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Kira Prabhu

dblp:363/7396 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0007-8381-5481ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d scene reconstruction
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Computer vision › 3D vision › depth estimation
layered depth image
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Rendering
neural rendering
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024
Rendering
novel view synthesis
0.812024
Quark: Real-time, High-resolution, and General Neural View Synthesis · ACM Trans. Graph. 2024

Methods — techniques the papers use, named apart from their topics

u-net · 1.5transformer · 1.5learned render-and-refine · 1.5
YearPublicationVenuePosition
2024 Quark: Real-time, High-resolution, and General Neural View Synthesis
abstract
We present a novel neural algorithm for performing high-quality, highresolution, real-time novel view synthesis. From a sparse set of input RGB images or videos streams, our network both reconstructs the 3D scene and renders novel views at 1080p resolution at 30fps on an NVIDIA A100. Our feed-forward network generalizes across a wide variety of datasets and scenes and produces state-of-the-art quality for a real-time method. Our quality approaches, and in some cases surpasses, the quality of some of the top offline methods. In order to achieve these results we use a novel combination of several key concepts, and tie them together into a cohesive and effective algorithm. We build on previous works that represent the scene using semi-transparent layers and use an iterative learned render-and-refine approach to improve those layers. Instead of flat layers, our method reconstructs layered depth maps (LDMs) that efficiently represent scenes with complex depth and occlusions. The iterative update steps are embedded in a multi-scale, UNet-style architecture to perform as much compute as possible at reduced resolution. Within each update step, to better aggregate the information from multiple input views, we use a specialized Transformer-based network component. This allows the majority of the per-input image processing to be performed in the input image space, as opposed to layer space, further increasing efficiency. Finally, due to the real-time nature of our reconstruction and rendering, we dynamically create and discard the internal 3D geometry for each frame, generating the LDM for each view. Taken together, this produces a novel and effective algorithm for view synthesis. Through extensive evaluation, we demonstrate that we achieve state-of-the-art quality at real-time rates.
John Flynn, Michael Broxton, Lukas Murmann, Lucy Chai, Matthew DuVall, Clément Godard, Kathryn Heal, Srinivas Kaza, Stephen Lombardi, Supreeth Achar, Kira Prabhu, Tiancheng Sun, Lynn Tsai, Ryan S. Overbeck
ACM Trans. Graph.12