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Sihan Ren

dblp:364/5406 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Generative modeling · 64% Video understanding and tracking · 18% Vision and language · 18%

Topics — the 6 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
sign language recognition
0.912025
SCOPE: Sign Language Contextual Processing with Embedding from LLMs · AAAI 2025
Computer vision › Vision and language
sign language translation
0.912025
SCOPE: Sign Language Contextual Processing with Embedding from LLMs · AAAI 2025
Machine learning › Generative modeling › diffusion model
conditional generation
0.812024
OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers · CVPR 2024
Machine learning › Generative modeling › diffusion model
controlnet
0.812024
OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers · CVPR 2024
Machine learning › Generative modeling
diffusion model
0.812024
OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers · CVPR 2024
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation
0.812024
OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers · CVPR 2024

Methods — techniques the papers use, named apart from their topics

multimodal encoder · 0.9large language model · 0.9fine-tuning · 0.9mixture of controllers · 0.8cross-attention · 0.8CLIP embedding · 0.8
YearPublicationVenuePosition
2025 SCOPE: Sign Language Contextual Processing with Embedding from LLMs
abstract
Sign languages, used by around 70 million Deaf individuals globally, are visual languages that convey visual and contextual information. Current methods in vision-based sign language recognition (SLR) and translation (SLT) struggle with dialogue scenes due to limited dataset diversity and the neglect of contextually relevant information. To address these challenges, we introduce SCOPE (Sign language COntextual Processing with Embedding from LLMs), a novel context-aware vision-based SLR and SLT framework. For SLR, we utilize dialogue contexts through a multi-modal encoder to enhance gloss-level recognition. For subsequent SLT, we further fine-tune a Large Language Model (LLM) by incorporating prior conversational context. We also contribute a new sign language dataset that contains 72 hours of Chinese sign language videos in contextual dialogues across various scenarios. Experimental results demonstrate that our SCOPE framework achieves state-of-the-art performance on multiple datasets, including Phoenix-2014T, CSL-Daily, and our SCOPE dataset. Moreover, surveys conducted with participants from the Deaf community further validate the robustness and effectiveness of our approach in real-world applications. Both our dataset and code will be open-sourced to facilitate further research.
Wenqian Zhang 0005, Sihan Ren, Jingyi Yu 0001, Lan Xu 0003
AAAI3
2024 OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers
abstract
We have recently seen tremendous progress in realistic text-to-motion generation. Yet, the existing methods of-ten fail or produce implausible motions with unseen text inputs, which limits the applications. In this paper, we present OMG, a novel framework, which enables compelling motion generation from zero-shot open-vocabulary text prompts. Our key idea is to carefully tailor the pretrain-then-finetune paradigm into the text-to-motion generation. At the pre-training stage, our model improves the gener-ation ability by learning the rich out-of-domain inherent motion traits. To this end, we scale up a large unconditional diffusion model up to 1B parameters, so as to utilize the massive unlabeled motion data up to over 20M motion instances. At the subsequent fine-tuning stage, we intro-duce motion ControlNet, which incorporates text prompts as conditioning information, through a trainable copy of the pre-trained model and the proposed novel Mixture-of-Controllers (MoC) block. MoC block adaptively rec-ognizes various ranges of the sub-motions with a cross-attention mechanism and processes them separately with the text-token-specific experts. Such a design effectively aligns the CLIP token embeddings of text prompts to var-ious ranges of compact and expressive motion features. Ex-tensive experiments demonstrate that our OMG achieves significant improvements over the state-of-the-art meth-ods on zero-shot text-to-motion generation. Project page: https://tr3e.github.io/omg-page.
Jiacheng Bao, Ruichi Zhang, Sihan Ren, Yuecheng Xu, Sibei Yang, Xin Chen 0040, Jingyi Yu 0001, Lan Xu 0003
CVPR4