Demo Data from SIGIR 2026 / reviewers in the wild / expert
Alyssa Sheehan
dblp:364/3589 · also Alyssa Rumsey
· DBLP profile ↗
6ranked-venue papers
3as first author
4since 2021 · last 2026
0000-0003-4856-3139ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 6 · 3 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Usability and user experience research · 32% Design research and methods · 31% User interface design and tools · 19% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research › usability engineering
mobile usability |
1.0 | 1 | 2026 | Usability Hasn't Peaked: Exploring How Expressive Design Overcomes the Usability Plateau · CHI 2026 |
Design research and methods › research methodology
systematic review |
0.8 | 1 | 2024 | Social Justice in HCI: A Systematic Literature Review · CHI 2024 |
Collaborative and social computing › socio-technical systems
organizational impact of technology |
0.4 | 1 | 2020 | Manufacturing Change: The Impact of Virtual Environments on Real Organizations · CHI 2020 |
User interface design and tools › design tools
design systems |
0.3 | 1 | 2026 | Usability Hasn't Peaked: Exploring How Expressive Design Overcomes the Usability Plateau · CHI 2026 |
User interface design and tools › design guidelines
material design |
0.3 | 1 | 2026 | Usability Hasn't Peaked: Exploring How Expressive Design Overcomes the Usability Plateau · CHI 2026 |
Design research and methods › design ethics
values in design |
0.2 | 1 | 2024 | Social Justice in HCI: A Systematic Literature Review · CHI 2024 |
Immersive interaction
virtual reality |
0.1 | 1 | 2020 | Manufacturing Change: The Impact of Virtual Environments on Real Organizations · CHI 2020 |
Methods — techniques the papers use, named apart from their topics
user study · 1.0task performance measurement · 1.0systematic literature review · 0.8participant observation · 0.4interviews · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Usability Hasn't Peaked: Exploring How Expressive Design Overcomes the Usability PlateauabstractCritics have argued that mobile usability has largely been optimized, and that only incremental gains are possible. We set out to explore if the newest generation of design systems, which promote greater flexibility and a return to design basics, could produce substantially more usable designs while maintaining or increasing aesthetic judgments. Through a study with 48 diverse participants completing tasks in 10 different applications, we found that in designs created following Material 3 Expressive guidelines, users fixated on the correct screen element for a task 33% faster, completed tasks 20% faster, and rated experiences more positively compared to versions designed using the previous Material design system. These improvements in performance and aesthetic ratings challenge the premise of a usability plateau and show that mobile usability has not peaked. We illustrate specific opportunities to make mobile experiences more usable by returning to design fundamentals while highlighting risks of added flexibility. Frank Bentley, Lennard Lukas Schmidt, Alyssa Sheehan, Bianca Gallardo |
CHI | 3 |
| 2024 | Social Justice in HCI: A Systematic Literature ReviewabstractGiven the renewed attention on politics, values, and ethics within our field and the wider cultural milieu, now is the time to take stock of social justice research in HCI. We surveyed 124 papers explicitly pursuing social justice between 2009 and 2022 to better reflect on the current state of justice-oriented work within our discipline. We identified (1) how researchers understood the social justice-relevant harms and benefits, (2) the approaches researchers used to address harm, and (3) the tools that researchers leveraged to pursue justice. Our analysis highlights gaps in social justice work, such as the need for our community to conceptualize benefits, and identifies concrete steps the HCI community can take to pursue just futures. By providing a comprehensive overview of and reflection on HCI’s current social justice landscape, we seek to help our research community strategize, collaborate, and collectively act toward justice. Ishita Chordia, Leya Breanna Baltaxe-Admony, Ashley Boone, Alyssa Sheehan, Lynn Dombrowski, Christopher A. Le Dantec, Kathryn E. Ringland, Angela D. R. Smith |
CHI | 4 |
