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Evania L. Fasya

dblp:365/2418 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
0000-0002-2881-2313ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 77% Health and well-being technologies · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social interaction
virtual human interaction
1.622025
Eye contact during virtual storytelling: Enhancing social evaluation through pupil mimicry · Int. J. Hum. Comput. Stud. 2025
Smile mimicry smoothens human-virtual human interactions · Int. J. Hum. Comput. Stud. 2024
Health and well-being technologies › mental health
social anxiety
0.522025
Eye contact during virtual storytelling: Enhancing social evaluation through pupil mimicry · Int. J. Hum. Comput. Stud. 2025
Smile mimicry smoothens human-virtual human interactions · Int. J. Hum. Comput. Stud. 2024

Methods — techniques the papers use, named apart from their topics

experimental study · 1.6social evaluation measures · 0.9questionnaire · 0.8investment game · 0.8
YearPublicationVenuePosition
2025 Eye contact during virtual storytelling: Enhancing social evaluation through pupil mimicry
abstract
The human eye plays a crucial role in shaping social judgments; for instance, maintaining eye contact enhances social interactions and influences how others perceive us. At a more subtle level, the pupils also play an important role; recent research shows that pupil mimicry fosters trust. In our digitizing world, people frequently interact with virtual agents. Therefore, it is of crucial importance to investigate whether the positive effects of eye gaze and pupil mimicry generalize to virtual interactions. In the current study, we investigated whether eye contact and pupil dilation mimicry influence the evaluation of virtual humans and whether these effects vary with the participants’ levels of social anxiety. Six virtual humans told a story which participants watched on a monitor screen. Three of them were programmed to mimic the participants’ pupil size at moments when participants displayed natural pupil dilation, while the other three did not mimic these instances and instead, their pupil sizes dilated at random moments. After each story, we assessed how the virtual human was perceived by taking multiple social evaluation measures. The results show that the more the participants made eye contact, the more positively they evaluated the virtual human, especially during trials where the virtual humans mimicked the spontaneous instances of pupil dilation in participants’ eyes. Social anxiety level did not influence the results. This study demonstrates that the cumulative positive effects of eye contact and pupil dilation mimicry generalize to interactions with virtual agents, which may inspire potential applications.
Evania L. Fasya, Esther van den Bos, Dirk Heylen, Mariska E. Kret
Int. J. Hum. Comput. Stud.1
2024 Smile mimicry smoothens human-virtual human interactions
abstract
During social interactions, people often unintentionally mimic each other's behaviors, which can occur at the motor level (e.g. smiles or head movements), and the autonomic level (e.g. pupil size). Mimicry has often been linked with increases in liking and trust and tends to smoothen the bond between interaction partners. However, people with social anxiety are generally less expressive and they may also have altered mimicry behavior. The current study aims to explore the relationship between mimicry, person-perception, and social anxiety levels by having participants interact with virtual humans. Compared to real interaction partners or photographed or filmed actors, virtual humans can be controlled and behaviors very precisely manipulated. Participants observed ten virtual humans telling a neutral story on a computer monitor. At predetermined time points, the virtual humans showed four types of expressions: smiles, head movements, pupil dilation, and blushing. After each story, we measured to what extent participants liked and trusted the virtual humans via the avatar evaluation questionnaire, the desire for future interaction scale, and an investment game. In addition, we assessed participants’ social anxiety levels. The results show that participants, regardless of anxiety levels, mimicked the virtual humans’ smiles and that smile mimicry is associated with an increased liking and trust toward the virtual humans. These results build on previous research showing that the mimicry of smiles acts as a social glue and also benefits virtual social interactions.
Evania L. Fasya, Esther van den Bos, Dirk Heylen, Mariska E. Kret
Int. J. Hum. Comput. Stud.1