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Ramona Piller

dblp:371/1860 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
0009-0005-7508-5285ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 70% Haptics and multimodal interaction · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
multimodal interaction
0.812024
Combining Emotional Gestures, Sound Effects, and Background Music for Robotic Storytelling - Effects on Storytelling Experience, Emotion Induction, and Robot Perception · HRI 2024
Human-robot interaction
social robot
0.812024
Combining Emotional Gestures, Sound Effects, and Background Music for Robotic Storytelling - Effects on Storytelling Experience, Emotion Induction, and Robot Perception · HRI 2024
Human-robot interaction › social robot
storytelling robots
0.812024
Combining Emotional Gestures, Sound Effects, and Background Music for Robotic Storytelling - Effects on Storytelling Experience, Emotion Induction, and Robot Perception · HRI 2024
Human-robot interaction
emotion induction
0.212024
Combining Emotional Gestures, Sound Effects, and Background Music for Robotic Storytelling - Effects on Storytelling Experience, Emotion Induction, and Robot Perception · HRI 2024

Methods — techniques the papers use, named apart from their topics

online video-based study · 0.8
YearPublicationVenuePosition
2024 Combining Emotional Gestures, Sound Effects, and Background Music for Robotic Storytelling - Effects on Storytelling Experience, Emotion Induction, and Robot Perception
abstract
Storytelling is a long-established human tradition for entertainment and knowledge transfer. Social robots are emerging as a new storytelling medium, being able to imitate human storytelling using gestures but also extend it by adding, e.g., sound effects to the experience. Due to COVID-19 restrictions, we conducted an online video-based study to investigate the effects of congruent respectively incongruent or no gesture usage in combination with additional non-speech sounds, i.e. sound effects and background music, on recipients' transportation into the story told, emotion induction, and perception of the robot. Results indicate no effect of additional non-speech sound integration on the variables listed above. Contradicting with related findings from in-person studies, we found a no significant differences between congruent, incongruent and no gesture usage. Last, no interplay of additional sounds and gesture congruence was identified. Future studies should provide deeper insights into the importance of multimodal congruence in video-taped robots and the possible advantages of adding non-speech sounds to online but also in-person robotic storytelling as well as their interplay in in-person HRI.
Sophia C. Steinhaeusser, Ramona Piller, Birgit Lugrin
HRI2