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Martin Lesmana

dblp:37/9966 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Motion planning and robot control · 38% Planning, search and constraint satisfaction · 38% Robot manipulation · 24%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
character animation
0.112012
Eyecatch: simulating visuomotor coordination for object interception · ACM Trans. Graph. 2012
Computer animation and physical simulation
motion synthesis
0.112012
Eyecatch: simulating visuomotor coordination for object interception · ACM Trans. Graph. 2012
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › intelligent control
bio-inspired control
0.112011
A biologically inspired controller for fast eye movements · ICRA 2011
Robotics › Motion planning and robot control
robot control
0.112011
A biologically inspired controller for fast eye movements · ICRA 2011
Robotics › Robot manipulation
grasping
0.012012
Eyecatch: simulating visuomotor coordination for object interception · ACM Trans. Graph. 2012

Methods — techniques the papers use, named apart from their topics

submovement control · 0.3generative model · 0.3pulse-step control · 0.1internal model learning · 0.1
YearPublicationVenuePosition
2012 Eyecatch: simulating visuomotor coordination for object interception
abstract
We present a novel framework for animating human characters performing fast visually guided tasks, such as catching a ball. The main idea is to consider the coordinated dynamics of sensing and movement. Based on experimental evidence about such behaviors, we propose a generative model that constructs interception behavior online, using discrete submovements directed by uncertain visual estimates of target movement. An important aspect of this framework is that eye movements are included as well, and play a central role in coordinating movements of the head, hand, and body. We show that this framework efficiently generates plausible movements and generalizes well to novel scenarios.
Sang Hoon Yeo, Martin Lesmana, Debanga Raj Neog, Dinesh K. Pai
ACM Trans. Graph.2
2011 A biologically inspired controller for fast eye movements
abstract
We describe and test a non-linear control algorithm inspired by the behavior of motor neurons in humans and other animals during extremely fast saccadic eye movements. The algorithm is implemented on a robotic eye, which includes a stiff camera cable, similar to the optic nerve, which adds a complicated non-linear stiffness to the plant. For high speed movement, our "pulse-step" controller operates open-loop using an internal model of the eye plant learned from past measurements. We show that the controller approaches the performance seen in the human eye, producing fast movements with little overshoot. Interestingly, the controller reproduces the main sequence relationship observed in animal eye movements.
Martin Lesmana, Dinesh K. Pai
ICRA1