Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Seoyeon Lim

dblp:363/9720 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-0359-4436ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 56% Health and well-being technologies · 44%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
mixed reality
0.712023
Effects of Interaction with Virtual Pets on Self-Disclosure in Mixed Reality · ISMAR 2023
Health and well-being technologies › mental health › mental healthcare
psychotherapy
0.712023
Effects of Interaction with Virtual Pets on Self-Disclosure in Mixed Reality · ISMAR 2023
Collaborative and social computing › interpersonal communication
self-disclosure
0.712023
Effects of Interaction with Virtual Pets on Self-Disclosure in Mixed Reality · ISMAR 2023

Methods — techniques the papers use, named apart from their topics

user study · 1.3
YearPublicationVenuePosition
2023 Effects of Interaction with Virtual Pets on Self-Disclosure in Mixed Reality
abstract
Self-disclosure involves revealing information about oneself to others and is critical in relationship formation to develop trust and understanding, leading to emotional intimacy. In psychotherapy, inducing self-disclosure is critical for a therapist to clearly understand clients and suggest relevant solutions. Companion animals have been known to increase human self-disclosure; hence, we hypothesized that virtual animals could have the same effect, which can be strengthened through interaction. To verify this hypothesis, we implemented a mixed-reality-based interaction between humans and virtual cats through Unity. Participants could interact with the virtual cat using hand gestures and voice commands. Psychological states related to self-disclosure were evaluated using questionnaires after the interaction. Furthermore, participants’ responses to the virtual cats were compared with their responses to non-interactive virtual contents. Participants exhibited higher willingness for self-disclosure with virtual cats compared with virtual humans. Interacting with virtual cats was also found to encourage more self-disclosure than interactions with non-interactive states content. Therefore, virtual animals can induce self-disclosure and can be used in psychotherapy. Our findings demonstrate that virtual animals can be used to provide solutions to mental health problems and can be widely applied in the field of psychotherapy.
Seoyeon Lim, Suh-Yeon Dong
ISMAR1