Demo Data from SIGIR 2026 / reviewers in the wild / expert
Anant Sah
dblp:365/5240
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Motion planning and robot control · 41% Transfer learning and domain adaptation · 41% Knowledge representation and reasoning · 12% | |
| Human-computer interaction and pervasive computing
2 papers |
Human-robot interaction · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Transfer learning and domain adaptation
few-shot learning |
1.5 | 2 | 2024 | Interactive Visual Task Learning for Robots · AAAI 2024 Interactive Visual Task Learning for Robots · AAAI 2024 |
Robotics › Motion planning and robot control
robot learning |
1.5 | 2 | 2024 | Interactive Visual Task Learning for Robots · AAAI 2024 Interactive Visual Task Learning for Robots · AAAI 2024 |
Human-robot interaction › robot learning
interactive robot learning |
1.5 | 2 | 2024 | Interactive Visual Task Learning for Robots · AAAI 2024 Interactive Visual Task Learning for Robots · AAAI 2024 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge acquisition › ontology learning
concept hierarchy learning |
0.5 | 2 | 2024 | Interactive Visual Task Learning for Robots · AAAI 2024 Interactive Visual Task Learning for Robots · AAAI 2024 |
Computer vision › Vision and language
visual question answering |
0.2 | 1 | 2024 | Interactive Visual Task Learning for Robots · AAAI 2024 |
Methods — techniques the papers use, named apart from their topics
scene graph representation · 3.0hierarchical visual concept learning · 3.0continual learning · 3.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Interactive Visual Task Learning for RobotsabstractWe present a framework for robots to learn novel visual concepts and tasks via in-situ linguistic interactions with human users. Previous approaches have either used large pre-trained visual models to infer novel objects zero-shot, or added novel concepts along with their attributes and representations to a concept hierarchy. We extend the approaches that focus on learning visual concept hierarchies by enabling them to learn novel concepts and solve unseen robotics tasks with them. To enable a visual concept learner to solve robotics tasks one-shot, we developed two distinct techniques. Firstly, we propose a novel approach, Hi-Viscont(HIerarchical VISual CONcept learner for Task), which augments information of a novel concept to its parent nodes within a concept hierarchy. This information propagation allows all concepts in a hierarchy to update as novel concepts are taught in a continual learning setting. Secondly, we represent a visual task as a scene graph with language annotations, allowing us to create novel permutations of a demonstrated task zero-shot in-situ. We present two sets of results. Firstly, we compare Hi-Viscont with the baseline model (FALCON) on visual question answering(VQA) in three domains. While being comparable to the baseline model on leaf level concepts, Hi-Viscont achieves an improvement of over 9% on non-leaf concepts on average. Secondly, we conduct a human-subjects experiment where users teach our robot visual tasks in-situ. We compare our model’s performance against the baseline FALCON model. Our framework achieves 33% improvements in success rate metric, and 19% improvements in the object level accuracy compared to the baseline model. With both of these results we demonstrate the ability of our model to learn tasks and concepts in a continual learning setting on the robot. Weiwei Gu, Anant Sah, Nakul Gopalan |
AAAI | 2 |
| 2024 | Interactive Visual Task Learning for RobotsabstractWe present a demonstrable framework for robots to learn novel visual concepts and visual tasks via in-situ linguistic interactions with human users. Previous approaches in computer vision have either used large pre-trained visual models to infer novel objects zero-shot, or added novel concepts along with their attributes and representations to a concept hierarchy. We extend the approaches that focus on learning visual concept hierarchies and take this ability one step further to demonstrate novel task solving on robots along with the learned visual concepts. To enable a visual concept learner to solve robotics tasks one-shot, we developed two distinct techniques. Firstly, we propose a novel approach, Hi-Viscont(HIerarchical VISual CONcept learner for Task), which augments information of a novel concept, that is being taught, to its parent nodes within a concept hierarchy. This information propagation allows all concepts in a hierarchy to update as novel concepts are taught in a continual learning setting. Secondly, we represent a visual task as a scene graph with language annotations, allowing us to create novel permutations of a demonstrated task zero-shot in-situ. Combining the two techniques, we present a demonstration on a real robot that learns visual task and concepts in one-shot from in-situ interactions with human users, and generalize to perform a novel visual task of the same type in zero-shot. As shown by the studies in the main conference paper, our system achieves a success rate of 50% on solving the whole task correctly with generalization where the baseline performs at 14% without any ability to generalize to novel tasks and concepts. We will demonstrate our working interactive learning pipeline at AAAI 2024 in person with our robot and other required hardware. Weiwei Gu, Anant Sah, Nakul Gopalan |
AAAI | 2 |