Demo Data from SIGIR 2026 / reviewers in the wild / expert
Yoshinao Sodeyama
dblp:36/5058
· DBLP profile ↗
5ranked-venue papers
3as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-authorSystems, architecture and hardware · 4 · 3 first-authorHuman-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot manipulation · 100% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation › robot design
humanoid robot design |
0.1 | 1 | 2006 | Development of Musculoskeletal Humanoid Kotaro · ICRA 2006 |
Robotics › Robot manipulation › tactile sensing › tactile skin
whole-body tactile sensing |
0.0 | 1 | 2006 | Development of Musculoskeletal Humanoid Kotaro · ICRA 2006 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Picking up dishes based on active groping with multisensory robot handabstractIn this paper we present a new method for picking up dishes based on active groping. Though a bird's eye view is commonly used to recognize dishes, this method tends to produce errors in the presence of large occlusion, A multisensory robot hand can be used in a kitchen environment to probe and grasp dishes that are placed close to each other. Though sensing is an effective method, it is difficult to recognize a dish globally by this method because of the locality of measurement. To solve this difficulty, we propose a sensing method to aquire the geometric information about dishes by tracing their surface. We demonstrate that a robot can pick up three types of dishes on the basis of this active groping strategy by conducting an experiment. Junya Fujimoto, Ikuo Mizuuchi, Yoshinao Sodeyama, Kunihiko Yamamoto, Naoya Muramatsu, Shigeki Ohta, Toshinori Hirose, Kazuo Hongo, Kei Okada, Masayuki Inaba |
RO-MAN | 3 |
| 2008 | The designs and motions of a shoulder structure with a spherical thorax, scapulas and collarbones for humanoid "Kojiro"abstractHumanoid robots are still in a process of the evolution. We are trying to develop a next-generation which have safety, flexibility and multiplicity of uses. A shoulder structure is one of the keystone, because it controls arms and end effectors and it have direct contact with humans and daily life environments. We have designed new shoulder structure following the scapula-collarbone structure for a muscle-driven humanoid robot named ldquoKojirordquo (Fig. 1)[1]. We consider that the scapula-collarbone structures have the following merits, 1)wide range of movement, 2)flexible shoulder like humans, 3)safety from the driving system, 4)allowing space for a lot of parts inside the thorax. The shoulder structure is consisted of scapula, collarbone, upper-arm and thorax. We have devised the spherical shape thorax and scapula structure which realizes desired scapula motions. In this paper, we describe the design process and operation test of the shoulder structure. Yoshinao Sodeyama, Tamaki Nishino, Yuta Namiki, Yuto Nakanishi, Ikuo Mizuuchi, Masayuki Inaba |
IROS | 1 |
| 2007 | The designs and motions of a shoulder structure with a wide range of movement using bladebone-collarbone structuresabstractWe are trying to develop an innovative humanoid which learns from the structure of a human shoulder, especially the bladebone and collarbone. We consider that the bladebone-collarbone structures have the following merits, l)wide range of movement, 2)having the shoulder structure built on to the outside of the chest, allowing space for a lot of parts inside the chest, 3) flexible shoulder like humans. In contrast, it is difficult to control the shoulder structure because it have multiple degrees of freedom and extraordinary physical constraints. An aim of our research is to create a repeatable motion generation system of the bladebone-collarbone structures for real musculo-skeletal humanoid robots. In this paper, we describe the design process of the bladebone-collarbone structures for a muscle-driven humanoid robot, and the simulation system considering geometrical constraints of the structures. Then, we show a motion experiment using the shoulder structures of the humanoid, based on the simulation system we presented. Yoshinao Sodeyama, Tomoaki Yoshikai, Tamaki Nishino, Ikuo Mizuuchi, Masayuki Inaba |
IROS | 1 |
| 2006 | Development of Musculoskeletal Humanoid KotaroabstractThis paper presents the concepts, issues on development, and future perspectives of a novel musculoskeletal humanoid `Kotaro'. The specifications and advantages of Kotaro include muscle-driven endoskeletal structure, multiple degrees of freedom, variable physical softness, the multiple-joint spine, easily configurable muscles, distributed onbody controllers, various sorts of many sensors including eyes, ears, and whole-body tactile sensors, and so on. These characteristics would achieve a flexible body, litheness of motions, safety, and adaptability and applicability to diverse tasks which would very often appear in human's daily lives Ikuo Mizuuchi, Tomoaki Yoshikai, Yoshinao Sodeyama, Yuto Nakanishi, Akihiko Miyadera, Taichi Yamamoto, Tuomas Niemelä, Marika Hayashi, Junichi Urata, Yuta Namiki, Tamaki Nishino, Masayuki Inaba |
ICRA | 3 |
| 2005 | A shoulder structure of muscle-driven humanoid with shoulder bladesabstractWe are trying to create an innovative humanoid which has increased flexibility by imitating the structure of a human shoulder, especially the shoulder blade. We designed a flexible shoulder structure for a muscle-driven humanoid robot which has the following merits, 1) wide range of movement and flexible shoulder like humans, 2) having the shoulder structure built on to the outside of the chest, allowing space for a lot of parts inside the chest. We developed a prototype humanoid robot named "Blade" which has a musculo-skeletal humanoid torso with the shoulder blade, driven by motor-actuated tendons. This paper describes the advantages of the structure of the shoulder blade, the development of a humanoid with the shoulder blade, and some experiments showing its range of movement using the prototype humanoid robot we presented. Yoshinao Sodeyama, Ikuo Mizuuchi, Tomoaki Yoshikai, Yuto Nakanishi, Masayuki Inaba |
IROS | 1 |