaume Rigau, Miquel Feixas, Mateu Sbert, Anton Bardera, Imma Boada
MICCAI (1)1
2003 Entropy-based Adaptive Sampling
Jaume Rigau, Miquel Feixas, Mateu Sbert
Graphics Interface1
2003 Information-Theory-Based Oracles for Hierarchical Radiosity
Jaume Rigau, Miquel Feixas, Mateu Sbert
ICCSA (3)1