Demo Data from SIGIR 2026 / reviewers in the wild / expert
Paul Deuker
dblp:371/8646
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
0000-0001-8061-4632ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Approximation and online algorithms · 50% Computational geometry · 25% Algorithms and data structures · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Approximation and online algorithms
approximation algorithms |
0.8 | 1 | 2024 | Approximating the Geometric Knapsack Problem in Near-Linear Time and Dynamically · SoCG 2024 |
Algorithms and data structures
dynamic algorithms |
0.8 | 1 | 2024 | Approximating the Geometric Knapsack Problem in Near-Linear Time and Dynamically · SoCG 2024 |
Computational geometry › packing and covering
geometric packing |
0.8 | 1 | 2024 | Approximating the Geometric Knapsack Problem in Near-Linear Time and Dynamically · SoCG 2024 |
Approximation and online algorithms › approximation algorithms › subquadratic approximation
near-linear time approximation |
0.8 | 1 | 2024 | Approximating the Geometric Knapsack Problem in Near-Linear Time and Dynamically · SoCG 2024 |
Methods — techniques the papers use, named apart from their topics
easily guessable packings · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Approximating the Geometric Knapsack Problem in Near-Linear Time and DynamicallyabstractAn important goal in algorithm design is determining the best running time for solving a problem (approximately). For some problems, we know the optimal running time, assuming certain conditional lower bounds. In this work, we study the $d$-dimensional geometric knapsack problem where we are far from this level of understanding. We are given a set of weighted d-dimensional geometric items like squares, rectangles, or hypercubes and a knapsack which is a square or a (hyper-)cube. We want to select a subset of items that fit non-overlappingly inside the knapsack, maximizing the total profit of the packed items. We make a significant step towards determining the best running time for solving these problems approximately by presenting approximation algorithms with near-linear running times for any constant dimension d and any constant parameter $ε$. For (hyper)-cubes, we present a $(1+ε)$-approximation algorithm whose running time drastically improves upon the known $(1+ε)$-approximation algorithm which has a running time where the exponent of n depends exponentially on $1/ε$ and $d$. Moreover, we present a $(2+ε)$-approximation algorithm for rectangles in the setting without rotations and a $(17/9+ε)$-approximation algorithm if we allow rotations by 90 degrees. The best known polynomial time algorithms for these settings have approximation ratios of $17/9+ε$ and $1.5+ε$, respectively, and running times in which the exponent of n depends exponentially on $1/ε$. We also give dynamic algorithms with polylogarithmic query and update times and the same approximation guarantees as the algorithms above. Key to our results is a new family of structured packings which we call easily guessable packings. They are flexible enough to guarantee profitable solutions and structured enough so that we can compute these solutions quickly. Moritz Buchem, Paul Deuker, Andreas Wiese |
SoCG | 2 |