Demo Data from SIGIR 2026 / reviewers in the wild / expert
Goranka Zoric
dblp:37/986
· DBLP profile ↗
11ranked-venue papers
4as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 7Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-authorArtificial intelligence and machine learning · 3 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Interaction techniques and input · 87% Collaborative and social computing · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input
mobile interaction |
0.2 | 1 | 2014 | Watching the footwork: second screen interaction at a dance and music performance · CHI 2014 |
Interaction techniques and input › cross-device interaction
second screen interaction |
0.2 | 1 | 2014 | Watching the footwork: second screen interaction at a dance and music performance · CHI 2014 |
Collaborative and social computing
audience experience |
0.1 | 1 | 2014 | Watching the footwork: second screen interaction at a dance and music performance · CHI 2014 |
Methods — techniques the papers use, named apart from their topics
video streaming · 0.2field study · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Towards Effective Industrial Robot Fleet Visualization for Remote Service ApplicationsabstractIn recent years, advances in sensors, Internet and communication technologies opened many promising opportunities for remote services of industrial robots. With remote service applications, potential problems in robot systems can be detected before they happen, and prevented pro-actively avoiding costly production shut-downs. However, to be able to effectively perform remote service operations, remote support engineers need to analyse vast amounts of information. For a remote support engineer to be able to manage such amount of data, effective data visualization is crucial. Based on field studies and collected needs of support engineers working with industrial robots, we have designed and developed a prototype, i.e. one possible solution of an effective industrial fleet visualization, applied on the overheated robots use case. The initial validation of the prototype showed the benefits of such visual data presentation, as well as future directions. Veronika Domova, Goranka Zoric |
WETICE | 2 |
| 2014 | Watching the footwork: second screen interaction at a dance and music performanceabstractInteractive mobile technologies have become part of audience experiences of live performances in terms of both general media sharing and specific (sometimes official) extra content. At the same time, high bandwidth affords streaming of live events to mobile devices. We take advantage of these technologies in our high resolution, panoramic image video stream and study a scenario of audience members viewing the very same live event they are watching on a tablet. The video stream on the tablet is navigational and enables audience members to pan and zoom in the real-time video feed. We studied audience interaction and impressions in three performances of a dance and music show and found distinct uses of the second screen video stream. We emphasize that despite initial reluctance, the observed utilization of the technology opened up for new potential practices. Our study shows how working with perceived conflict in technology can still open up design space for interactive technologies. Louise Barkhuus, Arvid Engström, Goranka Zoric |
CHI | 3 |
| 2014 | New interaction modes for rich panoramic live video experiencesabstractThe possibilities of panoramic video are based on the capabilities of high-resolution digital video streams and higher bandwidth's opportunities to broadcast, stream and transfer large content across platforms. With these opportunities also come challenges such as how to focus on sub-parts of the video stream and interact with the content shown on a large screen. In this paper, we present studies of two different interaction modes with a large-scale panoramic video for live experiences; we focus on interactional challenges and explore if it is (1) possible to develop new interactional methods/ways of approaching this type of high-resolution content and (2) feasible for users to interact with the content in these new ways. We developed prototypes for two different interaction modes: an individual system on a mobile device, either a tablet or a mobile phone, for interacting with the content on the same and a non-touch gesture-based system for the home or small group interaction. We present pilot studies where we explore the possibilities and challenges with these two interaction modes for panoramic content. Louise Barkhuus, Goranka Zoric, Arvid Engström, Javier Ruiz Hidalgo, Nico Verzijp |
Behav. Inf. Technol. | 2 |
| 2014 | Video interaction: a research agenda
Oskar Juhlin, Goranka Zoric, Arvid Engström, Erika Reponen |
Pers. Ubiquitous Comput. | 2 |
| 2012 | The mobile vision mixer: a mobile network based live video broadcasting system in your mobile phoneabstractMobile broadcasting services, allowing people to stream live video from their cameraphones to viewers online, are becoming widely used as tools for user-generated content. The next generation of these services enables collaboration in teams of camera operators and a director producing an edited broadcast. This paper contributes to this research area by exploring the possibility for the director to join the camera team on location, performing mixing and broadcasting on a mobile device. The Mobile Vision Mixer prototype embodies a technical solution for connecting four camera streams and displaying them in a mixer interface for the director to select from, under the bandwidth constraints of mobile networks. Based on field trials with amateur users, we discuss technical challenges as well as advantages of enabling the director to be present on location, in visual proximity of the camera team. Arvid Engström, Goranka Zoric, Oskar Juhlin, Ramin Toussi |
MUM | 2 |
| 2011 | On creating multimodal virtual humans - real time speech driven facial gesturing
Goranka Zoric, Robert Forchheimer, Igor S. Pandzic |
Multim. Tools Appl. | 1 |
| 2008 | Automatic lip synchronization by speech signal analysis
Goranka Zoric, Aleksandra Cerekovic, Igor S. Pandzic |
INTERSPEECH | 1 |
| 2008 | Towards Realistic Real Time Speech-Driven Facial Animation
Aleksandra Cerekovic, Goranka Zoric, Karlo Smid, Igor S. Pandzic |
IVA | 2 |
| 2006 | [HUGE]: Universal Architecture for Statistically Based HUman GEsturing
Karlo Smid, Goranka Zoric, Igor S. Pandzic |
IVA | 2 |
| 2006 | Real-time language independent lip synchronization method using a genetic algorithm
Goranka Zoric, Igor S. Pandzic |
Signal Process. | 1 |
| 2005 | A Real-Time Lip SYNC System Using a Genetic Algorithm for Automatic Neural Network ConfigurationabstractIn this paper we present a new method for mapping a natural speech to the lip shape animation in the real time. The speech signal, represented by MFCC vectors, is classified into viseme classes using neural networks. The topology of neural networks is automatically configured using genetic algorithms. This eliminates the need for tedious manual neural network design by trial and error and considerably improves the viseme classification results. This method is suitable for real-time and offline applications Goranka Zoric, Igor S. Pandzic |
ICME | 1 |