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Mangyu Kong

dblp:365/5140 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 54% Robot navigation and mapping · 46%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping › localization
global localization
0.912025
Fast Global Localization on Neural Radiance Field · ICRA 2025
Robotics › Robot navigation and mapping
localization
0.912025
Fast Global Localization on Neural Radiance Field · ICRA 2025
Computer vision › 3D vision › visual localization
NeRF-based localization
0.912025
Fast Global Localization on Neural Radiance Field · ICRA 2025
Computer vision › 3D vision
neural radiance field
0.912025
Fast Global Localization on Neural Radiance Field · ICRA 2025
Computer vision › 3D vision › 3d scene modeling
scene representation
0.312025
Fast Global Localization on Neural Radiance Field · ICRA 2025

Methods — techniques the papers use, named apart from their topics

particle rejection weighting · 0.9monte carlo localization · 0.9coarse-to-fine matching · 0.9
YearPublicationVenuePosition
2025 Fast Global Localization on Neural Radiance Field
abstract
Neural Radiance Fields (NeRF) presented a novel way to represent scenes, allowing for high-quality 3D reconstruction from 2D images. Following its remarkable achievements, global localization within NeRF maps is an essential task for enabling a wide range of applications. Recently, Loc-NeRF demonstrated a localization approach that combines traditional Monte Carlo Localization with NeRF, showing promising results for using NeRF as an environment map. However, despite its advancements, Loc-NeRF encounters the challenge of a time-intensive ray rendering process, which can be a significant limitation in practical applications. To address this issue, we introduce Fast Loc-NeRF, which enhances efficiency and accuracy in NeRF map-based global localization. We propose a particle rejection weighting strategy that estimates the uncertainty of particles by leveraging NeRF's inherent characteristics and incorporates them into the particle weighting process to reject abnormal particles. Additionally, Fast Loc-NeRF employs a coarse-to-fine approach, matching rendered pixels and observed images across multiple resolutions from low to high. As a result, it speeds up the costly particle update process while enhancing precise localization results. Our Fast Loc-NeRF establishes new state-of-the-art localization performance on several bench-marks, demonstrating both its accuracy and efficiency. The code is available at this url.
Mangyu Kong, Seongwon Lee 0002, Euntai Kim
ICRA1
2023 RoomNeRF: Representing Empty Room as Neural Radiance Fields for View Synthesis
Mangyu Kong, Seongwon Lee 0002, Euntai Kim
BMVC1