Demo Data from SIGIR 2026 / reviewers in the wild / expert
Chung-Yi Weng
dblp:37/4713
· DBLP profile ↗
7ranked-venue papers
5as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 2 since 2021Artificial intelligence and machine learning · 3 · 3 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
3 papers |
3D vision · 100% | |
| Computer graphics and multimedia
6 papers |
Rendering · 56% Computer animation and physical simulation · 17% Multimedia analysis and retrieval · 14% |
Topics — the 11 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
1.6 | 3 | 2023 | PersonNeRF : Personalized Reconstruction from Photo Collections · CVPR 2023 HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video · CVPR 2022 Photo Wake-Up: 3D Character Animation From a Single Photo · CVPR 2019 |
Rendering › novel view synthesis
free-viewpoint rendering |
1.2 | 2 | 2023 | PersonNeRF : Personalized Reconstruction from Photo Collections · CVPR 2023 HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video · CVPR 2022 |
Computer vision › 3D vision
human mesh recovery |
0.4 | 1 | 2019 | Photo Wake-Up: 3D Character Animation From a Single Photo · CVPR 2019 |
Computer animation and physical simulation
character animation |
0.4 | 1 | 2019 | Photo Wake-Up: 3D Character Animation From a Single Photo · CVPR 2019 |
Computer vision › 3D vision › 3d motion analysis
human pose and motion |
0.4 | 2 | 2023 | PersonNeRF : Personalized Reconstruction from Photo Collections · CVPR 2023 HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video · CVPR 2022 |
Virtual and augmented reality
augmented reality |
0.1 | 1 | 2019 | Photo Wake-Up: 3D Character Animation From a Single Photo · CVPR 2019 |
Multimedia analysis and retrieval › video content analysis
story segmentation |
0.1 | 1 | 2009 | RoleNet: Movie Analysis from the Perspective of Social Networks · IEEE Trans. Multim. 2009 |
Multimedia analysis and retrieval
video content analysis |
0.1 | 1 | 2009 | RoleNet: Movie Analysis from the Perspective of Social Networks · IEEE Trans. Multim. 2009 |
Multimedia analysis and retrieval › multimedia analysis › multimedia collection analysis › image collection analysis
image clustering |
0.1 | 1 | 2006 | Tiling slideshow · ACM Multimedia 2006 |
Audio and music processing
music analysis |
0.0 | 2 | 2006 | Audiovisual slideshow: present your journey by photos · ACM Multimedia 2006 Tiling slideshow · ACM Multimedia 2006 |
Audio and music processing › music information retrieval
beat tracking |
0.0 | 1 | 2006 | Tiling slideshow · ACM Multimedia 2006 |
Methods — techniques the papers use, named apart from their topics
neural radiance field · 2.5pose-dependent motion field · 1.3geometry regularization · 1.3skeletal motion decomposition · 1.1backward warping · 1.1template body model fitting · 0.82d warping · 0.8social network analysis · 0.1constrained optimization · 0.1audiovisual composition · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | PersonNeRF : Personalized Reconstruction from Photo CollectionsabstractWe present PersonNeRF, a method that takes a collection of photos of a subject (e.g. Roger Federer) captured across multiple years with arbitrary body poses and ap-pearances, and enables rendering the subject with arbitrary novel combinations of viewpoint, body pose, and appearance. PersonNeRF builds a customized neural volumetric 3D model of the subject that is able to render an entire space spanned by camera viewpoint, body pose, and appearance. A central challenge in this task is dealing with sparse observations; a given body pose is likely only observed by a single viewpoint with a single appearance, and a given appearance is only observed under a handful of different body poses. We address this issue by recovering a canonical T-pose neural volumetric representation of the subject that allows for changing appearance across different observations, but uses a shared pose-dependent motion field across all observations. We demonstrate that this approach, along with regularization of the recovered volumetric geometry to encourage smoothness, is able to recover a model that renders compelling images from novel combinations of viewpoint, pose, and appearance from these challenging unstructured photo collections, outperforming prior work for free-viewpoint human rendering. Chung-Yi Weng, Pratul P. Srinivasan, Brian Curless, Ira Kemelmacher-Shlizerman |
CVPR | 1 |
| 2022 | HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular VideoabstractWe introduce a free-viewpoint rendering method - HumanNeRF - that works on a given monocular video of a human performing complex body motions, e.g. a video from YouTube. Our method enables pausing the video at any frame and rendering the subject from arbitrary new camera viewpoints or even a full 360-degree camera path for that particular frame and body pose. This task is particularly challenging, as it requires synthesizing photorealistic details of the body, as seen from various camera angles that may not exist in the input video, as well as synthesizing fine details such as cloth folds and facial appearance. Our method optimizes for a volumetric representation of the person in a canonical T-pose, in concert with a motion field that maps the estimated canonical representation to every frame of the video via backward warps. The motion field is decomposed into skeletal rigid and non-rigid motions, produced by deep networks. We show significant performance improvements over prior work, and compelling examples of free-viewpoint renderings from monocular video of moving humans in challenging uncontrolled capture scenarios. Chung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron, Ira Kemelmacher-Shlizerman |
