Demo Data from SIGIR 2026 / reviewers in the wild / expert
Seoyeon Lim
dblp:363/9720
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2023
0000-0002-0359-4436ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 56% Health and well-being technologies · 44% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
mixed reality |
0.7 | 1 | 2023 | Effects of Interaction with Virtual Pets on Self-Disclosure in Mixed Reality · ISMAR 2023 |
Health and well-being technologies › mental health › mental healthcare
psychotherapy |
0.7 | 1 | 2023 | Effects of Interaction with Virtual Pets on Self-Disclosure in Mixed Reality · ISMAR 2023 |
Collaborative and social computing › interpersonal communication
self-disclosure |
0.7 | 1 | 2023 | Effects of Interaction with Virtual Pets on Self-Disclosure in Mixed Reality · ISMAR 2023 |
Methods — techniques the papers use, named apart from their topics
user study · 1.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Effects of Interaction with Virtual Pets on Self-Disclosure in Mixed RealityabstractSelf-disclosure involves revealing information about oneself to others and is critical in relationship formation to develop trust and understanding, leading to emotional intimacy. In psychotherapy, inducing self-disclosure is critical for a therapist to clearly understand clients and suggest relevant solutions. Companion animals have been known to increase human self-disclosure; hence, we hypothesized that virtual animals could have the same effect, which can be strengthened through interaction. To verify this hypothesis, we implemented a mixed-reality-based interaction between humans and virtual cats through Unity. Participants could interact with the virtual cat using hand gestures and voice commands. Psychological states related to self-disclosure were evaluated using questionnaires after the interaction. Furthermore, participants’ responses to the virtual cats were compared with their responses to non-interactive virtual contents. Participants exhibited higher willingness for self-disclosure with virtual cats compared with virtual humans. Interacting with virtual cats was also found to encourage more self-disclosure than interactions with non-interactive states content. Therefore, virtual animals can induce self-disclosure and can be used in psychotherapy. Our findings demonstrate that virtual animals can be used to provide solutions to mental health problems and can be widely applied in the field of psychotherapy. Seoyeon Lim, Suh-Yeon Dong |
ISMAR | 1 |