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Wen Jiang 0008

dblp:37/6235-8 · DBLP profile ↗
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9ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0001-8730-7678ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 7 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
3D vision · 47% Robot navigation and mapping · 24% Segmentation and scene understanding · 10%

Topics — the 20 heaviest of 21, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d human pose estimation
multi-person 3d pose estimation
1.432022
Fast and Robust Multi-Person 3D Pose Estimation and Tracking From Multiple Views · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Coherent Reconstruction of Multiple Humans From a Single Image · CVPR 2020
Fast and Robust Multi-Person 3D Pose Estimation From Multiple Views · CVPR 2019
Computer vision › 3D vision › visual localization
cross-view matching
1.022022
Fast and Robust Multi-Person 3D Pose Estimation and Tracking From Multiple Views · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Fast and Robust Multi-Person 3D Pose Estimation From Multiple Views · CVPR 2019
Robotics › Robot navigation and mapping › active perception
active mapping
0.912025
Multimodal LLM Guided Exploration and Active Mapping Using Fisher Information · ICCV 2025
Robotics › Robot navigation and mapping
active perception
0.912025
Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting · ICRA 2025
Computer vision › 3D vision › depth estimation
depth uncertainty
0.912025
Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting · ICRA 2025
Machine learning › Reinforcement learning
exploration
0.912025
Multimodal LLM Guided Exploration and Active Mapping Using Fisher Information · ICCV 2025
Robotics › Robot navigation and mapping › view planning
next-best-view planning
0.912025
Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting · ICRA 2025
Robotics › Robot navigation and mapping › active vision
active view selection
0.812024
FisherRF: Active View Selection and Mapping with Radiance Fields Using Fisher Information · ECCV (13) 2024
Computer vision › 3D vision › novel view synthesis
radiance field
0.812024
FisherRF: Active View Selection and Mapping with Radiance Fields Using Fisher Information · ECCV (13) 2024
Computer vision › 3D vision
3d reconstruction
0.722025
Coherent Reconstruction of Multiple Humans From a Single Image · CVPR 2020
Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting · ICRA 2025
Computer vision › Video understanding and tracking
multi-camera tracking
0.612022
Fast and Robust Multi-Person 3D Pose Estimation and Tracking From Multiple Views · IEEE Trans. Pattern Anal. Mach. Intell. 2022
Computer vision › Segmentation and scene understanding
instance segmentation
0.622020
Deep Snake for Real-Time Instance Segmentation · CVPR 2020
Coherent Reconstruction of Multiple Humans From a Single Image · CVPR 2020
Computer vision › 3D vision
3d human pose estimation
0.412020
Coherent Reconstruction of Multiple Humans From a Single Image · CVPR 2020
Computer vision › Segmentation and scene understanding › instance segmentation
contour-based instance segmentation
0.412020
Deep Snake for Real-Time Instance Segmentation · CVPR 2020
Computer vision › Segmentation and scene understanding › instance segmentation
real-time instance segmentation
0.412020
Deep Snake for Real-Time Instance Segmentation · CVPR 2020
Computer vision › Face, body and person analysis › human pose estimation
3d pose estimation
0.412019
Fast and Robust Multi-Person 3D Pose Estimation From Multiple Views · CVPR 2019
Computer vision › 3D vision › pose estimation › multi-view pose estimation
multi-view 3d pose estimation
0.412019
Fast and Robust Multi-Person 3D Pose Estimation From Multiple Views · CVPR 2019
Machine learning › Graph learning › graph matching
multi-way matching
0.412019
Fast and Robust Multi-Person 3D Pose Estimation From Multiple Views · CVPR 2019
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.312025
Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting · ICRA 2025
Robotics › Robot manipulation
tactile sensing
0.312025
Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting · ICRA 2025

Methods — techniques the papers use, named apart from their topics

fisher information · 1.6pictorial structure model · 1.0convex optimization · 1.0semantic depth alignment · 0.9segment anything model 2 · 0.9multimodal large language model · 0.9FisherRF · 0.9multiway matching · 0.6depth ordering-aware loss · 0.4collision loss · 0.4
YearPublicationVenuePosition
2026 Next Best View Selections for Semantic and Dynamic 3D Gaussian Splatting
abstract
Understanding semantics and dynamics has been crucial for embodied agents in various tasks. Both tasks have much more data redundancy than the static scene understanding task. We formulate the view selection problem as an active learning problem, where the goal is to prioritize frames that provide the greatest information gain for model training. To this end, we propose an active learning algorithm with Fisher Information that quantifies the informativeness of candidate views with respect to both semantic Gaussian parameters and deformation networks. This formulation allows our method to jointly handle semantic reasoning and dynamic scene modeling, providing a principled alternative to heuristic or random strategies. We evaluate our method on large-scale static images and dynamic video datasets by selecting informative frames from multi-camera setups. Experimental results demonstrate that our approach consistently improves rendering quality and semantic segmentation performance, outperforming baseline methods based on random selection and uncertainty-based heuristics.
