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Gary Sun

dblp:360/3545 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 67% Computational photography and imaging · 33%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › event-based vision › event camera simulation
camera simulation
0.712023
Neural Lighting Simulation for Urban Scenes · NeurIPS 2023
Rendering
neural rendering
0.712023
Neural Lighting Simulation for Urban Scenes · NeurIPS 2023
Rendering
relighting
0.712023
Neural Lighting Simulation for Urban Scenes · NeurIPS 2023
Computer vision › 3D vision
3d scene reconstruction
0.212023
Neural Lighting Simulation for Urban Scenes · NeurIPS 2023

Methods — techniques the papers use, named apart from their topics

physically-based rendering · 1.3neural radiance field · 1.3deferred rendering · 1.3
YearPublicationVenuePosition
2023 Neural Lighting Simulation for Urban Scenes
abstract
Different outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen during training. Camera simulation provides a cost-effective solution to create a large dataset of images captured under different lighting conditions. Towards this goal, we propose LightSim, a neural lighting camera simulation system that enables diverse, realistic, and controllable data generation. LightSim automatically builds lighting-aware digital twins at scale from collected raw sensor data and decomposes the scene into dynamic actors and static background with accurate geometry, appearance, and estimated scene lighting. These digital twins enable actor insertion, modification, removal, and rendering from a new viewpoint, all in a lighting-aware manner. LightSim then combines physically-based and learnable deferred rendering to perform realistic relighting of modified scenes, such as altering the sun location and modifying the shadows or changing the sun brightness, producing spatially- and temporally-consistent camera videos. Our experiments show that LightSim generates more realistic relighting results than prior work. Importantly, training perception models on data generated by LightSim can significantly improve their performance. Our project page is available at https://waabi.ai/lightsim/.
Ava Pun, Gary Sun, Jingkang Wang, Yun Chen 0014, Ze Yang 0003, Sivabalan Manivasagam, Wei-Chiu Ma, Raquel Urtasun
NeurIPS2