Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jungbin Cho
dblp:364/8191
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
Generative modeling · 57% Representation and self-supervised learning · 23% Question answering and dialogue systems · 10% | |
| Computer graphics and multimedia
1 paper |
Multimedia analysis and retrieval · 100% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning
contrastive learning |
0.9 | 1 | 2025 | DEEPTalk: Dynamic Emotion Embedding for Probabilistic Speech-Driven 3D Face Animation · AAAI 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | DEEPTalk: Dynamic Emotion Embedding for Probabilistic Speech-Driven 3D Face Animation · AAAI 2025 |
Machine learning › Generative modeling › face synthesis
facial expression synthesis |
0.9 | 1 | 2025 | DEEPTalk: Dynamic Emotion Embedding for Probabilistic Speech-Driven 3D Face Animation · AAAI 2025 |
Machine learning › Generative modeling › diffusion model
human motion generation |
0.9 | 1 | 2025 | DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding · ICCV 2025 |
Machine learning › Representation and self-supervised learning › contrastive learning
probabilistic contrastive learning |
0.9 | 1 | 2025 | DEEPTalk: Dynamic Emotion Embedding for Probabilistic Speech-Driven 3D Face Animation · AAAI 2025 |
Machine learning › Generative modeling › diffusion model
rectified flow |
0.9 | 1 | 2025 | DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding · ICCV 2025 |
Machine learning › Generative modeling › face synthesis
speech-driven 3d facial animation |
0.9 | 1 | 2025 | DEEPTalk: Dynamic Emotion Embedding for Probabilistic Speech-Driven 3D Face Animation · AAAI 2025 |
Natural language and speech › Question answering and dialogue systems › conversational agents
chatbot |
0.8 | 1 | 2024 | AVIN-Chat: An Audio-Visual Interactive Chatbot System with Emotional State Tuning · IJCAI 2024 |
Multimedia analysis and retrieval
audio-visual analysis |
0.2 | 1 | 2024 | AVIN-Chat: An Audio-Visual Interactive Chatbot System with Emotional State Tuning · IJCAI 2024 |
Methods — techniques the papers use, named apart from their topics
rectified flow · 0.9probabilistic contrastive learning · 0.9emotion consistency loss · 0.9discrete motion tokenization · 0.9VQ-VAE · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DEEPTalk: Dynamic Emotion Embedding for Probabilistic Speech-Driven 3D Face AnimationabstractSpeech-driven 3D facial animation has garnered lots of attention thanks to its broad range of applications. Despite recent advancements in achieving realistic lip motion, current methods fail to capture the nuanced emotional undertones conveyed through speech and produce monotonous facial motion. These limitations result in blunt and repetitive facial animations, reducing user engagement and hindering their applicability. To address these challenges, we introduce DEEPTalk, a novel approach that generates diverse and emotionally rich 3D facial expressions directly from speech inputs. To achieve this, we first train DEE (Dynamic Emotion Embedding), which employs probabilistic contrastive learning to forge a joint emotion embedding space for both speech and facial motion. This probabilistic framework captures the uncertainty in interpreting emotions from speech and facial motion, enabling the derivation of emotion vectors from its multifaceted space. Moreover, to generate dynamic facial motion, we design TH-VQVAE (Temporally Hierarchical VQ-VAE) as an expressive and robust motion prior overcoming limitations of VAEs and VQ-VAEs. Utilizing these strong priors, we develop DEEPTalk, a talking head generator that non-autoregressively predicts codebook indices to create dynamic facial motion, incorporating a novel emotion consistency loss. Extensive experiments on various datasets demonstrate the effectiveness of our approach in creating diverse, emotionally expressive talking faces that maintain accurate lip-sync. Our project page is available at https://whwjdqls.github.io/deeptalk.github.io/. Jisoo Kim 0006, Jungbin Cho, Joonho Park, Soonmin Hwang, Da Eun Kim, Youngjae Yu |
AAAI | 2 |
| 2025 | DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow DecodingabstractHuman motion is inherently continuous and dynamic, posing significant challenges for generative models. While discrete generation methods are widely used, they suffer from limited expressiveness and frame-wise noise artifacts. In contrast, continuous approaches produce smoother, more natural motion but often struggle to adhere to conditioning signals due to high-dimensional complexity and limited training data. To resolve this 'discord' between discrete and continuous representations we introduce DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding, a novel method that leverages rectified flow to decode discrete motion tokens in the continuous, raw motion space. Our core idea is to frame token decoding as a conditional generation task, ensuring that DisCoRD captures fine-grained dynamics and achieves smoother, more natural motions. Compatible with any discrete-based framework, our method enhances naturalness without compromising faithfulness to the conditioning signals on diverse settings. Extensive evaluations demonstrate that DisCoRD achieves state-of-the-art performance, with FID of 0.032 on HumanML3D and 0.169 on KIT-ML. These results establish DisCoRD as a robust solution for bridging the divide between discrete efficiency and continuous realism. Project website: https://whwjdqls.github.io/discord-motion/ Jungbin Cho, Junwan Kim, Jisoo Kim 0006, Mingu Kang, Sungeun Hong, Tae-Hyun Oh, Youngjae Yu |
ICCV | 1 |
| 2024 | AVIN-Chat: An Audio-Visual Interactive Chatbot System with Emotional State Tuning
Chanhyuk Park, Jungbin Cho, Junwan Kim, Seongmin Lee 0002, Jungsu Kim, Sanghoon Lee 0001 |
IJCAI | 2 |