Yiqian Li, Wen Jiang 0008, Kostas Daniilidis
3DV2
2025 Multimodal LLM Guided Exploration and Active Mapping Using Fisher Information
Wen Jiang 0008, Boshu Lei, Katrina Ashton, Kostas Daniilidis
ICCV1
2025 Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting
abstract
We propose a framework for active next best view and touch selection for robotic manipulators using 3D Gaussian Splatting (3DGS). 3DGS is emerging as a useful explicit 3D scene representation for robotics, as it has the ability to represent scenes in a both photorealistic and geometrically accurate manner. However, in real-world, online robotic scenes where the number of views is limited given efficiency requirements, random view selection for 3DGS becomes impractical as views are often overlapping and redundant. We address this issue by proposing an end-to-end online training and active view selection pipeline, which enhances the performance of 3DGS in few-view robotics settings. We first elevate the performance of few-shot 3DGS with a novel semantic depth alignment method using Segment Anything Model 2 (SAM2) that we supplement with Pearson depth and surface normal loss to improve color and depth reconstruction of real-world scenes. We then extend FisherRF, a next-best-view selection method for 3DGS, to select views and touch poses based on depth uncertainty. We perform online view selection on a real robot system during live 3DGS training. We motivate our improvements to few-shot GS scenes, and extend depth-based FisherRF to them, where we demonstrate both qualitative and quantitative improvements on challenging robot scenes. For more information, please see our project page at arm.stanford.edu/next-best-sense.
Matthew Strong, Boshu Lei, Aiden Swann, Wen Jiang 0008, Kostas Daniilidis, Monroe Kennedy III
ICRA4
2024 FisherRF: Active View Selection and Mapping with Radiance Fields Using Fisher Information
Wen Jiang 0008, Boshu Lei, Kostas Daniilidis
ECCV (13)1
2022 Fast and Robust Multi-Person 3D Pose Estimation and Tracking From Multiple Views
abstract
This paper addresses the problem of reconstructing 3D poses of multiple people from a few calibrated camera views. The main challenge of this problem is to find the cross-view correspondences among noisy and incomplete 2D pose predictions. Most previous methods address this challenge by directly reasoning in 3D using a pictorial structure model, which is inefficient due to the huge state space. We propose a fast and robust approach to solve this problem. Our key idea is to use a multi-way matching algorithm to cluster the detected 2D poses in all views. Each resulting cluster encodes 2D poses of the same person across different views and consistent correspondences across the keypoints, from which the 3D pose of each person can be effectively inferred. The proposed convex optimization based multi-way matching algorithm is efficient and robust against missing and false detections, without knowing the number of people in the scene. Moreover, we propose to combine geometric and appearance cues for cross-view matching. Finally, an efficient tracking method is proposed to track the detected 3D poses across the multi-view video. The proposed approach achieves the state-of-the-art performance on the Campus and Shelf datasets, while being efficient for real-time applications.
