Demo Data from SIGIR 2026 / reviewers in the wild / expert
Janaína Claudio
dblp:371/5404
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Video understanding and tracking · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Learning and educational technologies · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking › sign language recognition
fingerspelling recognition |
0.8 | 1 | 2024 | LERMO: A Novel Web Game for AI-Enhanced Sign Language Recognition · AAAI 2024 |
Computer vision › Video understanding and tracking
sign language recognition |
0.8 | 1 | 2024 | LERMO: A Novel Web Game for AI-Enhanced Sign Language Recognition · AAAI 2024 |
Methods — techniques the papers use, named apart from their topics
landmark detection · 1.5deep learning · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | LERMO: A Novel Web Game for AI-Enhanced Sign Language RecognitionabstractSign language is a visual and gestural communication system used by deaf and hearing-impaired people. Despite numerous deep learning methods proposed for automatic interpretation, a gap persists in developing applications that effectively utilize these models for assisting sign language studies and inclusion. We introduce LERMO (https://lermo.app/), a web game merging machine learning and gamification to enhance sign language fingerspelling. Inspired by Wordle™, LERMO offers an interactive word-guessing game where users can play using a video camera. We create a new dataset of labeled landmark fingerspelling and design our model to ensure optimal speed and efficiency to run on a web browser. We survey approximately 40 users, which find LERMO user-friendly and innovative. From those, 95% believe LERMO could be used to enhance fingerspelling skills. Adilson Medronha, Luís Lima, Janaína Claudio, Lucas S. Kupssinskü, Rodrigo C. Barros |
AAAI | 3 |