Demo Data from SIGIR 2026 / reviewers in the wild / expert
Kiseok Chang
dblp:365/6084
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Graph learning · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Graph learning
graph neural network |
0.8 | 1 | 2024 | Learning Flexible Body Collision Dynamics with Hierarchical Contact Mesh Transformer · ICLR 2024 |
Computer animation and physical simulation › deformable body simulation
flexible body dynamics |
0.8 | 1 | 2024 | Learning Flexible Body Collision Dynamics with Hierarchical Contact Mesh Transformer · ICLR 2024 |
Methods — techniques the papers use, named apart from their topics
hierarchical mesh transformer · 1.5contact mesh transformer · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Continual Error Correction on Low-Resource DevicesabstractThe proliferation of AI models in everyday devices has highlighted a critical challenge: prediction errors that degrade user experience. While existing solutions focus on error detection, they rarely provide efficient correction mechanisms, especially for resource-constrained devices. We present a novel system enabling users to correct AI misclassifications through few-shot learning, requiring minimal computational resources and storage. Our approach combines server-side foundation model training with on-device prototype-based classification, enabling efficient error correction through prototype updates rather than model retraining. The system consists of two key components: (1) a server-side pipeline that leverages knowledge distillation to transfer robust feature representations from foundation models to device-compatible architectures, and (2) a device-side mechanism that enables ultra-efficient error correction through prototype adaptation. We demonstrate our system's effectiveness on both image classification and object detection tasks, achieving over 50% error correction in one-shot scenarios on Food-101 and Flowers-102 datasets while maintaining minimal forgetting (less than 0.02%) and negligible computational overhead. Our implementation, validated through an Android demonstration app, proves the system's practicality in real-world scenarios. Kirill Paramonov, Mete Ozay, Aristeidis Mystakidis, Nikolaos Tsalikidis, Dimitrios Sotos, Anastasios Drosou, Dimitrios Tzovaras, Kiseok Chang, Sangdok Mo, Namwoong Kim, Woojong Yoo, Ji Joong Moon, Umberto Michieli |
MMSys | 9 |
| 2025 | Physics-constrained graph neural networks for spatio-temporal prediction of drop impact on OLED display panels
Jangseop Park, Nayong Kim, Youn-Yeol Yu, Kiseok Chang, ChangSeung Woo, Sunwoong Yang, Namwoo Kang |
Expert Syst. Appl. | 5 |
| 2024 | Learning Flexible Body Collision Dynamics with Hierarchical Contact Mesh TransformerabstractRecently, many mesh-based graph neural network (GNN) models have been proposed for modeling complex high-dimensional physical systems. Remarkable achievements have been made in significantly reducing the solving time compared to traditional numerical solvers. These methods are typically designed to i) reduce the computational cost in solving physical dynamics and/or ii) propose techniques to enhance the solution accuracy in fluid and rigid body dynamics. However, it remains under-explored whether they are effective in addressing the challenges of flexible body dynamics, where instantaneous collisions occur within a very short timeframe. In this paper, we present Hierarchical Contact Mesh Transformer (HCMT), which uses hierarchical mesh structures and can learn long-range dependencies (occurred by collisions) among spatially distant positions of a body --- two close positions in a higher-level mesh correspond to two distant positions in a lower-level mesh. HCMT enables long-range interactions, and the hierarchical mesh structure quickly propagates collision effects to faraway positions. To this end, it consists of a contact mesh Transformer and a hierarchical mesh Transformer (CMT and HMT, respectively). Lastly, we propose a flexible body dynamics dataset, consisting of trajectories that reflect experimental settings frequently used in the display industry for product designs. We also compare the performance of several baselines using well-known benchmark datasets. Our results show that HCMT provides significant performance improvements over existing methods. Our code is available at https://github.com/yuyudeep/hcmt. Youn-Yeol Yu, Jeongwhan Choi 0002, Kookjin Lee, Nayong Kim, Kiseok Chang, ChangSeung Woo, Ilho Kim, SeokWoo Lee, Joon-Young Yang, Sooyoung Yoon, Noseong Park |
ICLR | 6 |