Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jia-Peng Zhang
dblp:371/4417
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0001-9502-9484ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 54% Visual content generation and editing · 46% | |
| Artificial intelligence
2 papers |
Generative modeling · 80% 3D vision · 20% |
Topics — the 9 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation
character rigging |
0.9 | 1 | 2025 | One Model to Rig Them All: Diverse Skeleton Rigging with UniRig · ACM Trans. Graph. 2025 |
Computer animation and physical simulation › skinning
skinning weight prediction |
0.9 | 1 | 2025 | One Model to Rig Them All: Diverse Skeleton Rigging with UniRig · ACM Trans. Graph. 2025 |
Machine learning › Generative modeling
diffusion model |
0.8 | 1 | 2024 | CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization · ACM Trans. Graph. 2024 |
Machine learning › Generative modeling › diffusion model › 3d-aware diffusion
multi-view diffusion |
0.8 | 1 | 2024 | CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization · ACM Trans. Graph. 2024 |
Visual content generation and editing › 3d content creation
3d character generation |
0.8 | 1 | 2024 | CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization · ACM Trans. Graph. 2024 |
Visual content generation and editing
3d content creation |
0.8 | 1 | 2024 | CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization · ACM Trans. Graph. 2024 |
Machine learning › Generative modeling
autoregressive model |
0.3 | 1 | 2025 | One Model to Rig Them All: Diverse Skeleton Rigging with UniRig · ACM Trans. Graph. 2025 |
Computer vision › 3D vision
3d reconstruction |
0.2 | 1 | 2024 | CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization · ACM Trans. Graph. 2024 |
Computer vision › 3D vision › 3d reconstruction › multi-view reconstruction
sparse-view reconstruction |
0.2 | 1 | 2024 | CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization · ACM Trans. Graph. 2024 |
Methods — techniques the papers use, named apart from their topics
cross-attention · 1.7autoregressive model · 1.7transformer · 1.5texture back-projection · 1.5diffusion model · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | One Model to Rig Them All: Diverse Skeleton Rigging with UniRigabstractThe rapid evolution of 3D content creation, encompassing both AI-powered methods and traditional workflows, is driving an unprecedented demand for automated rigging solutions that can keep pace with the increasing complexity and diversity of 3D models. We introduce UniRig , a novel, unified framework for automatic skeletal rigging that leverages the power of large autoregressive models and a bone-point cross-attention mechanism to generate both high-quality skeletons and skinning weights. Unlike previous methods that struggle with complex or non-standard topologies, UniRig accurately predicts topologically valid skeleton structures thanks to a new Skeleton Tree Tokenization method that efficiently encodes hierarchical relationships within the skeleton. To train and evaluate UniRig, we present Rig-XL , a new large-scale dataset of over 14,000 rigged 3D models spanning a wide range of categories. UniRig significantly outperforms state-of-the-art academic and commercial methods, achieving a 215% improvement in rigging accuracy and a 194% improvement in motion accuracy on challenging datasets. Our method works seamlessly across diverse object categories, from detailed anime characters to complex organic and inorganic structures, demonstrating its versatility and robustness. By automating the tedious and time-consuming rigging process, UniRig has the potential to speed up animation pipelines with unprecedented ease and efficiency. Project Page: https://zjp-shadow.github.io/works/UniRig/ Jia-Peng Zhang, Cheng-Feng Pu, Menghao Guo 0001, Yan-Pei Cao 0001, Shi-Min Hu 0001 |
ACM Trans. Graph. | 1 |
| 2024 | CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose CanonicalizationabstractBNRist, Department of Computer Science and Technology, Tsinghua University, China In the field of digital content creation, generating high-quality 3D characters from single images is challenging, especially given the complexities of various body poses and the issues of self-occlusion and pose ambiguity. In this paper, we present CharacterGen, a framework developed to efficiently generate 3D characters. CharacterGen introduces a streamlined generation pipeline along with an image-conditioned multi-view diffusion model. This model effectively calibrates input poses to a canonical form while retaining key attributes of the input image, thereby addressing the challenges posed by diverse poses. A transformer-based, generalizable sparse-view reconstruction model is the other core component of our approach, facilitating the creation of detailed 3D models from multi-view images. We also adopt a texture-back-projection strategy to produce high-quality texture maps. Additionally, we have curated a dataset of anime characters, rendered in multiple poses and views, to train and evaluate our model. Our approach has been thoroughly evaluated through quantitative and qualitative experiments, showing its proficiency in generating 3D characters with high-quality shapes and textures, ready for downstream applications such as rigging and animation. Hao-Yang Peng, Jia-Peng Zhang, Menghao Guo 0001, Yan-Pei Cao 0001, Shi-Min Hu 0001 |
ACM Trans. Graph. | 2 |