Demo Data from SIGIR 2026 / reviewers in the wild / expert
Rose Zhang
dblp:368/7695
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design › equilibrium computation
nash equilibrium computation |
0.8 | 1 | 2024 | Computing Nash Equilibria in Potential Games with Private Uncoupled Constraints · AAAI 2024 |
Algorithmic game theory and mechanism design › non-cooperative game
potential game |
0.8 | 1 | 2024 | Computing Nash Equilibria in Potential Games with Private Uncoupled Constraints · AAAI 2024 |
Methods — techniques the papers use, named apart from their topics
lagrangian formulation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Computing Nash Equilibria in Potential Games with Private Uncoupled ConstraintsabstractWe consider the problem of computing Nash equilibria in potential games where each player's strategy set is subject to private uncoupled constraints. This scenario is frequently encountered in real-world applications like road network congestion games where individual drivers adhere to personal budget and fuel limitations. Despite the plethora of algorithms that efficiently compute Nash equilibria (NE) in potential games, the domain of constrained potential games remains largely unexplored. We introduce an algorithm that leverages the Lagrangian formulation of NE. The algorithm is implemented independently by each player and runs in polynomial time with respect to the approximation error, the sum of the size of the action-spaces, and the game's inherit parameters. Nikolas Patris, Stelios Stavroulakis, Fivos Kalogiannis, Rose Zhang, Ioannis Panageas |
AAAI | 4 |