Demo Data from SIGIR 2026 / reviewers in the wild / expert
Sihan Ren
dblp:364/5406
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Generative modeling · 64% Video understanding and tracking · 18% Vision and language · 18% |
Topics — the 6 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking
sign language recognition |
0.9 | 1 | 2025 | SCOPE: Sign Language Contextual Processing with Embedding from LLMs · AAAI 2025 |
Computer vision › Vision and language
sign language translation |
0.9 | 1 | 2025 | SCOPE: Sign Language Contextual Processing with Embedding from LLMs · AAAI 2025 |
Machine learning › Generative modeling › diffusion model
conditional generation |
0.8 | 1 | 2024 | OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers · CVPR 2024 |
Machine learning › Generative modeling › diffusion model
controlnet |
0.8 | 1 | 2024 | OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers · CVPR 2024 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers · CVPR 2024 |
Machine learning › Generative modeling › diffusion model › human motion generation
text-to-motion generation |
0.8 | 1 | 2024 | OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers · CVPR 2024 |
Methods — techniques the papers use, named apart from their topics
multimodal encoder · 0.9large language model · 0.9fine-tuning · 0.9mixture of controllers · 0.8cross-attention · 0.8CLIP embedding · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SCOPE: Sign Language Contextual Processing with Embedding from LLMsabstractSign languages, used by around 70 million Deaf individuals globally, are visual languages that convey visual and contextual information. Current methods in vision-based sign language recognition (SLR) and translation (SLT) struggle with dialogue scenes due to limited dataset diversity and the neglect of contextually relevant information. To address these challenges, we introduce SCOPE (Sign language COntextual Processing with Embedding from LLMs), a novel context-aware vision-based SLR and SLT framework. For SLR, we utilize dialogue contexts through a multi-modal encoder to enhance gloss-level recognition. For subsequent SLT, we further fine-tune a Large Language Model (LLM) by incorporating prior conversational context. We also contribute a new sign language dataset that contains 72 hours of Chinese sign language videos in contextual dialogues across various scenarios. Experimental results demonstrate that our SCOPE framework achieves state-of-the-art performance on multiple datasets, including Phoenix-2014T, CSL-Daily, and our SCOPE dataset. Moreover, surveys conducted with participants from the Deaf community further validate the robustness and effectiveness of our approach in real-world applications. Both our dataset and code will be open-sourced to facilitate further research. Wenqian Zhang 0005, Sihan Ren, Jingyi Yu 0001, Lan Xu 0003 |
AAAI | 3 |
| 2024 | OMG: Towards Open-vocabulary Motion Generation via Mixture of ControllersabstractWe have recently seen tremendous progress in realistic text-to-motion generation. Yet, the existing methods of-ten fail or produce implausible motions with unseen text inputs, which limits the applications. In this paper, we present OMG, a novel framework, which enables compelling motion generation from zero-shot open-vocabulary text prompts. Our key idea is to carefully tailor the pretrain-then-finetune paradigm into the text-to-motion generation. At the pre-training stage, our model improves the gener-ation ability by learning the rich out-of-domain inherent motion traits. To this end, we scale up a large unconditional diffusion model up to 1B parameters, so as to utilize the massive unlabeled motion data up to over 20M motion instances. At the subsequent fine-tuning stage, we intro-duce motion ControlNet, which incorporates text prompts as conditioning information, through a trainable copy of the pre-trained model and the proposed novel Mixture-of-Controllers (MoC) block. MoC block adaptively rec-ognizes various ranges of the sub-motions with a cross-attention mechanism and processes them separately with the text-token-specific experts. Such a design effectively aligns the CLIP token embeddings of text prompts to var-ious ranges of compact and expressive motion features. Ex-tensive experiments demonstrate that our OMG achieves significant improvements over the state-of-the-art meth-ods on zero-shot text-to-motion generation. Project page: https://tr3e.github.io/omg-page. Jiacheng Bao, Ruichi Zhang, Sihan Ren, Yuecheng Xu, Sibei Yang, Xin Chen 0040, Jingyi Yu 0001, Lan Xu 0003 |
CVPR | 4 |