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Valerie Kleeberger

dblp:37/11181 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Immersive interaction · 87% Learning and educational technologies · 13%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction
augmented reality
0.322012
mirracle: Augmented Reality in-situ visualization of human anatomy using a magic mirror · VR 2012
mirracle: An augmented reality magic mirror system for anatomy education · VR 2012
Learning and educational technologies › medical education
anatomy education
0.012012
mirracle: An augmented reality magic mirror system for anatomy education · VR 2012

Methods — techniques the papers use, named apart from their topics

slice-based user interface · 0.3volume visualization · 0.1gesture interaction · 0.1depth camera pose tracking · 0.1
YearPublicationVenuePosition
2012 mirracle: An augmented reality magic mirror system for anatomy education
abstract
We present an augmented reality magic mirror for teaching anatomy. The system uses a depth camera to track the pose of a user standing in front of a large display. A volume visualization of a CT dataset is augmented onto the user, creating the illusion that the user can look into his body. Using gestures, different slices from the CT and a photographic dataset can be selected for visualization. In addition, the system can show 3D models of organs, text information and images about anatomy. For interaction with this data we present a new interaction metaphor that makes use of the depth camera. The visibility of hands and body is modified based on the distance to a virtual interaction plane. This helps the user to understand the spatial relations between his body and the virtual interaction plane.
Tobias Blum, Valerie Kleeberger, Christoph Bichlmeier, Nassir Navab
VR2
2012 mirracle: Augmented Reality in-situ visualization of human anatomy using a magic mirror
abstract
The mirracle system extends the concept of an Augmented Reality (AR) magic mirror to the visualization of human anatomy on the body of the user. Using a medical volume renderer a CT dataset is augmented onto the user. By a slice based user interface, slice from the CT and an additional photographic dataset can be selected.
Tobias Blum, Valerie Kleeberger, Christoph Bichlmeier, Nassir Navab
VR2