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Somin Kim

dblp:363/9814 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 67% Immersive interaction · 33%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Smart cities and intelligent transportation · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › augmented reality
augmented reality visual cues
0.712023
Interaction between AR Cue Types and Environmental Conditions in Autonomous Vehicles · ISMAR 2023
Human-robot interaction
automated vehicle interaction
0.712023
Interaction between AR Cue Types and Environmental Conditions in Autonomous Vehicles · ISMAR 2023
Human-robot interaction › automated vehicle interaction
take-over request
0.712023
Interaction between AR Cue Types and Environmental Conditions in Autonomous Vehicles · ISMAR 2023
Smart cities and intelligent transportation
autonomous driving
0.212023
Interaction between AR Cue Types and Environmental Conditions in Autonomous Vehicles · ISMAR 2023

Methods — techniques the papers use, named apart from their topics

mixed-subject experimental design · 1.3
YearPublicationVenuePosition
2026 Analyzing the Latent Input Space of LLMs for Systematic Prompt Testing
Somin Kim
ICST1
2025 Integrating LLM-Based Text Generation with Dynamic Context Retrieval for GUI Testing
abstract
Automated GUI testing plays a crucial role for smartphone vendors who have to ensure that the widely used mobile apps-that are not essentially developed by the vendors-are compatible with new devices and system updates. While existing testing techniques can automatically generate event sequences to reach different GUI views, inputs such as strings and numbers remain difficult to generate, as their generation often involves semantic understanding of the app functionality. Recently, Large Language Models (LLMs) have been successfully adopted to generate string inputs that are semantically relevant to the test case. This paper evaluates the LLM-based input generation in the industrial context of vendor testing of both in-house and 3rd party mobile apps. We present DROIDFILLER, an LLM based input generation technique that builds upon existing work with more sophisticated prompt engineering and customisable context retrieval. DROIDFILLER is empirically evaluated using a total of 120 textfields collected from a total of 45 apps, including both in-house and 3rd party ones. The results show that DROIDFILLER can outperform both vanilla LLM based input generation as well as the existing resource pool approach. We integrate DROIDFILLER into the existing GUI testing framework used at Samsung, evaluate its performance, and discuss the challenges and considerations for practical adoption of LLM-based input generation in the industry.
Juyeon Yoon, Seah Kim, Somin Kim, Sukchul Jung, Shin Yoo
ICST3
2023 Interaction between AR Cue Types and Environmental Conditions in Autonomous Vehicles
abstract
As one of autonomous vehicles, conditional autonomous vehicles is expected to become popular in the near future. Conditional autonomous vehicles can send a take-over request (TOR) to a driver, and if they are immersed in non-driving-related tasks (NDRT), they will struggle to accommodate this request. Previous studies have shown that providing augmented reality (AR) information on traffic situations (status cues) or driver actions (command cues) can improve TOR performance. However, we are not aware of any studies comparing the types of AR cues (state versus command cues) and their interactions with environmental factors. Therefore, the current study investigated this and evaluated the TOR performance of 42 drivers. We used a 2 (environments: day and night) $\times$ 4 (AR cue types: without, status, command, and combined cues) mixed-subject experimental design, and dependent measures included driving, cognitive, and NDRT performances. The results suggest that overall driving and cognitive performance were significantly improved by the command AR cue. In contrast, the status AR cue improved the TOR performance in nighttime environments. The performance of AR cues can vary depending on environmental factors, and AR cue designs for autonomous vehicles should consider this interaction for successful collaboration between drivers and vehicles.
Somin Kim, Myeongul Jung, Jiwoong Heo, Kwanguk (Kenny) Kim
ISMAR1