Demo Data from SIGIR 2026 / reviewers in the wild / expert
Moritz Ziarko
dblp:362/2365
· DBLP profile ↗
4ranked-venue papers
0as first author
4since 2021 · last 2025
0009-0000-7250-146XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 87% Immersive interaction · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction › haptic interface
encountered-type haptic device |
0.8 | 1 | 2024 | Touch It Like It's Hot: A Thermal Feedback Enabled Encountered-type Haptic Display for Virtual Reality · ISMAR 2024 |
Haptics and multimodal interaction
thermal feedback |
0.8 | 1 | 2024 | Touch It Like It's Hot: A Thermal Feedback Enabled Encountered-type Haptic Display for Virtual Reality · ISMAR 2024 |
Immersive interaction › virtual reality
virtual reality immersion |
0.2 | 1 | 2024 | Touch It Like It's Hot: A Thermal Feedback Enabled Encountered-type Haptic Display for Virtual Reality · ISMAR 2024 |
Methods — techniques the papers use, named apart from their topics
user study · 0.8thermal display design · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Manipulating Stiffness Perception of Compliant Objects While Pinching in Virtual RealityabstractProviding users with realistic sensations of object stiffness in virtual environments remains challenging due to the intricacies of our haptic sense. We investigate the use of a visuo-haptic illusion to alter the perceived stiffness of hand-held objects in virtual reality. We manipulate the Control-to-Display ratio of the index finger and thumb movements during pinching to make virtual objects feel softer or harder. We evaluated this approach on a variety of haptic representations and visualizations we selected through a pre-study survey (N=24). Results of our user study (N=20) demonstrate that this method effectively and reliably modifies stiffness perception, bridging gaps of 50% in physical stiffness without adversely affecting the visuo-haptic experience. Our findings offer insights into how different visual and haptic presentations impact stiffness perception, contributing to more effective and adaptable future haptic feedback systems. Yannick Weiss, Steeven Villa, Moritz Ziarko, Florian Müller 0003 |
VRST | 3 |
| 2024 | Envisioning Futures: How the Modality of AI Recommendations Impacts Conversation Flow in AR-enhanced DialogueabstractThe use of AI is becoming more common among the population every day; the use of generative AI, such as LLMs, empowers individuals by supporting daily life tasks. Yet, the user interaction with AI models is mostly constrained to chatbot interactions. However, we envision that in the near future, individuals will be able to integrate the use of these technologies into their daily activities without refocusing their attention. Consequently, we explores the impact of such integration on individuals’ conversations. Steeven Villa, Yannick Weiss, Mei-Yi Lu, Moritz Ziarko, Albrecht Schmidt 0001, Jasmin Niess |
ICMI | 4 |
| 2024 | Touch It Like It's Hot: A Thermal Feedback Enabled Encountered-type Haptic Display for Virtual RealityabstractIn recent years, the community has presented various novel solutions to address the lack of haptic feedback in virtual reality experiences. Yet, it remains a major challenge for Virtual Reality applications. Encountered-type Haptic Displays (ETHDs) have emerged as a promising alternative to enable haptic feedback in VR without requiring the user to wear any device while allowing for sensorily rich experiences such as texture, kinaesthetic feedback, and even ultrasonic tactile feedback. Nevertheless, as important as thermal feedback is for daily life interactions, such as assessing the temperature of a mug or knowing if the microwave is on, thermal feedback in ETHD has remained largely unexplored. In this paper, we present a novel ETHD that provides thermal feedback and explore its potential in VR. We describe the design of our ETHD, and we report the results of a user study that compares different thermal feedback settings in VR. Our results show that thermal feedback can significantly enhance the user immersion and haptic experience in VR, and we discuss the implications of our findings for the design of ETHD and VR experiences. Steeven Villa, Kenji Ishihara, Moritz Ziarko, Sebastian Günther 0001, Florian Müller 0003 |
ISMAR | 3 |
| 2023 | Investigating Opportunities for Active Smart Assistants to Initiate Interactions With UsersabstractPassive voice assistants such as Alexa are widespread, responding to user requests. However, due to the rise of domestic robots, we envision active smart assistants initiating interactions seamlessly, weaving themselves into the user’s context, and enabling more suitable interaction. While robots already deliver the hardware, only recently have the advancements in artificial intelligence enabled assistants to grasp the human and the environments to support such visions. We combined hardware with artificial intelligence to build an attentive robot. Here, we present a robotic head prototype discovering and following the users in a room supported by video and sound. We contribute (1) the design and implementation of a prototype system for an active smart assistant and (2) a discussion on design principles for systems engaging in human conversations. This work aims to provide foundations for future research for active smart assistants. Jan Leusmann, Jannik Wiese, Moritz Ziarko, Sven Mayer |
MUM | 3 |