Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Alcides Velasquez

dblp:37/7983 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
0since 2021 · last 2014
0000-0001-8076-1720ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Collaborative and social computing · 80% Design research and methods · 14% Learning and educational technologies · 6%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
online communities
0.322012
Classroom Wikipedia participation effects on future intentions to contribute · CSCW 2012
Motivations to participate in online communities · CHI 2010
Collaborative and social computing › online communities
online community participation
0.112012
Habit as an explanation of participation in an online peer-production community · CHI 2012
Collaborative and social computing › peer production
wikipedia contribution
0.112012
Classroom Wikipedia participation effects on future intentions to contribute · CSCW 2012
Design research and methods
user participation
0.112010
Motivations to participate in online communities · CHI 2010
Collaborative and social computing
peer production
0.012012
Habit as an explanation of participation in an online peer-production community · CHI 2012

Methods — techniques the papers use, named apart from their topics

survey · 0.3statistical analysis · 0.1server log analysis · 0.1self-report · 0.1regression analysis · 0.1uses and gratifications theory · 0.1organizational commitment theory · 0.1
YearPublicationVenuePosition
2014 Latent Users in an Online User-Generated Content Community
Alcides Velasquez, Rick Wash, Cliff Lampe, Torger Bjornrud
Comput. Support. Cooperative Work.1
2012 Habit as an explanation of participation in an online peer-production community
abstract
User activities in peer-production communities have mainly been examined under the assumption that individuals are rational individuals who are always cognizant of what they are doing and why. We argue that not all use is the same; while some behaviors are governed by conscious motivations, others may be a habitual response that is developed out of routine. We take a more granular approach to explaining what people are doing in online communities and how motivations and habits explain their use of specific features. In the context of the peer-production community Everything2 we employ both server log data and self-report, finding that habit is a non-conscious-driven behavior that is more associated with less cognitively-demanding tasks than content production.
Donghee Yvette Wohn, Alcides Velasquez, Torger Bjornrud, Cliff Lampe
CHI2
2012 Classroom Wikipedia participation effects on future intentions to contribute
abstract
One of the biggest challenges faced by social media sites like Wikipedia is how to motivate users to contribute content. Research continues to demonstrate that only a small percentage of users contribute to user-generated content sites. In this study we assess the results of a Wikimedia Foundation initiative, which had graduate and undergraduate students from 22 U.S. universities contribute content to Wikipedia articles as part of their coursework. 185 students were asked about their participation in the initiative and their intention to participate on Wikipedia in the future. Results suggest that intentions to continue contributing are influenced by the initial attitude towards the class, and the degree to which students perceived they were writing for a global audience.
Paul Zube, Alcides Velasquez, Elif Ozkaya, Cliff Lampe, Jonathan Obar
CSCW2
2012 The gap between producer intentions and consumer behavior in social media
abstract
It can be difficult for social media users to tell who is paying attention to what they post. As producers of content, Facebook users make assumptions about who will be part of their intended audience. However, when the same user's role shifts to that of consumer, the criteria for consumption depends on factors outside of the original producer's control. This creates a gap between producer intentions and consumer behavior; producing content that is actually consumed by one's intended audience is neither guaranteed nor easily confirmed.
Emilee Rader, Alcides Velasquez, Kayla D. Hales, Helen Kwok
GROUP2
2010 Motivations to participate in online communities
abstract
A consistent theoretical and practical challenge in the design of socio-technical systems is that of motivating users to participate in and contribute to them. This study examines the case of Everything2.com users from the theoretical perspectives of Uses and Gratifications and Organizational Commitment to compare individual versus organizational motivations in user participation. We find evidence that users may continue to participate in a site for different reasons than those that led them to the site. Feelings of belonging to a site are important for both anonymous and registered users across different types of uses. Long-term users felt more dissatisfied with the site than anonymous users. Social and cognitive factors seem to be more important than issues of usability in predicting contribution to the site.
Cliff Lampe, Rick Wash, Alcides Velasquez, Elif Ozkaya
CHI3