Junting Dong, Wen Jiang 0008, Yurou Yang, Qixing Huang, Hujun Bao, Xiaowei Zhou 0001
IEEE Trans. Pattern Anal. Mach. Intell.3
2020 Coherent Reconstruction of Multiple Humans From a Single Image
abstract
In this work, we address the problem of multi-person 3D pose estimation from a single image. A typical regression approach in the top-down setting of this problem would first detect all humans and then reconstruct each one of them independently. However, this type of prediction suffers from incoherent results, e.g., interpenetration and inconsistent depth ordering between the people in the scene. Our goal is to train a single network that learns to avoid these problems and generate a coherent 3D reconstruction of all the humans in the scene. To this end, a key design choice is the incorporation of the SMPL parametric body model in our top-down framework, which enables the use of two novel losses. First, a distance field-based collision loss penalizes interpenetration among the reconstructed people. Second, a depth ordering-aware loss reasons about occlusions and promotes a depth ordering of people that leads to a rendering which is consistent with the annotated instance segmentation. This provides depth supervision signals to the network, even if the image has no explicit 3D annotations. The experiments show that our approach outperforms previous methods on standard 3D pose benchmarks, while our proposed losses enable more coherent reconstruction in natural images. The project website with videos, results, and code can be found at: https://jiangwenpl.github.io/multiperson.
Wen Jiang 0008, Nikos Kolotouros, Georgios Pavlakos, Xiaowei Zhou 0001, Kostas Daniilidis
CVPR1
2020 Deep Snake for Real-Time Instance Segmentation
abstract
This paper introduces a novel contour-based approach named deep snake for real-time instance segmentation. Unlike some recent methods that directly regress the coordinates of the object boundary points from an image, deep snake uses a neural network to iteratively deform an initial contour to match the object boundary, which implements the classic idea of snake algorithms with a learning-based approach. For structured feature learning on the contour, we propose to use circular convolution in deep snake, which better exploits the cycle-graph structure of a contour compared against generic graph convolution. Based on deep snake, we develop a two-stage pipeline for instance segmentation: initial contour proposal and contour deformation, which can handle errors in object localization. Experiments show that the proposed approach achieves competitive performances on the Cityscapes, KINS, SBD and COCO datasets while being efficient for real-time applications with a speed of 32.3 fps for 512 × 512 images on a 1080Ti GPU. The code is available at https://github.com/zju3dv/snake/.
Sida Peng, Wen Jiang 0008, Huaijin Pi, Xiuli Li, Hujun Bao, Xiaowei Zhou 0001
CVPR2
2020 A survey on monocular 3D human pose estimation
abstract
Recovering human pose from RGB images and videos has drawn increasing attention in recent years owing to minimum sensor requirements and applicability in diverse fields such as human-computer interaction, robotics, video analytics, and augmented reality. Although a large amount of work has been devoted to this field, 3D human pose estimation based on monocular images or videos remains a very challenging task due to a variety of difficulties such as depth ambiguities, occlusion, background clutters, and lack of training data. In this survey, we summarize recent advances in monocular 3D human pose estimation. We provide a general taxonomy to cover existing approaches and analyze their capabilities and limitations. We also present a summary of extensively used datasets and metrics, and provide a quantitative comparison of some representative methods. Finally, we conclude with a discussion on realistic challenges and open problems for future research directions.
Xiaopeng Ji, Junting Dong, Qing Shuai, Wen Jiang 0008, Xiaowei Zhou 0001
Virtual Real. Intell. Hardw.5
2019 Fast and Robust Multi-Person 3D Pose Estimation From Multiple Views
abstract
This paper addresses the problem of 3D pose estimation for multiple people in a few calibrated camera views. The main challenge of this problem is to find the cross-view correspondences among noisy and incomplete 2D pose predictions. Most previous methods address this challenge by directly reasoning in 3D using a pictorial structure model, which is inefficient due to the huge state space. We propose a fast and robust approach to solve this problem. Our key idea is to use a multi-way matching algorithm to cluster the detected 2D poses in all views. Each resulting cluster encodes 2D poses of the same person across different views and consistent correspondences across the keypoints, from which the 3D pose of each person can be effectively inferred. The proposed convex optimization based multi-way matching algorithm is efficient and robust against missing and false detections, without knowing the number of people in the scene. Moreover, we propose to combine geometric and appearance cues for cross-view matching. The proposed approach achieves significant performance gains from the state-of-the-art (96.3% vs. 90.6% and 96.9% vs. 88% on the Campus and Shelf datasets, respectively), while being efficient for real-time applications.
Junting Dong, Wen Jiang 0008, Qixing Huang, Hujun Bao, Xiaowei Zhou 0001
CVPR2