CVPR | 1 |
| 2019 | Photo Wake-Up: 3D Character Animation From a Single PhotoabstractWe present a method and application for animating a human subject from a single photo. E.g., the character can walk out, run, sit, or jump in 3D. The key contributions of this paper are: 1) an application of viewing and animating humans in single photos in 3D, 2) a novel 2D warping method to deform a posable template body model to fit the person's complex silhouette to create an animatable mesh, and 3) a method for handling partial self occlusions. We compare to state-of-the-art related methods and evaluate results with human studies. Further, we present an interactive interface that allows re-posing the person in 3D, and an augmented reality setup where the animated 3D person can emerge from the photo into the real world. We demonstrate the method on photos, posters, and art. The project page is at https://grail.cs.washington.edu/projects/wakeup/. Chung-Yi Weng, Brian Curless, Ira Kemelmacher-Shlizerman |
CVPR | 1 |
| 2009 | RoleNet: Movie Analysis from the Perspective of Social NetworksabstractWith the idea of social network analysis, we propose a novel way to analyze movie videos from the perspective of social relationships rather than audiovisual features. To appropriately describe role's relationships in movies, we devise a method to quantify relations and construct role's social networks, called RoleNet. Based on RoleNet, we are able to perform semantic analysis that goes beyond conventional feature-based approaches. In this work, social relations between roles are used to be the context information of video scenes, and leading roles and the corresponding communities can be automatically determined. The results of community identification provide new alternatives in media management and browsing. Moreover, by describing video scenes with role's context, social-relation-based story segmentation method is developed to pave a new way for this widely-studied topic. Experimental results show the effectiveness of leading role determination and community identification. We also demonstrate that the social-based story segmentation approach works much better than the conventional tempo-based method. Finally, we give extensive discussions and state that the proposed ideas provide insights into context-based video analysis. Chung-Yi Weng, Wei-Ta Chu, Ja-Ling Wu |
IEEE Trans. Multim. | 1 |
| 2007 | Movie Analysis Based on Roles' Social NetworkabstractRoles in a movie form a small society and their interrelationship provides clues for movie understanding. Based on this observation, we present a new viewpoint to perform semantic movie analysis. Through checking the co-occurrence of roles in different scenes, we construct a roles' social network to describe their relationships. We introduce the concept of social network analysis to elaborately identify leading roles and the hidden communities. With the results of community identification, we perform storyline detection that facilitates more flexible movie browsing and higher-level movie analysis. The experimental results show that the proposed community identification method is accurate and is robust to errors. Chung-Yi Weng, Wei-Ta Chu, Ja-Ling Wu |
ICME | 1 |
| 2006 | Tiling slideshowabstractThis paper presents a new medium, called tiling slideshow, to display photos in a tile-like manner, coordinating with the pace of background music. In contrast to the conventional photo slideshow, multiple photos that have similar characteristics are well arranged and displayed at the same layout. Motivated by the concepts of technical writing, each displaying layout is composed of a larger topic photo and several small-size supportive photos. Based on this idea, the proposed tiling slideshow system consists of three major components: image clustering, music analyzer, and layout organizer. Given the limited displaying space, we consider the context and relationship between photos and model the layout organization as a constrainted optimization problem. Experiments on real consumer photograph collections show that the novel displaying method gives users more pleasant browsing experience than the methods that focus only on single photograph display. Jun-Cheng Chen, Wei-Ta Chu, Jin-Hau Kuo, Chung-Yi Weng, Ja-Ling Wu |
ACM Multimedia | 4 |
| 2006 | Audiovisual slideshow: present your journey by photosabstractThis demonstration presents a novel way to systematically display photos and enhance the viewing experience of photo browsing. In contrast to conventional photo slideshow, multiple photos that have similar characteristics are well arranged and displayed at the same layout. Moreover, the displaying pace is coordinated with the beat of the user-selected incidental music. To automatically generate the audiovisual slideshow, we develop a system that consists of three main components: photo analysis, music analysis, and audiovisual composition. Audiovisual content analysis and cross-media synchronization issues are addressed in this work. This novel demonstration is especially suitable to present photos taken in a journey. It vigorously presents the delights of traveling and helps us recall or experience the trip. Jun-Cheng Chen, Wei-Ta Chu, Jin-Hau Kuo, Chung-Yi Weng, Ja-Ling Wu |
ACM Multimedia | 4 |