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Xuelong Xie

dblp:365/2472 · DBLP profile ↗
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5ranked-venue papers
0as first author
5since 2021 · last 2025
0009-0000-1017-3931ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
5 papers
Design research and methods · 40% Immersive interaction · 24% Personal fabrication and tangible interfaces · 24%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 9 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods › design process
conceptual design
2.432025
IEDS: Exploring an Intelli-Embodied Design Space Combining Designer, AR, and GAI to Support Industrial Conceptual Design · CHI 2025
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design · ACM Trans. Comput. Hum. Interact. 2024
ProtoDreamer: A Mixed-prototype Tool Combining Physical Model and Generative AI to Support Conceptual Design · UIST 2024
Immersive interaction
augmented reality
0.912025
IEDS: Exploring an Intelli-Embodied Design Space Combining Designer, AR, and GAI to Support Industrial Conceptual Design · CHI 2025
Design research and methods
creativity support
0.812024
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design · ACM Trans. Comput. Hum. Interact. 2024
Human-AI interaction › human-AI co-creation
generative AI co-creation
0.812024
ProtoDreamer: A Mixed-prototype Tool Combining Physical Model and Generative AI to Support Conceptual Design · UIST 2024
Immersive interaction
mixed reality interaction
0.812024
Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality · Int. J. Hum. Comput. Stud. 2024
Personal fabrication and tangible interfaces › physical computing
physical prototyping
0.812024
ProtoDreamer: A Mixed-prototype Tool Combining Physical Model and Generative AI to Support Conceptual Design · UIST 2024
Geometric modeling and processing › shape modeling
3d modeling
0.312025
FusionProtor: A Mixed-Prototype Tool for Component-level Physical-to-Virtual 3D Transition and Simulation · CHI 2025
Immersive interaction
virtual reality
0.312025
FusionProtor: A Mixed-Prototype Tool for Component-level Physical-to-Virtual 3D Transition and Simulation · CHI 2025
Interaction techniques and input
gesture input
0.212024
Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality · Int. J. Hum. Comput. Stud. 2024

Methods — techniques the papers use, named apart from their topics

physical-to-virtual transition · 1.7generative AI · 0.9augmented reality · 0.9large-scale generative models · 0.8large language model · 0.8generative artificial intelligence · 0.8evaluation study · 0.8comparative user study · 0.8
YearPublicationVenuePosition
2025 FusionProtor: A Mixed-Prototype Tool for Component-level Physical-to-Virtual 3D Transition and Simulation
Pei Chen 0005, Xuelong Xie, Zhaoqu Jiang, Zejian Li, Lingyun Sun
CHI3
2025 IEDS: Exploring an Intelli-Embodied Design Space Combining Designer, AR, and GAI to Support Industrial Conceptual Design
Pei Chen 0005, Zhaoqu Jiang, Xuelong Xie, Weitao You, Lingyun Sun
CHI6
2024 ProtoDreamer: A Mixed-prototype Tool Combining Physical Model and Generative AI to Support Conceptual Design
abstract
Prototyping serves as a critical phase in the industrial conceptual design process, enabling exploration of problem space and identification of solutions. Recent advancements in large-scale generative models have enabled AI to become a co-creator in this process. However, designers often consider generative AI challenging due to the necessity to follow computer-centered interaction rules, diverging from their familiar design materials and languages. Physical prototype is a commonly used design method, offering unique benefits in prototype process, such as intuitive understanding and tangible testing. In this study, we propose ProtoDreamer, a mixed-prototype tool that synergizes generative AI with physical prototype to support conceptual design. ProtoDreamer allows designers to construct preliminary prototypes using physical materials, while AI recognizes these forms and vocal inputs to generate diverse design alternatives. This tool empowers designers to tangibly interact with prototypes, intuitively convey design intentions to AI, and continuously draw inspiration from the generated artifacts. An evaluation study confirms ProtoDreamer’s utility and strengths in time efficiency, creativity support, defects exposure, and detailed thinking facilitation.
Pei Chen 0005, Xuelong Xie, Chaoyi Lin, Lianyan Liu, Zhuoshu Li, Weitao You, Lingyun Sun
UIST3
2024 Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality
Lingyun Sun, Pei Chen 0005, Zhaoqu Jiang, Xuelong Xie, Zihong Zhou, Xuanhui Liu
Int. J. Hum. Comput. Stud.5
2024 A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design
abstract
Conceptual design is an essential stage in the design process, and its ultimate success largely depends on designers’ creativity. Both physical and digital prototypes are commonly adopted by designers to support ideation and creativity, providing intuitive perception and rapid iteration, respectively. In recent advancements, large-scale generation models are able to offer data-enabled creativity support by generating high-quality solutions comparable to human designers. This opens up an imaginary space for designers and brings new possibilities for design tools. In this study, we proposed a hybrid prototype method that synergistically combines physical models and generative artificial intelligence (AI) in the conceptual design stage. Correspondingly, we developed a hybrid prototype system to implement the proposed method. We conducted a comparative user study with 45 designers who completed a design task using the physical prototype method, standalone generative AI and the hybrid prototype method, respectively. Our results verified the effectiveness of the hybrid prototype method and investigated its mechanism in supporting creativity. Finally, we discussed the application value and optimisation space of the hybrid prototype method.
Pei Chen 0005, Xuelong Xie, Zhaoqu Jiang, Zihong Zhou, Lingyun Sun
ACM Trans. Comput. Hum. Interact.3