Demo Data from SIGIR 2026 / reviewers in the wild / expert
Edith G. Smit
dblp:37/7493
· DBLP profile ↗
2ranked-venue papers
0as first author
1since 2021 · last 2026
0000-0002-6913-4897ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 33% Usability and user experience research · 33% Health and well-being technologies · 33% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality
mixed reality |
1.0 | 1 | 2026 | The power of seeing less: Diminished reality for supporting consumer choice · Int. J. Hum. Comput. Stud. 2026 |
Usability and user experience research › decision-making
consumer decision-making |
1.0 | 1 | 2026 | The power of seeing less: Diminished reality for supporting consumer choice · Int. J. Hum. Comput. Stud. 2026 |
Immersive interaction › mixed reality
diminished reality |
1.0 | 1 | 2026 | The power of seeing less: Diminished reality for supporting consumer choice · Int. J. Hum. Comput. Stud. 2026 |
Methods — techniques the papers use, named apart from their topics
think-aloud protocol · 2.0semi-structured interviews · 2.0framework method analysis · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | The power of seeing less: Diminished reality for supporting consumer choiceabstractDiminished reality is an immersive technology that can selectively reduce the visual salience of real-world objects, altering how people see their environment without physically changing it. This makes it a novel and innovative form of digital choice architecture in supporting consumer decision-making. While the technical development of diminished reality has advanced within computer science, our study is the first to examine how people experience and interact with the technology in practice and reflect its use from a behavioral science perspective. This study addresses these gaps by exploring how diminished reality shaped food-related decisions and how consumers envisioned its future adoption. To explore this, we developed a diminished reality prototype designed to support sustainable food choices and used it to conduct a qualitative study combining think-aloud protocols and semi-structured interviews with 25 participants in a simulated supermarket setting. Using framework method analysis, we found that diminished reality shaped participants’ choices by guiding attentional processes, altering perceptions of product presence, sparking curiosity, and prompting moral reasoning – all of which interacted with habitual preferences to shape decision-making. We also explored key motivations and barriers related to future adoption of diminished reality, including perceived ease of use, usefulness, autonomy, psychological reactance and trust in technology. These findings contribute to the emerging literature on mixed reality and digital choice architecture, offering theoretical insights into consumer decision-making and practical implications for future diminished reality development and implementation. Yuyao Lu, Zeph M. C. van Berlo, Marijn H. C. Meijers, Edith G. Smit |
Int. J. Hum. Comput. Stud. | 4 |
| 2018 | The privacy trade-off for mobile app downloads: The roles of app value, intrusiveness, and privacy concerns
Verena M. Wottrich, Eva A. van Reijmersdal, Edith G. Smit |
Decis. Support Syst. | 3 |