Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Chung-Yi Weng

dblp:37/4713 · DBLP profile ↗
← Back
7ranked-venue papers
5as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 3 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
3D vision · 100%
Computer graphics and multimedia
6 papers
Rendering · 56% Computer animation and physical simulation · 17% Multimedia analysis and retrieval · 14%

Topics — the 11 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.632023
PersonNeRF : Personalized Reconstruction from Photo Collections · CVPR 2023
HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video · CVPR 2022
Photo Wake-Up: 3D Character Animation From a Single Photo · CVPR 2019
Rendering › novel view synthesis
free-viewpoint rendering
1.222023
PersonNeRF : Personalized Reconstruction from Photo Collections · CVPR 2023
HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video · CVPR 2022
Computer vision › 3D vision
human mesh recovery
0.412019
Photo Wake-Up: 3D Character Animation From a Single Photo · CVPR 2019
Computer animation and physical simulation
character animation
0.412019
Photo Wake-Up: 3D Character Animation From a Single Photo · CVPR 2019
Computer vision › 3D vision › 3d motion analysis
human pose and motion
0.422023
PersonNeRF : Personalized Reconstruction from Photo Collections · CVPR 2023
HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video · CVPR 2022
Virtual and augmented reality
augmented reality
0.112019
Photo Wake-Up: 3D Character Animation From a Single Photo · CVPR 2019
Multimedia analysis and retrieval › video content analysis
story segmentation
0.112009
RoleNet: Movie Analysis from the Perspective of Social Networks · IEEE Trans. Multim. 2009
Multimedia analysis and retrieval
video content analysis
0.112009
RoleNet: Movie Analysis from the Perspective of Social Networks · IEEE Trans. Multim. 2009
Multimedia analysis and retrieval › multimedia analysis › multimedia collection analysis › image collection analysis
image clustering
0.112006
Tiling slideshow · ACM Multimedia 2006
Audio and music processing
music analysis
0.022006
Audiovisual slideshow: present your journey by photos · ACM Multimedia 2006
Tiling slideshow · ACM Multimedia 2006
Audio and music processing › music information retrieval
beat tracking
0.012006
Tiling slideshow · ACM Multimedia 2006