| 2024 | Reimagining Meaningful Data Work through Citizen ScienceabstractData work is often completed by crowdworkers, who are routinely dehumanized, disempowered, and sidelined. We turn to citizen science to reimagine data work, highlighting collaborative relationships between citizen science project managers and volunteers. Though citizen science and traditional crowd work entail similar forms of data work, such as classifying or transcribing large data sets, citizen science relies on volunteer contributions rather than paid data work. We detail the work citizen science project managers did to shape volunteer experiences: aligning science goals, minimizing barriers to participation, engaging communities, communicating with volunteers, providing training and education, rewarding contributions, and reflecting on volunteer work. These management strategies created opportunities for meaningful work by cultivating intrinsic motivation and fostering collaborative work relationships but ultimately limited participation to specific data-related tasks. We recommend management tactics and task design strategies for creating meaningful work for "invisible collar" workers, an understudied class of labor in CSCW. Ashley Boone, Annabel Rothschild, Xander Koo, Grace Pfohl, Alyssa Sheehan, Betsy James DiSalvo, Christopher A. Le Dantec, Carl F. DiSalvo |
Proc. ACM Hum. Comput. Interact. | 5 |
| 2023 | Making Meaning from the Digitalization of Blue-Collar WorkabstractWith rapid advances in computing, we are beginning to see the expansion of technology into domains far afield from traditional office settings historically at the center of CSCW research. Manufacturing is one industry undergoing a new phase of digital transformation. Shop-floor workers are being equipped with tools to deliver efficiency and support data-driven decision making. To understand how these kinds of technologies are affecting the nature of work, we conducted a 15-month qualitative study of the digitalization of the shipping and receiving department at a small manufacturer located in the Southeastern United States. Our findings provide an in-depth understanding of how the norms and values of factory floor workers shape their perception and adoption of computing services designed to augment their work. We highlight how emerging technologies are creating a new class of hybrid workers and point to the social and human elements that need to be considered to preserve meaningful work for blue-collar professionals. Alyssa Sheehan, Christopher A. Le Dantec |
Proc. ACM Hum. Comput. Interact. | 1 |
| 2020 | Manufacturing Change: The Impact of Virtual Environments on Real OrganizationsabstractManufacturing workplaces are becoming sites of intense change as technologies like IoT and AR/VR are beginning to make deep inroads into how complex products are engi-neered and assembled. These categories of technologies are becoming prominent in manufacturing because they offer potential solutions to the problems of unskilled labor and workforce shortages. Technology has the potential to shift manufacturing in both large and small ways, to better un-derstand how a manufacturing organization might appropri-ate VR, we ran a study with a global aviation manufacturer headquartered the United States. To document the changing nature of work via this class of technologies we conducted a VR study which facilitated access to participant observation and interviews (n=21). Our findings provide initial insights into the organizational impact of VR on human perfor-mance augmentation and skill acquisition revealing the larger infrastructural challenges facing the adoption of con-sumer grade smart technologies in industrial workplace settings. Alyssa Sheehan, Christopher A. Le Dantec |
CHI | 1 |
| 2019 | Clearing the Smoke: The Changing Identities and Work in FirefightersabstractThe impact of computing devices on the nature of work has been a long-standing topic of inquiry. Removing the boundaries of traditional corporate organizations, mobile IoT has enabled a technology driven future, taking trans-formative technology off the desk and placing it in the field. The exponential increase in mobility and reduction in cost have expanded accessibility of computing technologies to whole new categories of work including emergency re-sponse. As new kinds of workplaces adopt and adapt to computing, we want to better understand how these tech-nologies impact the organization and change the types of work people do. In order to answer those questions, we present a qualitative investigation examining the implemen-tation of a wearable device into two fire departments in the Southeastern United States. Our analysis demonstrates how the particulars of these kinds of workplaces and organiza-tions will shape how we design new digital technologies for the next generation workforce. Alyssa Sheehan, Christopher A. Le Dantec |
Conference on Designing Interactive Systems | 1 |