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Amir Mohammad Tavakkoli

dblp:360/2865 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0006-2990-1496ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021Software engineering, systems software and programming languages · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
1 paper
Compilers and program optimization · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Compilers and program optimization
scheduling language
0.912025
Scheduling Language Chronology: Past, Present, and Future · ACM Trans. Archit. Code Optim. 2025
Compilers and program optimization
autotuning
0.312025
Scheduling Language Chronology: Past, Present, and Future · ACM Trans. Archit. Code Optim. 2025
Compilers and program optimization › autotuning
iterative compilation
0.312025
Scheduling Language Chronology: Past, Present, and Future · ACM Trans. Archit. Code Optim. 2025
YearPublicationVenuePosition
2026 LEGO: A Layout Expression Language for Code Generation of Hierarchical Mapping
abstract
We describe LEGO, a new approach to optimizing data movement whereby code is expressed as a layout-independent computation and composed with layouts for data and computation. This code generator organization derives complex indexing expressions associated with hierarchical parallel code and data movement for GPUs. LEGO maps from layout specification to indexing expressions, and can be integrated into existing compilers and code templates. It facilitates the explo-ration of data layouts in combination with other optimizations. We demonstrate LEGO’s integration with the Triton and MLIR compilers, and with CUDA templates. We show that LEGO is capable of deriving performance competitive with Triton, and shows broad applicability for data and thread layout mapping optimizations in its integration with CUDA and MLIR.
Amir Mohammad Tavakkoli, Cosmin E. Oancea, Mary W. Hall
CGO1
2025 Scheduling Language Chronology: Past, Present, and Future
abstract
Scheduling languages express to a compiler—or equivalently, a code generator—a sequence of optimizations to apply. Performance tools that support a scheduling language interface allow exploration of optimizations, i.e., exploratory compilers . While scheduling languages have become a common feature of tools for experts, the proliferation of these languages without unifying common features may be confusing to users. Moreover, we recognize a need to organize the compiler developer community around common exploratory compiler infrastructure, and future advances to address, for example, data layout and data movement. To support a broader set of users may require raising the level of abstraction. This article provides a chronology of scheduling languages, discussing their origins in iterative compilation and autotuning, noting the common features that are used in existing frameworks, and calling for changes to increase their utility and portability.
Mary W. Hall, Cosmin E. Oancea, Anne C. Elster, Ari Rasch, Sameeran Joshi, Amir Mohammad Tavakkoli, Richard Schulze
ACM Trans. Archit. Code Optim.6