Methods — techniques the papers use, named apart from their topics

neural radiance field · 2.5pose-dependent motion field · 1.3geometry regularization · 1.3skeletal motion decomposition · 1.1backward warping · 1.1template body model fitting · 0.82d warping · 0.8social network analysis · 0.1constrained optimization · 0.1audiovisual composition · 0.1
YearPublicationVenuePosition
2023 PersonNeRF : Personalized Reconstruction from Photo Collections
abstract
We present PersonNeRF, a method that takes a collection of photos of a subject (e.g. Roger Federer) captured across multiple years with arbitrary body poses and ap-pearances, and enables rendering the subject with arbitrary novel combinations of viewpoint, body pose, and appearance. PersonNeRF builds a customized neural volumetric 3D model of the subject that is able to render an entire space spanned by camera viewpoint, body pose, and appearance. A central challenge in this task is dealing with sparse observations; a given body pose is likely only observed by a single viewpoint with a single appearance, and a given appearance is only observed under a handful of different body poses. We address this issue by recovering a canonical T-pose neural volumetric representation of the subject that allows for changing appearance across different observations, but uses a shared pose-dependent motion field across all observations. We demonstrate that this approach, along with regularization of the recovered volumetric geometry to encourage smoothness, is able to recover a model that renders compelling images from novel combinations of viewpoint, pose, and appearance from these challenging unstructured photo collections, outperforming prior work for free-viewpoint human rendering.
Chung-Yi Weng, Pratul P. Srinivasan, Brian Curless, Ira Kemelmacher-Shlizerman
CVPR1
2022 HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video
abstract
We introduce a free-viewpoint rendering method - HumanNeRF - that works on a given monocular video of a human performing complex body motions, e.g. a video from YouTube. Our method enables pausing the video at any frame and rendering the subject from arbitrary new camera viewpoints or even a full 360-degree camera path for that particular frame and body pose. This task is particularly challenging, as it requires synthesizing photorealistic details of the body, as seen from various camera angles that may not exist in the input video, as well as synthesizing fine details such as cloth folds and facial appearance. Our method optimizes for a volumetric representation of the person in a canonical T-pose, in concert with a motion field that maps the estimated canonical representation to every frame of the video via backward warps. The motion field is decomposed into skeletal rigid and non-rigid motions, produced by deep networks. We show significant performance improvements over prior work, and compelling examples of free-viewpoint renderings from monocular video of moving humans in challenging uncontrolled capture scenarios.
Chung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron, Ira Kemelmacher-Shlizerman
CVPR1
2019 Photo Wake-Up: 3D Character Animation From a Single Photo
abstract
We present a method and application for animating a human subject from a single photo. E.g., the character can walk out, run, sit, or jump in 3D. The key contributions of this paper are: 1) an application of viewing and animating humans in single photos in 3D, 2) a novel 2D warping method to deform a posable template body model to fit the person's complex silhouette to create an animatable mesh, and 3) a method for handling partial self occlusions. We compare to state-of-the-art related methods and evaluate results with human studies. Further, we present an interactive interface that allows re-posing the person in 3D, and an augmented reality setup where the animated 3D person can emerge from the photo into the real world. We demonstrate the method on photos, posters, and art. The project page is at https://grail.cs.washington.edu/projects/wakeup/.
Chung-Yi Weng, Brian Curless, Ira Kemelmacher-Shlizerman
CVPR1
2009 RoleNet: Movie Analysis from the Perspective of Social Networks
abstract
With the idea of social network analysis, we propose a novel way to analyze movie videos from the perspective of social relationships rather than audiovisual features. To appropriately describe role's relationships in movies, we devise a method to quantify relations and construct role's social networks, called RoleNet. Based on RoleNet, we are able to perform semantic analysis that goes beyond conventional feature-based approaches. In this work, social relations between roles are used to be the context information of video scenes, and leading roles and the corresponding communities can be automatically determined. The results of community identification provide new alternatives in media management and browsing. Moreover, by describing video scenes with role's context, social-relation-based story segmentation method is developed to pave a new way for this widely-studied topic. Experimental results show the effectiveness of leading role determination and community identification. We also demonstrate that the social-based story segmentation approach works much better than the conventional tempo-based method. Finally, we give extensive discussions and state that the proposed ideas provide insights into context-based video analysis.
Chung-Yi Weng, Wei-Ta Chu, Ja-Ling Wu
IEEE Trans. Multim.1
2007 Movie Analysis Based on Roles' Social Network
abstract
Roles in a movie form a small society and their interrelationship provides clues for movie understanding. Based on this observation, we present a new viewpoint to perform semantic movie analysis. Through checking the co-occurrence of roles in different scenes, we construct a roles' social network to describe their relationships. We introduce the concept of social network analysis to elaborately identify leading roles and the hidden communities. With the results of community identification, we perform storyline detection that facilitates more flexible movie browsing and higher-level movie analysis. The experimental results show that the proposed community identification method is accurate and is robust to errors.
Chung-Yi Weng, Wei-Ta Chu, Ja-Ling Wu
ICME1
2006 Tiling slideshow
abstract
This paper presents a new medium, called tiling slideshow, to display photos in a tile-like manner, coordinating with the pace of background music. In contrast to the conventional photo slideshow, multiple photos that have similar characteristics are well arranged and displayed at the same layout. Motivated by the concepts of technical writing, each displaying layout is composed of a larger topic photo and several small-size supportive photos. Based on this idea, the proposed tiling slideshow system consists of three major components: image clustering, music analyzer, and layout organizer. Given the limited displaying space, we consider the context and relationship between photos and model the layout organization as a constrainted optimization problem. Experiments on real consumer photograph collections show that the novel displaying method gives users more pleasant browsing experience than the methods that focus only on single photograph display.
Jun-Cheng Chen, Wei-Ta Chu, Jin-Hau Kuo, Chung-Yi Weng, Ja-Ling Wu
ACM Multimedia4
2006 Audiovisual slideshow: present your journey by photos
abstract
This demonstration presents a novel way to systematically display photos and enhance the viewing experience of photo browsing. In contrast to conventional photo slideshow, multiple photos that have similar characteristics are well arranged and displayed at the same layout. Moreover, the displaying pace is coordinated with the beat of the user-selected incidental music. To automatically generate the audiovisual slideshow, we develop a system that consists of three main components: photo analysis, music analysis, and audiovisual composition. Audiovisual content analysis and cross-media synchronization issues are addressed in this work. This novel demonstration is especially suitable to present photos taken in a journey. It vigorously presents the delights of traveling and helps us recall or experience the trip.
Jun-Cheng Chen, Wei-Ta Chu, Jin-Hau Kuo, Chung-Yi Weng, Ja-Ling Wu
ACM Multimedia4